FO3 iplot idea

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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FO3 iplot idea

Post by Killa-Killa »

PLOT
The NCR, being so expansionist, wants to swallow the BOS. The BOS, of course, refuse. Because at this point (80 years to the future) the NCR pretty much has control of the West Coast, they decide to attack the BOS before they can develops a sizable army. Taking severe casualties, but still winning by sheer numbers, NCR people develops a hatred for the BOS *cough* Commies & US *caugh*. Because the BOS survivors in the Midwest have no idea what happened on the W. coast, they send an expedition to venture over the mountains an establish contact with the BOS main base. In their travels, they encounter are attacked by NCR patrols, and lose all but, say, 3 men. They are tortured into giving the info of the Midwest BOS existence to the NCR. Assuming that NCR can win, they attack the MW (Midwest) BOS. Obviously, the MWBOS is somewhat expansionist, and has grown significantly over the years since FO: T& FO 2, as demonstrated during FO: T (If that can be considered a valid reference). Then there's the war, with most of the fighting in the rocky mountains. Both sides rush to take/fortify as many mountain cities as possible. In a relatively small town, This is the beginning of the “In-Game” plot. Like in FO 1&2 there is a central plot. As in both FO1&2, you decide your fate. If you join the BOS, then the plot is a slightly less linear FO: T one. Your other option is that you just leave. With this option, you get the “Fallout” game. Like in FO 2 it is in no way linear. That way, you can have an action game, or a real Fallout game.
World Map: BIG. Covers FO: T and FO 1&2
Time: once again, 80 years past it’s predecessor, FO 2
Major Species: Deathclaws, Ghouls (still slowly being produced by radiation), Super Mutants (Few, old and decreped), and Reavers. No Wannamingos!
CITIES:
Los Angelas: Expanded from FO 1. LA, even after being hit especially badly, it sprawls too much to be completely obliterated like Washington DC.
Gecko & Vault city: Both NCR by then.
New Reno: Still there. Totally changed by NCR. Mob bosses were executed, Porn studio gone, Boxing still there. This city is now like Modoc.
Den & Klamath: Den is now just another Klamath, due to lack of drugs from New Reno.
Redding: still a mining town, not so much use for gold, as BottleCaps are again the currency. No longer imports drugs.
Arroyo: Like VC, except no bigots and, obviously, without the vaults.
Kansas City: This is the new Redding, importing drugs/alcohol from Chicago. Instead of mining gold, they make Guns and Bullets. Home of that “Guns and bullets” magazine from FO 1&2.
NEW CITIES
Chicago: Of course, still Mob-Owned, this is the “new” New Reno. Still, not so many annoying addicts everywhere.
Des Moines: Like the Den, except with two different powers. Home of the slaving guild, and the “Scout Handbook”.
GAMEPLAY
Major GamePlay: the same, with better graphics. Still TB, with the FO: T system as an option. Includes Prone/Crouch. Uses the FO: T engine for multiple floors/stairs.
Chance to Hit: Exponential. IE: If your 1’ away, you won’t miss even with an Uzi on bust. If your near the guns full range, then its inherent inaccuracy will cause you to miss, no matter what your aim, skill, Etc.
Last edited by Killa-Killa on Wed Jun 11, 2003 2:48 pm, edited 3 times in total.
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Post by Rosh »

Well, let's see here....

1. I want you to reimburse all the taxpayer dollars wasted on you if you went through public education systems, or publicly castrate yourself in downtown Chicago. If you're a 4th grade drop-out, nevermind, as I have already guessed as to part of your your problem(s).
2. The above shows no obvious idea of game design, backstory, or plausible plot. Kudos for sharing ideas that would make Chuck Ceuvas seem absolutely brilliant in comparison.
3. The spelling and grammar aren't the only things that suck about the above post.
4. If this is a parody thread, then I'm sorry, it's not funny enough or not mocking Chuck Cuevas enough. It is a good start, however.
5. If it's serious, then I'd suggest you team up with illiterati and come up with some stellar fan-fiction that might be of interest to an encephalitic redneck, for the sole use of printing it out to line the bottom of a hamster cage.
Last edited by Rosh on Wed Jun 11, 2003 7:13 am, edited 1 time in total.
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hey

Post by POOPERSCOOPER »

Rosh, welcomes you. Booja555
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Post by Killa-Killa »

Hmm... yes my spelling and grammar were quite terrrible. I'm sorry that I had to leave so much out, as I was almost late for a CS tryout, and was forced to cut it off early.
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Post by Dan »

