Vehicles in Fallout
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- Scarf-wearing n00b
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I'd say Saint is right.
The BoS have power generators, tools to make equipment, enough heat to melt iron (plasma I would think would be hot enough), enough mirco-fusion cells, infomation, man-power etc... They do have a forklift that can run like someone mentioned. But their equipment is from the base's storage or modified from the storage. They don't have a source of new material.
So could the Brotherhood make a vehicle if they really wanted to? I would say yes but powerarmour is just all around better for their needs.
The car in FO2 was unexplained (like many things in FO2). I liked the nuclear dark age that Fallout was based around and didn't like the huge advancement that took place in FO2 (I believe much like most Fallout fans).
Junk cars are a part of some post-nuclear settings like Mad Max (which many here do like) but it just isn't of Fallout. Mad Max had gasoline and took place sooner after the blast.
Fallout is different and follows its own rules of science, technology, etc... Trying to make sense of it from year 2003 knowledge, expectations, logic doesn't work on this FICTIONAL world. It isn't our world, it is different, unique, and why people love it: it is interesting.
Depending on how far FO3 takes place after FO2, maybe the Chosen One's car was moved around and can be picked up again, that wouldn't increase the overall number of cars.
The BoS have power generators, tools to make equipment, enough heat to melt iron (plasma I would think would be hot enough), enough mirco-fusion cells, infomation, man-power etc... They do have a forklift that can run like someone mentioned. But their equipment is from the base's storage or modified from the storage. They don't have a source of new material.
So could the Brotherhood make a vehicle if they really wanted to? I would say yes but powerarmour is just all around better for their needs.
The car in FO2 was unexplained (like many things in FO2). I liked the nuclear dark age that Fallout was based around and didn't like the huge advancement that took place in FO2 (I believe much like most Fallout fans).
Junk cars are a part of some post-nuclear settings like Mad Max (which many here do like) but it just isn't of Fallout. Mad Max had gasoline and took place sooner after the blast.
Fallout is different and follows its own rules of science, technology, etc... Trying to make sense of it from year 2003 knowledge, expectations, logic doesn't work on this FICTIONAL world. It isn't our world, it is different, unique, and why people love it: it is interesting.
Depending on how far FO3 takes place after FO2, maybe the Chosen One's car was moved around and can be picked up again, that wouldn't increase the overall number of cars.
just a question:
can't any of those factions mine for minerals? are they all really depleted?
can't they just try to look for more resources, or just try to do something with the new ones?
i kno, this would take years, maybe centuries, and it can't be a justification to make vehicles. i just wanna kno
About Human Shield said, i agree... adding many vehicles can get dangerous... and the idea of seeing just one (in battle for example) can be so terrifying to the other side... :
can't any of those factions mine for minerals? are they all really depleted?
can't they just try to look for more resources, or just try to do something with the new ones?
i kno, this would take years, maybe centuries, and it can't be a justification to make vehicles. i just wanna kno
About Human Shield said, i agree... adding many vehicles can get dangerous... and the idea of seeing just one (in battle for example) can be so terrifying to the other side... :
"From the greed of the Campbells,
From the ire of the Drummonds,
From the pride of the Grahams,
From the wind of the Murrays,
Good Lord, deliver us."
From the ire of the Drummonds,
From the pride of the Grahams,
From the wind of the Murrays,
Good Lord, deliver us."
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- Scarf-wearing n00b
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All oil has basically been drilled and we don't know all the equipment and such to make the fusion engines but I assume they would be hard to make. Iron and coal are probably still buried somewhere but people survive with what's around and worry more about food then mining minerals.
And unless one side makes a fully armoured tank a vehicle isn't that powerful.
This is Fallout: rocket lanchers, flamers, miniguns, and grenades are hanging all around. A car isn't that great, powerarmour was made to replace tanks. Powerarmour is what is feared on the battlefield and would beat 50 cars.
And unless one side makes a fully armoured tank a vehicle isn't that powerful.
This is Fallout: rocket lanchers, flamers, miniguns, and grenades are hanging all around. A car isn't that great, powerarmour was made to replace tanks. Powerarmour is what is feared on the battlefield and would beat 50 cars.
