World Map

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
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Gatoraids
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World Map

Post by Gatoraids »

I'm currently tooling with the mapper, and I have a question, can you create a world map with this? If so, HOW????
Temaperacl
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Post by Temaperacl »

Nope, you can't edit the worldmap with the editor. To edit the worldmap requires you to edit the appropriate image and data files directly (depending on what you want to change).
Gatoraids
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Post by Gatoraids »

How would one go about creating a world map, or can you give me a link to such information? Also, does anyone know how to add new characters into the game, combat taunts, descriptions for items, etc.?
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ColJack
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Post by ColJack »

to make a new world map, you need to make an image that is 1400 x 1500 (BMP format), make your map on it ( no town circles needed ) and then cut it into 350x300 rectangles.. named WRLDMP00.bmp-WRLDMP19.bmp ( going from top left to bottom right scanning left to right )
Then use a converter to make them into frm's, like "frmcon20" which can be found on the DAC or NMA files sections..

I highly sugest un-dating at least one existing wrldmp00.frm file and converting it to bmp, then open it in a paint program and save it's pallete and loading that pallete to make your 1400x1500 image use the right colours. Otherwise, when you convert your bmp's to frm's the colours will be all over the place..


next, to add towns, read the tutorial "adding maps" on my site ( url is in the signature..)
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Post by Gatoraids »

Thanks. I'll probably ask all sorts of questions like that. :wink:
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ColJack
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Post by ColJack »

check the website.. there are 6 tutorials there..and i'm adding them as i make them..
or come and ask at the Mutants Rising forum at NMA..
Gatoraids
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Post by Gatoraids »

ColJack wrote:check the website.. there are 6 tutorials there..and i'm adding them as i make them..
or come and ask at the Mutants Rising forum at NMA..
For some reason with any e-mail address I try to sign up with it says "address banned." I don't know why, I've never posted there before.
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ColJack
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Post by ColJack »

what do you mean sign up with???

there is no sign up for my site..

oh wait.. do you mean the NMA forums..??


they have a block on hotmail and AOL e-mail addresses i think..
Gatoraids
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Post by Gatoraids »

Yahoo! addys too. Is there any reason for the ban?
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ColJack
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Post by ColJack »

i think that it has to do with ip logging.

hotmail don't send the senders ip address or something, so they can't block anyone they have banned for being naughty from getting back in with a hotmail address..

or something along those lines..

you should be able to read from the forums..

do a search for hotmail, they already posted a reason why to someone else..
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17th Warrior
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Post by 17th Warrior »

hey!
if you create a worldmap post it to me!!!!
i would appreciate it!
thanks! :)
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Corpse
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World map size.

Post by Corpse »

What is the maximum size you can make the worldmap, could you double its size?.
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Red
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Post by Red »

Yup, you can change it's size at will - keeping the 300x350 tiles intact of course. The lower limit is 2 tiles on either axis. There is probably a higher limit but I made a 2x40 tile map for the hell of it and it worked dandee.
...
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ColJack
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Post by ColJack »

how does it know where to put the tiles??

if you have a 2x2 map, then there's only 4 tiles..

and a 2x40 map would be 80 tiles...

i'd have thought it would try to stick to the 4x5 grid...

or is it set in the worldmap.txt file, the bit that says "tiles accross??" or something like that?
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Red
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Post by Red »

Each tile defines it's own FRM (and possibly MSK) file. You can define the number of tiles in a row on this line in worldmap.txt:

Code: Select all

[Tile Data] 
num_horizontal_tiles=2
It's important that this number be a divisor of the total number of tiles or the game crashes when loading.
...
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