Megaton Update

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Mad Max RW
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Megaton Update

Post by Mad Max RW »

<strong>[ -> N/A]</strong>

<html><body></P><A HREF=http://doomsayer.duckandcover.net/despotking/main.htm target=_blank>Megaton</A>, the independent post apocalyptic RPG currently in development, updated with a couple nifty screenshots. Click below for the full-page images.</P><blockquote><center><A HREF=http://doomsayer.duckandcover.net/despo ... creen1.gif target=_blank><img src=http://www.duckandcover.net/madmaxrw/mega1a.gif></A> <A HREF=http://doomsayer.duckandcover.net/despo ... creen2.gif target=_blank><img src=http://www.duckandcover.net/madmaxrw/me ... ote><P>Not bad. You can read up on the game at the <A HREF=http://doomsayer.duckandcover.net/despotking/main.htm target=_blank>Megaton homepage</A>.</P></body></html>
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Nuka Cola
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Post by Nuka Cola »

It looks quite exciting. Akimbo Miniguns :D
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Post by Rydiak »

What a silly little game :D
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Post by SuperH »

I have to say, that's looking really nice. One question - what's the color depth? You gonna be able to have 16 bit (or higher?) colors, or is it all a 256 color pallete?
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Post by Strap »

mmmm oldschool :D , i hope the story line and playability are through the roof ;)
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Nuka Cola
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Post by Nuka Cola »

I don't give a shit about storyline, I just want gameplay to r0x0r. Map Editor+++++

I'll make my own storyline.

Can you imagine Fallout 2, exactly, except with Akimbo Plasma Rifles and Super Duper Power Armour? I GUARANTEE Spazmo wants it.
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Post by Spazmo »

If you want to make your own storyline, why aren't you hard at work on the FO2 editors?
How appropriate. You fight like a cow.

RPG Codex
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Nuka Cola
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Post by Nuka Cola »

I'm not leet enough for those.
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Post by ApTyp »

There's 16-bit color support, but I'm a crappy artist.

And NukaCola's jokes suck.
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Post by Ghetto Goose »

Oooh, im kinda dizzy.


Looks cool though. Keep up the good work.
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Post by Nuka Cola »

Actually, I haven't imparted any of my razor sharp wit on this thread....yet.

I'm really looking forward to this. I hope there's an easy map/dialogue/everything editor, as my skills of a programmer are along the lines of nothing.

Now it's kinda better.
Last edited by Nuka Cola on Sat Jun 21, 2003 5:00 pm, edited 1 time in total.
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Post by spyder07 »

Wow, way to double post.

Doesn't look that bad.
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Post by Lunchmeat »

I'm really looking forward to this, ApTyp. Keep on going strong.
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Post by ApTyp »

Mapper and tile editor are already here, and easy to use unless you're trying to do something the game wasn't designed for.
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Post by Nuka Cola »

Beautiful. How hard would it be to edit new weapons, and perhaps make new character sprites?
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Post by ApTyp »

Should be mind-numbingly easy. But don't quote me on that since neither character editor nor item editor are even in development stage right now.
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