You know what? I'll let this thread live a while longer before I kill it.
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Post by requiem_for_a_starfury »

Booja555 wrote:Hmm... yes my spelling and grammar were quite terrrible. I'm sorry that I had to leave so much out, as I was almost late for a CS tryout, and was forced to cut it off early.
And you had such a burning desire to share your plot idea with us that you couldn't wait until you had the time to properly think it through and type it out :? .
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Post by Rosh »

Booja555 wrote:Hmm... yes my spelling and grammar were quite terrrible. I'm sorry that I had to leave so much out, as I was almost late for a CS tryout, and was forced to cut it off early.
I was going to reply to your post, but I couldn't bother to fully make a reply, so I'll just post this here instead and assume it will suffice.
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Post by Killa-Killa »

requiem_for_a_starfury wrote:And you had such a burning desire to share your plot idea with us that you couldn't wait until you had the time to properly think it through and type it out :? .
I had already started it before I remembered about the tryout

BTW is there any way to get a free SomethingAwful account?
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Post by Rosh »

Booja555 wrote: I had already started it before I remembered about the tryout
*sigh*

Open up text editor of choice. Copy and Paste. Save. Or just leave it unposted in your browser. Come back to it later, or ditch the weak excuse of posting something that wasn't well thought out at all.
BTW is there any way to get a free SomethingAwful account?
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Post by Dan »

I'm just guessing here... But you didn't ever play Fallout 1, right?

Also, this forum is mainly here for general talk about Fallout 3, not a random idea you have.

If you have an idea go make a mod, but there is no point in posting a complete plot here... This is for talk on general plot ideas.
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Post by Rosh »

Dan wrote:I'm just guessing here... But you didn't ever play Fallout 1, right?
I think it is obvious, judging from the use of real city names instead of the Fallout 1 style of city names.

Other points:
GAMEPLAY
Major GamePlay: the same, with better graphics. Still TB, with the FO: T system as an option. Includes Prone/Crouch. Uses the FO: T engine for multiple floors/stairs.
Well, Interplay doesn't have rights to the Phoenix engine right now, nor is it possible to put RT and TB together and get the balance ability of pure TB.
Chance to Hit: Exponential. IE: If your 1’ away, you won’t miss even with an Uzi on bust. If your near the guns full range, then its inherent inaccuracy will cause you to miss, no matter what your aim, skill, Etc.
Yay! Bad grammar meets no clue of game balance! It also pretty much pisses away the use for weapon skills if you think it through.
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Post by Killa-Killa »

quote="Rosh"]
Dan wrote:I'm just guessing here... But you didn't ever play Fallout 1, right?
I think it is obvious, judging from the use of real city names instead of the Fallout 1 style of city names.

It also pretty much pisses away the use for weapon skills if you think it through. I am Ghey![/quote]
These city names would not necessarily be the In-game names. Note: LA was changed to BoneYard (it was the BoneYard, right?).
This system would not get rid of the use of weapons skills. This would not apply to rifles on single, just burst and SMG / Pistol accuracy. (The Desert Eagle should have two different versions, one .50 magnum and one .44 magnum, the .50 magnum taking 1 more AP. IT’S A DEAGLE!). Make all guns do (Real damage)/5, using an assumed 100 health system. The Aug should be much more rare, but do much more damage. Find like half as many M-16s as AK-47s. More Uzi’s, less Scorpio’s. Also, introduce more BullPup weapons. Come on, Colt, Kalashnikov, and Heckler & Kosh would have developed this wonderful concept. Pistols should take one more less AP, as they sucked near the end of the “Small Guns” era of the game. Also, WTF with the MP5 being 9mm?! Check the H&K website, it’s 10mm.
TB and CTB: you’re right, scratch that. They are not meant together. Keep TB alone.

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Post by Dan »

Ok... You kinda missed what I said, I'll try again.

This forum is for talk about the general Fallout setting and how it should be kept true in Fallout 3... Proposing practical things like "Lower this by 1 ap", is pretty useless, as no developer will be reading this. This is for Theoretical disscussions.

I'm sure someone will be along shortly to explian to you why what you just wrote doesn't fit the setting...

Have fun, Rosh. :D
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Post by swordinstone »

"Pistols should take one more less AP" ... think first man! FFS!!!

