A Little Comment
- Bloodgeon11
- Vault Scion
- Posts: 182
- Joined: Fri Dec 20, 2002 4:32 am
- Location: this great country of bombing the crap out of others
A Little Comment
Now, listen...this isn't a plot concept or anything lame like that...i'll leave plot lines to the professionals. I think one of interplays best games was probably Planescape: Torment. Now, any mods reading this, back off of those move thread buttons...this is a viable point because of what i am about to say. You see, what made PS:T so great was the fact that the main char wasn't on some corny "save the vault/village/world" quest, he was on a quest of personal discovery. I realize that personal discovery may seem a little lame, but then again, if you think that, you haven't played PS:T. Also, i'm not critisizing the former fallouts(1 and 2). They had great gameplay and were indeed fully immersive. I realize that saving your vault from destruction may also be construed as a quest of very personal nature, and that PS:T was a D&D, chock full of spells and swordplay, but nevertheless, it needs to be taken into consideration.
"Science fiction wiggers" is my new favorite phrase.
"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
What should be taken into consideration? Personal discovery over save the vault?
It's a matter of game type. The excellent thing about the fallouts is that you can be any character you'd like at all. If you try to bring personal discovery into it, you shove certain aspects onto their character they might not want. That's why you need quests that aren't character dependant, so you have complete freedom to do whatever you'd want.
It's a matter of game type. The excellent thing about the fallouts is that you can be any character you'd like at all. If you try to bring personal discovery into it, you shove certain aspects onto their character they might not want. That's why you need quests that aren't character dependant, so you have complete freedom to do whatever you'd want.
- Bloodgeon11
- Vault Scion
- Posts: 182
- Joined: Fri Dec 20, 2002 4:32 am
- Location: this great country of bombing the crap out of others
Right, right, but just easing off the old "gotta keep whats left of civilization from being destroyed" standby to "hey, i just split off of some faction and need to find my way in the world". I'm not saying it should be completly devoid of personal choice, just maybe not about keeping the world around.
Or maybe i'm a dumbass... :oops:
Or maybe i'm a dumbass... :oops:
"Science fiction wiggers" is my new favorite phrase.
"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
Yeah, I see what you mean. It shouldn't be another Vault Dweller saves his home town thing, that's old hat. Doesn't matter what they do really, as long as it's interesting. It can't be a voyage of personal discovery though, that doesn't fit with the style of gameplay at all. It did somewhat in planescape, because of the whole memory loss thing, he had many different pasts and you could be however you wanted, because of how he commonly broke with his past, but I can't see that being accomplished satisfactorily in a fallout game. It would make it pretty cheezy I think. Give the character some sort of driving quest, something important, but not necessarily "this broke, we'll die, save us" or "we suck, we'll die, save us", as in the first two.
- swordinstone
- Vault Scion
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- Location: The Glowing Bogs (Florida)
- Contact:
- Saint_Proverbius
- Righteous Subjugator
- Posts: 1549
- Joined: Tue May 21, 2002 1:57 am
- Contact:
Re: A Little Comment
Okay, so what you're suggesting is that you leave the shelter of a vault to venture out in to the hostile wasteland because you want to go on a voyage of personal self discovery?Bloodgeon11 wrote:Now, listen...this isn't a plot concept or anything lame like that...i'll leave plot lines to the professionals. I think one of interplays best games was probably Planescape: Torment. Now, any mods reading this, back off of those move thread buttons...this is a viable point because of what i am about to say. You see, what made PS:T so great was the fact that the main char wasn't on some corny "save the vault/village/world" quest, he was on a quest of personal discovery. I realize that personal discovery may seem a little lame, but then again, if you think that, you haven't played PS:T. Also, i'm not critisizing the former fallouts(1 and 2). They had great gameplay and were indeed fully immersive. I realize that saving your vault from destruction may also be construed as a quest of very personal nature, and that PS:T was a D&D, chock full of spells and swordplay, but nevertheless, it needs to be taken into consideration.
Hah.. hahahah... HAHAAHAAHAHAHHAHAHAHAHAHAHAHAH
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- Killa-Killa
- Vault Scion
- Posts: 220
- Joined: Mon Jun 09, 2003 3:20 am
- Location: To the right of DogMeat.
- Contact:
Re: A Little Comment
While this could, in theory, work, it would be far too hard to give motive. People don't just leave safety and risk their lives for "Personal Discovery". It woukldn't be realistic. And thus would not fit into the FO world.Saint_Proverbius wrote:Okay, so what you're suggesting is that you leave the shelter of a vault to venture out in to the hostile wasteland because you want to go on a voyage of personal self discovery?
NOTE: I know, I know, I just used that quote 'cause I was FAR too lazy to scroll back up and find a more suitable one, and it had already summed up what he said.
KillaKilla's logic:
FOT and FO: BOS weren't FO at all!........... 1. I am nobody
DOGMEAT is God. Never dispute this!........ 2. Nobody is perfect
Up and coming hardware nerd.................. 3. Hence I am perfect
FOT and FO: BOS weren't FO at all!........... 1. I am nobody
DOGMEAT is God. Never dispute this!........ 2. Nobody is perfect
Up and coming hardware nerd.................. 3. Hence I am perfect
Saint, why a vault? Take Harold for instance, he's always the explorer, and his little quest around going into the vats because caravan-eating super mutants were cramping his style. He could have easily stopped caravaning or solved his problems by packing up and heading elsewhere, but instead he decided to get to the bottom of the mystery and hopefully make life a bit easier for his fellow merchants, reaping tons of experience points in the process. Sure, the plot line doesn't go exactly like that - I'm just generalizing here - but when you boil it down, the reasons why Harold went on the adventure are the same. So don't discount an adventure idea that's purely defined by your own actions - no one else's life is at stake, and no one is giving you a shitload of money to find it.
Another, similar idea is going to look for rumored buried treasure with a few friends, with the fate of civilization certainly not resting on your shoulders. (Post-apoc The Hobbit?)
Another, similar idea is going to look for rumored buried treasure with a few friends, with the fate of civilization certainly not resting on your shoulders. (Post-apoc The Hobbit?)
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
- Bloodgeon11
- Vault Scion
- Posts: 182
- Joined: Fri Dec 20, 2002 4:32 am
- Location: this great country of bombing the crap out of others
Another, similar idea is going to look for rumored buried treasure with a few friends, with the fate of civilization certainly not resting on your shoulders. (Post-apoc The Hobbit?)
Lol
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"Science fiction wiggers" is my new favorite phrase.
"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy