Fallout: Yurop Interview

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Mad Max RW
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Fallout: Yurop Interview

Post by Mad Max RW »

<strong>[ -> N/A]</strong>

<html><body><P>Kaczor of <A HREF=http://vdhp.glt.pl target=_blank>Vault Dweller&#8217;s Home Page</A> pointed out that he translated part of <A HREF=http://www.planeteltoro.com/fallout/ target=_blank>Wastelands Rangers</A> interview with Shigorem Birdman, lead designer of <A HREF=http://fallout.kelocnet.cz/indexe.php target=_blank>Fallout: Yurop</A>. Let&#8217;s get right to it:</P><blockquote><em><B>[Wastelands Rangers]</B>: Could you tell us a little more about plot? Will I play one of the returning scientists?

<B>Shigor Birdman</B>: Yes... and No :-) (on that ship are not only scientists). You will have the possibility to create custom character (as in Fallout). Soon there will be more information about plot, but story is varied and complicated. We have to give player free hand and game will be ending with different ways.



<B>[wr]</B>: Where the action will take place? Eastern Europe, Great Britain, Russia?

<B>s.b.</B>: Mainly in Central Europe, partly in Germany, Czech Republic, Austria and naighboring countries.



<B>[wr]</B>: Do you want to change whole graphics? Add new character models, buildings, guns and inventory stuff?

<B>s.b.</B>: Somewhat of Fallout art will stay (to save our time), but we add for shure a lot of fresh look. Guns and stuff will be new (prepared almost form drafts), so new graphics is essential.</em></blockquote></body></html>
Last edited by Mad Max RW on Fri Jun 13, 2003 2:33 pm, edited 1 time in total.
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Post by Smiley »

Hmm. Very interesting.

It might be fun to see some recognisable places from Germany ^^

I hope they have a somewhat decent translater for game itself.
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Post by Calal »

Hmm, I' m dying to know what sort of history they made for pre-war Europe. Don' t wait to long to release this. Please!
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Post by Doyle »

Guns and stuff will be new (prepared almost form drafts)
Hmm... I'd like to see some futuristic Soviet Bloc weapons, but I'm not sure I trust these guys to not make real weapons.
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Post by Stevie D »

Smiley wrote:Hmm. Very interesting.

It might be fun to see some recognisable places from Germany ^^

I hope they have a somewhat decent translater for game itself.
Yeah, they need someone who speaks English as a first language and czech second, not vice-versa. The Polish ==> English translation issue dogged the Awaken FoT mod quite severely. Bit of a hatchet job.
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Post by DJ Slamák »

Stevie D wrote:Yeah, they need someone who speaks English as a first language and czech second, not vice-versa. The Polish ==> English translation issue dogged the Awaken FoT mod quite severely. Bit of a hatchet job.
Not necessarily. They just need someone who really knows English. AFAIK Awaken was done by 'civillian' fans, whereas a part of the Yurop team are professional designers, so there's also a higher chance that they'll acquire someone professional for the job.

Oh, and just a note - the lead guy's nick is Shigor Birdman, the -em is just a suffix in the inflection system of Slavic languages (in some languages it's -em, in others it's -om). It's used for the masculine singular 7th case (the 'instrumental' case, which English expresses through the prepositions with, through and maybe some others). 8)
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Post by Smiley »

Yup. They should use someone who can write english really well, to check over all the conversations and so on.
Then he can edit the faulty stuff, and replace it with his own sentences that make more sense, or something like that.
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Post by VasikkA »

DJ Slamák wrote:the -em is just a suffix in the inflection system of Slavic languages (in some languages it's -em, in others it's -om). It's used for the masculine singular 7th case (the 'instrumental' case, which English expresses through the prepositions with, through and maybe some others). 8)
good to know. ;)

Yeah, this project has a more professional feel to it. They have a decent chance not to mess up the Fallout setting too badly.
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Post by Mad Max RW »

Fixed. I just copy and pasted the dude's name, soo...
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Post by DJ Slamák »

Mad Max RW wrote:Fixed. I just copy and pasted the dude's name, soo...
It's no biggie. It was just something that made me smile :)
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Post by Kaczor »

DJ Slamák wrote:
Mad Max RW wrote:Fixed. I just copy and pasted the dude's name, soo...
It's no biggie. It was just something that made me smile :)
it's all my fault. I copy it form my Polish version of this news and forget to change it.
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