- Yossarian
- Vault Dweller
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- Location: Munich...no, seriously
I'd bet that there would be lots of cars in the FO universe if coding them wouldn't have been a pain in the arse in the glorious days of FO1. There'd be a murderous bitching today at the simple rumor of JE Sawyer being quoted to be thinking about "scaling down the car park of the FO universe".
Anyway, I like runty cars in my postapoc games and I'd even like to see the Hummer from FOT if there is a FO3. Not the tank and APC, mind you: This goes too far. I'd like to see the vehicles to be of use in storage, transport and bloodletting, but not only on the player's side. One of the many hangups of FOT was the lack of opportunity to blow up other people's cars.
Concerning feasability: I'm pessimistic concerning rebuilding cars (as well as most of the other devices that make FO fun) after the big one and hundred years of rot, but hey, FO is a fantasy, so that's fine by me.
If we go by feasability, we should see bicycles. Lots of heroic bicycles.
Drink no water, eat no grass, easy to maintain, can be carried in pinch...
Concerning villages scraping around at subsistence level having really not too much surplus corn (or surplus anything): This village has no choice to decide how its corn (or anything) is used. I am a raider boss. I am taking all your corn to turn it into alcohol. I will use this alcohol to cart around in a 12% restored Chrysler Saviour (which was repaired using slave labor from the same village) because I like it and I have the guns. I might be crazy and turning all your corn into alcohol will starve you, but there it is.
Might be a nice plot hook...
Anyway, I like runty cars in my postapoc games and I'd even like to see the Hummer from FOT if there is a FO3. Not the tank and APC, mind you: This goes too far. I'd like to see the vehicles to be of use in storage, transport and bloodletting, but not only on the player's side. One of the many hangups of FOT was the lack of opportunity to blow up other people's cars.
Concerning feasability: I'm pessimistic concerning rebuilding cars (as well as most of the other devices that make FO fun) after the big one and hundred years of rot, but hey, FO is a fantasy, so that's fine by me.
If we go by feasability, we should see bicycles. Lots of heroic bicycles.
Drink no water, eat no grass, easy to maintain, can be carried in pinch...
Concerning villages scraping around at subsistence level having really not too much surplus corn (or surplus anything): This village has no choice to decide how its corn (or anything) is used. I am a raider boss. I am taking all your corn to turn it into alcohol. I will use this alcohol to cart around in a 12% restored Chrysler Saviour (which was repaired using slave labor from the same village) because I like it and I have the guns. I might be crazy and turning all your corn into alcohol will starve you, but there it is.
Might be a nice plot hook...
Well, people have been digging for uranium ore&gold in FO2, so in FO3 they might start digging iron ore.Human Shield wrote:I'd say Saint is right.
The BoS have power generators, tools to make equipment, enough heat to melt iron (plasma I would think would be hot enough), enough mirco-fusion cells, infomation, man-power etc... They do have a forklift that can run like someone mentioned. But their equipment is from the base's storage or modified from the storage. They don't have a source of new material.
Agreed here. But they still made a few in the FOT - car is faster than Power Armour, anyway.So could the Brotherhood make a vehicle if they really wanted to? I would say yes but powerarmour is just all around better for their needs.
What's to be explained here? It just survived the war! Dammit, how many cars were in pre-war america? hundred of thousands in ONE CITY.The car in FO2 was unexplained (like many things in FO2).
Where is this advancement? The Glow was as advanced as Sierra, and Enclave is the last civilised fraction in FO universe, except, BOS. But you wiped them out, so don't worry, you won't see them in FO3 :PI liked the nuclear dark age that Fallout was based around and didn't like the huge advancement that took place in FO2 (I believe much like most Fallout fans).
I'm sure my car would be just fine if I would leave him for few hundred years. It would need some repairs, change battery, but otherwise - what should broke? And in FO universe people are using fusion motors - as in the Highwaymen.Junk cars are a part of some post-nuclear settings like Mad Max (which many here do like) but it just isn't of Fallout. Mad Max had gasoline and took place sooner after the blast.