I dont know what exactly you think is wrong with the combat in Fallout, but you should probably explain what you dont like about it before you start throwing out ideas on how to fix it. I do however agree that crouching and prone should be available in F03.
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Post by VasikkA »

Booja555 wrote:(The Desert Eagle should have two different versions, one .50 magnum and one .44 magnum, the .50 magnum taking 1 more AP. IT’S A DEAGLE!). Make all guns do (Real damage)/5, using an assumed 100 health system. The Aug should be much more rare, but do much more damage. Find like half as many M-16s as AK-47s. More Uzi’s, less Scorpio’s. Also, introduce more BullPup weapons. Come on, Colt, Kalashnikov, and Heckler & Kosh would have developed this wonderful concept.
I'd rather skip real-world weapons, at least the ones that didn't exist in the 50's. Fallout is a retrofuturistic game, in case you didn't notice, and that rules out a lot of modern real-world weapons. There's enough of those in other games, I don't want Fallout being a post-apocalyptic version of Counter-Strike. I want sawed off shotguns, hunting rifles, miniguns, 1950's style laser/plasma weapons, gauss rifles, flamers, sledgehammers, baseball bats, brass knuckles and other weapons that fit the theme. Fallout wasn't supposed to be realistic, that's probably one of the reasons it makes the gameworld so special. At least to me.
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Post by Rosh »

Booja555 wrote:quote="Rosh"]
Dan wrote:I'm just guessing here... But you didn't ever play Fallout 1, right?
I think it is obvious, judging from the use of real city names instead of the Fallout 1 style of city names.

It also pretty much pisses away the use for weapon skills if you think it through. I am Ghey!
Yay! You lose 5 points for not being able to quote things right, as if either the quote or edit functions are so strenuous to the mental muscles. You win the I Post Garbage and Don't Care Award! Don't you just feel S.P.E.C.I.A.L now? The poorly-inserted insult was predictable and quite uh... "Ghey".
These city names would not necessarily be the In-game names. Note: LA was changed to BoneYard (it was the BoneYard, right?).
Nice back-peddal, but you might have wanted to keep that congruent for when you're talking about it in your 3rd rate fanfiction section in the original post.
This system would not get rid of the use of weapons skills. This would not apply to rifles on single, just burst and SMG / Pistol accuracy.
Yes, it would. Close up, it always hits, and "your near the guns full range [sic]", it will cause you to miss. There's a good example of a stupid thought. There's a reason why guns have a range on them, it's because that is what they have been rated as to be fully accurate at without cross-winds or anything else influencing. Since Fallout has none of those, then the range is to be used for the maximum accurate distance.

Even close up when your skill was low, you'd still miss with guns, especially when targeted. The entire point of the skill system is that it reflects your character's skill with guns. If you remove that, plus the odd chance of someone pushing the gun away (another sign of a Counter-Strike kid, they think that you always can hit someone at point blank with a gun), then you're going to have a game where people can walk right up to enemies and shoot them in the eyes without fail. You're really starting to remind me of this idiot. While they also have no clue about game balance, they at least have a clue about real-world weapons and the Fallout setting.
(The Desert Eagle should have two different versions, one .50 magnum and one .44 magnum, the .50 magnum taking 1 more AP. IT’S A DEAGLE!). Make all guns do (Real damage)/5, using an assumed 100 health system. The Aug should be much more rare, but do much more damage. Find like half as many M-16s as AK-47s. More Uzi’s, less Scorpio’s. Also, introduce more BullPup weapons. Come on, Colt, Kalashnikov, and Heckler & Kosh would have developed this wonderful concept. Pistols should take one more less AP, as they sucked near the end of the “Small Guns� era of the game. Also, WTF with the MP5 being 9mm?! Check the H&K website, it’s 10mm.
If you can't be bothered to figure out Fallout's setting, then go back to Counter-Strike, Captain Clueless.
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Why? You've already pointed out a few things that would end up changing it, for the worse. Why not just go out and make yourself a mod for a "Flalo9ut Conter-Striked!" and play it with the rest of the grade school kiddies there?
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Post by Carib »

Plot for FO3.... They'd better come good and come up with something that was unique like that of the Master and skip Enclave though they could make an appearance, but not be the main antagonist...

Aliens? Nope... But why not? 50's, didn;t they fear martians and commies?

Commies uprising?

And being able to revist old places and find some new ones.
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Post by Dan »

If anyone is looking for thier posts, they got deleted...

Any non-topic stupid replys that follow will also get deleted.
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Post by Carib »

Gestapo has spoken...

But plot wise, they'd have to come really good...

I mean, what is the official story anywayz about Fallout 3 timeline....

Who runs New Renoa nd what not?
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Post by Lunchmeat »

he'll go away sooner if you stop talking to him, Rama.
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