Bit of mapping help needed.
Bit of mapping help needed.
Maybe this has been asked a thousand times, but i don't have the tenacity to look through the whole forum because im sitting here with a really slow modem.
Anyway, on to the problem. Do you have to create a campaign to link maps together? Or is it possible to just make a series of maps and link them together and play them through the "Custom mission" option?
Anyway, on to the problem. Do you have to create a campaign to link maps together? Or is it possible to just make a series of maps and link them together and play them through the "Custom mission" option?
- Jimmyjay86
- Hero of the Glowing Lands
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- Jimmyjay86
- Hero of the Glowing Lands
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- Max-Violence
- Wandering Hero
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Yes, he did, and YES, it was a painJimmyjay86 wrote:Max-V did some campaigns which didn't need a world map.
Yep, ya do. Don't worry, though, it's not hard at all.StinkyJr wrote:Damn.. then i have to learn how to use the campaign editor too...
Oh, what I would give to be able to link single maps w/o using campaigns... *sigh*
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
Yeah, i started with the campaign editor yesterday, and it wasn't so hard. As long as you stay away from the world map that is.
A new problem has arised though... in the first map of the map series i'm planning there's supposed to be a 'conversation duel' between two guys. Problem is, that the game locks up when person A is set to speak.
A new problem has arised though... in the first map of the map series i'm planning there's supposed to be a 'conversation duel' between two guys. Problem is, that the game locks up when person A is set to speak.
- Max-Violence
- Wandering Hero
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Are the speech nodes set to windowed or floating text? If it's windowed, you'll want to make sure you have a Wait action in between each Force Speech action (i.e. B Wait 1 second). Otherwise, the game'll freeze, as you've seen
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Does any of the speech nodes have Events tied to them? If so, try and remove the event from one or both of the nodes and see if that works.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006