Bit of mapping help needed.

Mapping & modding Fallout Tactics and reviewing maps thereof.
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StinkyJr
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Bit of mapping help needed.

Post by StinkyJr »

Maybe this has been asked a thousand times, but i don't have the tenacity to look through the whole forum because im sitting here with a really slow modem.

Anyway, on to the problem. Do you have to create a campaign to link maps together? Or is it possible to just make a series of maps and link them together and play them through the "Custom mission" option?
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Jimmyjay86
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Post by Jimmyjay86 »

Yeah you will have to make them as a campaign if you want your character to progress and also if you have variables that need to be carried from mission to mission. Max-V did some campaigns which didn't need a world map.
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Post by StinkyJr »

Damn.. then i have to learn how to use the campaign editor too...

I also have another problem, the mission objectives doesn't show in the objective window. What might be the problem?
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Jimmyjay86
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Post by Jimmyjay86 »

StinkyJr
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Post by StinkyJr »

It wasn't really in the readme, but i've done just like the core text files, but it still doesn't show up. But it's not that big a deal, i probably can work around it someway.
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Max-Violence
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Post by Max-Violence »

Jimmyjay86 wrote:Max-V did some campaigns which didn't need a world map.
Yes, he did, and YES, it was a pain :(
StinkyJr wrote:Damn.. then i have to learn how to use the campaign editor too...
Yep, ya do. Don't worry, though, it's not hard at all.

Oh, what I would give to be able to link single maps w/o using campaigns... *sigh*
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StinkyJr
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Post by StinkyJr »

Yeah, i started with the campaign editor yesterday, and it wasn't so hard. As long as you stay away from the world map that is.

A new problem has arised though... in the first map of the map series i'm planning there's supposed to be a 'conversation duel' between two guys. Problem is, that the game locks up when person A is set to speak.
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Max-Violence
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Post by Max-Violence »

Are the speech nodes set to windowed or floating text? If it's windowed, you'll want to make sure you have a Wait action in between each Force Speech action (i.e. B Wait 1 second). Otherwise, the game'll freeze, as you've seen :)
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Post by StinkyJr »

Yeah, i set a wait action to it. But it still freezes.
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Max-Violence
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Post by Max-Violence »

Does any of the speech nodes have Events tied to them? If so, try and remove the event from one or both of the nodes and see if that works.
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Regardless of where we hide.

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StinkyJr
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Post by StinkyJr »

No, no events. I tried it with 'display world text' and it worked like a charm. Then i tried it with windowed speech nodes and a blocking
action(?) on the wait action. It waited and then frozed, so i'm going to use the world text.
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