Has anyone worked on a cave?
- Ed the Monkey
- Vault Scion
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Has anyone worked on a cave?
I started working on a cavern and found out it's kind of hard. I looked at the cave in level 7 and I found it's actually really well done, with the limitations of the tileset it acutally supprised me how good that cave looks...
Does anyone have any tips on what could be done to improve the flow of a cave? Changing levels every few feet works really well for small caves, but I'm making a rather large one so it's getting a touch complex. Also, anyone have any tips on making the steps down look more natural?
Does anyone have any tips on what could be done to improve the flow of a cave? Changing levels every few feet works really well for small caves, but I'm making a rather large one so it's getting a touch complex. Also, anyone have any tips on making the steps down look more natural?
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- requiem_for_a_starfury
- Hero of the Wastes
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- Ed the Monkey
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- requiem_for_a_starfury
- Hero of the Wastes
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Not sure, there's two different sets of sloping tiles, and I can never remember where both are. Darn paths they set up. But you can always use dirt slope, connecting to dirt floor and then have dirt to rock and then rock to granite, or something like that. Graduating the floor, because the floor near the enterance would probably be different to deeper in the cave.Ed the Monkey wrote:that's a good idea, but I'm using the black granite cave floor instead of dirt. I don't think there are any black granite slope tiles...are there?
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- Ed the Monkey
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- Jimmyjay86
- Hero of the Glowing Lands
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- Forty-six & Two
- Wandering Hero
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Yea that was me, in my Shrine map. But it wasnt excatly pretty, not very detailed. Just granite floor tiles and cave walls and then some random looking tunnels. No elavation change or anything.Jimmyjay86 wrote:Didn't 46&2 make a big cave complex for a map?? I'm not sure if that was him but I thought it worked fine.
- Red
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I made a real neat replica of the vault13 cave at some point and even added some spice to it by elevating some areas and slapping holes and stuff here and there. I made the entrace 2 walls high for the heck of it too and some other nicities to make for interesting multiplayer interaction...
All this was ditched because I had made my walls purposfully unaligned to make it more "cave-like", only to discover that the occlusion screwed all my neat ideas up...
(That's where I gave up on FO:T mapping).
All this was ditched because I had made my walls purposfully unaligned to make it more "cave-like", only to discover that the occlusion screwed all my neat ideas up...
(That's where I gave up on FO:T mapping).
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