Most evil....(poll)
- This is Gonna Hurt
- Respected
- Posts: 70
- Joined: Wed May 08, 2002 11:57 pm
From about 12 playthroughs...
Bothe Vault 13 and Broken Hills are..well..broken, they cannot be
ended in a happy fashion...
And I think one of the most evil bastards is the new reno arms dealer, for keeping Algernon locked in a basement, guarded by rabid dogs, making free upgrades for him which he then sells for outrageous profits. I kill that man almost every playthrough, though on occasion it's more for his inventory than because he's an evil jerkass.
Another evil char would be the Khans lamer who holes up in vault 15. Not only does he employ pedophiles, he flamethrowered his own dog in efforts to kill me. Was forced to feed him a dozen 10mm rounds or so from my p90.
Bothe Vault 13 and Broken Hills are..well..broken, they cannot be
ended in a happy fashion...
And I think one of the most evil bastards is the new reno arms dealer, for keeping Algernon locked in a basement, guarded by rabid dogs, making free upgrades for him which he then sells for outrageous profits. I kill that man almost every playthrough, though on occasion it's more for his inventory than because he's an evil jerkass.
Another evil char would be the Khans lamer who holes up in vault 15. Not only does he employ pedophiles, he flamethrowered his own dog in efforts to kill me. Was forced to feed him a dozen 10mm rounds or so from my p90.
I'm not evil, I just like making things explode
"...It IS hard to speak with six inches of knife sticking out of your face. They mostly just gurgle. And bleed." Black Mage
"...It IS hard to speak with six inches of knife sticking out of your face. They mostly just gurgle. And bleed." Black Mage
- Red
- Hero of the Glowing Lands
- Posts: 2085
- Joined: Wed May 15, 2002 11:58 am
- Location: Nowhere (important anyway)
- Contact:
Broken Hills is not broken... It's designed not to have a good ending. Best case scenerio is they all get along, but the uranium runs out. It's not as if The Chosen One could magically create an Unlimited Shoe of Uranium Ore Collection to save the town...
As for Vault 13, I beleive it was a design decision to kill off the talking deathclaws, as they wouldn't of wanted any more of those in a sequal.
As for Vault 13, I beleive it was a design decision to kill off the talking deathclaws, as they wouldn't of wanted any more of those in a sequal.
...
Talking deathclaws still exist because Goris survives and that deathclaw in Navarro survives too if you save it so the race may still rise if they "mate" with a "normal" female deathclaw and create a new deathclaw race.
btw i remember reading (cant remember where) that you could be friend's of the raiders by entering thru the back and using the ball gag on that tribal (60% chance of being a lie i think)
Oh and DEATH TO LYNNETE, shes a bitch i hate her more than that so called "president".
btw i remember reading (cant remember where) that you could be friend's of the raiders by entering thru the back and using the ball gag on that tribal (60% chance of being a lie i think)
Oh and DEATH TO LYNNETE, shes a bitch i hate her more than that so called "president".
OH MY...
**opens his eyes and sees Morpheus saying _Welcome to real world_**
**faints**
:crazyeyes:
**faints**
:crazyeyes:
- Red
- Hero of the Glowing Lands
- Posts: 2085
- Joined: Wed May 15, 2002 11:58 am
- Location: Nowhere (important anyway)
- Contact:
The deathclaws usually don't get any ending. Under some circumstances, there's a 2 week timer which is started (I still didn't find what it was, all I know is that it has to be triggered after you fix the voice module) and triggers their death.
Otherwise you get no ending. The "Good" ending was never scripted in the game.
As for entering by the back and using it on the tribal, that's totally false. In fact the tribal is supposedly their GUIDE... Finding their guide ball gagged wouldn't exactly make them happy.
Otherwise you get no ending. The "Good" ending was never scripted in the game.
As for entering by the back and using it on the tribal, that's totally false. In fact the tribal is supposedly their GUIDE... Finding their guide ball gagged wouldn't exactly make them happy.
...
- This is Gonna Hurt
- Respected
- Posts: 70
- Joined: Wed May 08, 2002 11:57 pm
Red wrote:Broken Hills is not broken... It's designed not to have a good ending. Best case scenerio is they all get along, but the uranium runs out. It's not as if The Chosen One could magically create an Unlimited Shoe of Uranium Ore Collection to save the town...
As for Vault 13, I beleive it was a design decision to kill off the talking deathclaws, as they wouldn't of wanted any more of those in a sequal.
Ok, Broken Hills needs a new source of income..The Chosen One at one point gets a hold of the deed to the great wanamigo mine, which is perfectly servicable after the critters are cleared out. Why is there no way to give this mine to Broken Hills to maintain it and prosper rather than selling it back to the evil snidely whiplash-type mayor of Redding?
I'm not evil, I just like making things explode
"...It IS hard to speak with six inches of knife sticking out of your face. They mostly just gurgle. And bleed." Black Mage
"...It IS hard to speak with six inches of knife sticking out of your face. They mostly just gurgle. And bleed." Black Mage