SuperH wrote:
Rosh wrote:1. Guns akimbo is what Matrix kiddies want, for merely the "kewl" factor without a practical application. That is the bane of real design.
Ok, I'm glad you cleared up the fact that it's the bane of real design, you being a designer, and ignoring the fact that it's not what the Matrix kiddies want, it's what J.E. Sawyer wants.
One aspect of this has already been pointed out by Franz and I'm surprised you were trying to use the above argument. One could only hope that your family line is an evolutionary dead end that will do just that. Dead end. The other point is that no developer worth their salt and experience would seriously approach a game design with a "weed sink" approach. For a very simple and logical reasons I'm sure even you could figure out. One, it causes a lot more unnecessary work, especially in balancing and QA testing, and results in a lot of wasted effort to put in for merely the sake of having it.
Nuka Cola mentioned multiple loading screens, and indeed in Fallout 1, there was the fallout boy holding two guns with the backstrap, I think that was somewhere in this thread. That wasn't done by the artist in question either, it was done by the same guy who did all the concept art, which I do believe makes it pretty canon.
That doesn't mean that Fallout Boy was firing them at the same time in "akimbo". To illustrate:
Left hand, Ready Slot One.
Right Hand, Ready Slot Two.
Or reverse them, if you wish, it's pretty interchangeable.
Just like equipping any other item in a slot, it's like it's being held in that hand.
Oops, there goes a straw man, knocked down.
Rosh wrote:2. It's not in the style from where the setting is taken from. Large, bulky guns are part of 50's sci-fi. Whipping around 2 pistols or SMGs is a modern thing and generally belongs in unrealistic shit eye-candy movies. As such, there's no real use in putting it in now except to appease the aforementioned Matrix kiddies.
Large, bulky guns may be part of 50's sci-fi, but holding them singlehandedly in combat is definately not.
How do you figure that when you have already displayed no clue about what is 50's sci-fi? It's kind of hard for you to claim that when you've posted some really superb examples that you don't know what you're attempting to talk about.
50's sci-fi is not the entire basis for this game, it is used as a stylistic, graphical referance for various themes and motifs spread throughout the game. The fallout boy character, the pip-boy and interface, buildings, etc. It does not extend to combat.
Really? And how do you figure that? Pugilism was 50's sci-fi style. So was some brawling styles instead of karate. So was large, bulky weapons, handheld and otherwise. Hey, looks like you've just shot yourself in the balls again, kid. Yet again, you've proven that you're better at wasting time typing nonsense than using your head, this time it was to the point of hanging yourself.
GOOD JOB!
Since when were gauss pistols 50's sci-fi? 50's sci-fi freaking didn't even understand the powers of infra-red, as in the movie Invaders From Mars. That's a good look at 50's sci-fi, no single person could fight the martians, they used the army, and they did have big bulky guns - on tripods, used by the army. And i'll reiterate - if you then go to say gauss pistols don't fit either, and they were thrown in FO2 to appease the "matrix kiddies", then your game balancing argument gets thrown out the window as well.
Now you're just being stupid. That's beginning to be a common thing, again.
To reiterate for those who don't have a clue, the designers of Fo2 put any ol' shit in and haphazardly. Loads of real world weapons that really didn't have any function except be there, using real city names, throwing in loads of stupid easter eggs, New Reno, MCA's numerous mistakes in the Bileball and he was one of the designers, among much, much more. Fallout 2 was barely accepted (given the insane amount of gripes on the feedback forum), the only good side was that it was larger and had some better NPC controls, but the ad nauseum elements added in poorly (and the bugs associated with all that unguided work) were definitly the downpoints for many. I and many others have gone over these points at length at a number of locations for quite some time, ever since Fallout 2 was released. So don't try to use Fallout 2 as any basis for argument as canon, since the Fallout 2 designers took what Tim Cain and crew put down before they left and tried their best to make it as "kewl" as possible.
So what's your excuse for yourself? Illiteracy or stupidity, take your pick.