You're right, but that doesn't explain lack of realism. Well, if the guys from Black Isle said: "You know, there was a nano-robots skirmish, they were programmed to recycle all the cars, thus there is only one car left in the world, because the they turned off because their batteries dried up", I would smile, but accept it. They didn't say ANYTHING(Maybe I will e-mail the FOB guy about this?), so I use my logic instead.Fallout is different and follows its own rules of science, technology, etc... Trying to make sense of it from year 2003 knowledge, expectations, logic doesn't work on this FICTIONAL world. It isn't our world, it is different, unique, and why people love it: it is interesting.
Still, the car shouldn't be gained too easily. Maybe even harder than the one in FO2.Depending on how far FO3 takes place after FO2, maybe the Chosen One's car was moved around and can be picked up again, that wouldn't increase the overall number of cars.
Serious Business.
I dont really give a rats ass if they make car/s for Vanburen... BUT i still think its kinda... well 'stupid' to say or think that it wouldnt be possible to repair a car. There was quite a huge pile of cars in USA allready in the 50's. That means that it is VERY possible that a car would have survived in good enough condition to be repaired. And not just ONE car...
Another thing is that humans attend to be lazy and clever. Which would eventually cause the invention of some sourt of transport. Or actually reinvention. So it would be just realistic if people had bisycles and brahmin wagons. And i bet someone would eventually get a car repaired or made out of those huge piles of spare parts.
Maby a car could be used like in some single mission kind of thing. If you had to escape from a junktown surrounded by Muties/raiders/other baddies and the town had like one bus/truck/whatever car that they have repaired and the plan would be breakin' through the hordes of villians, but the car would have only so little bit o gas that you could get like few miles away and then run for your life. It would spice up the mission but wouldn't really mess the battle balance in other missions.
Another thing is that humans attend to be lazy and clever. Which would eventually cause the invention of some sourt of transport. Or actually reinvention. So it would be just realistic if people had bisycles and brahmin wagons. And i bet someone would eventually get a car repaired or made out of those huge piles of spare parts.
Maby a car could be used like in some single mission kind of thing. If you had to escape from a junktown surrounded by Muties/raiders/other baddies and the town had like one bus/truck/whatever car that they have repaired and the plan would be breakin' through the hordes of villians, but the car would have only so little bit o gas that you could get like few miles away and then run for your life. It would spice up the mission but wouldn't really mess the battle balance in other missions.
Ó_o
You've been playing tactics far tooooo long, sorry about the comment but it does sound more like something which came from tactics then fallout 1 or 2.MorGan wrote:Maby a car could be used like in some single mission kind of thing. If you had to escape from a junktown surrounded by Muties/raiders/other baddies and the town had like one bus/truck/whatever car that they have repaired and the plan would be breakin' through the hordes of villians, but the car would have only so little bit o gas that you could get like few miles away and then run for your life. It would spice up the mission but wouldn't really mess the battle balance in other missions.
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- Scarf-wearing n00b
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1. Cars don't survive for a hundred years outside, plus post-apoc climate.
2. There were many gas powered cars before the war but few micro-fusion.
3. There is no gasoline, very few resources.
4. I am guessing a micro-fusion engine is a little more complex then combustion, see how that sensitive equipment lasts.
5. Good luck driving over mountain ridges.
6. One grenade would blow it up.
FOT didn't happen. FO2 had advancement in NCR, Vault City, and New Reno.
2. There were many gas powered cars before the war but few micro-fusion.
3. There is no gasoline, very few resources.
4. I am guessing a micro-fusion engine is a little more complex then combustion, see how that sensitive equipment lasts.
5. Good luck driving over mountain ridges.
6. One grenade would blow it up.
FOT didn't happen. FO2 had advancement in NCR, Vault City, and New Reno.
But inside a garage, maybeHuman Shield wrote: 1. Cars don't survive for a hundred years outside, plus post-apoc climate.
Well, some guy named Smitty after over 100 years knew how the fusion engine works. He couldn't be that old, so he had to learn how it works -> How to mainainance and conservate it properly.2. There were many gas powered cars before the war but few micro-fusion.
3. There is no gasoline, very few resources.
4. I am guessing a micro-fusion engine is a little more complex then combustion, see how that sensitive equipment lasts.
And HOW do we travel through mountains NOW? Surely, they HAD 'roads' in '50?5. Good luck driving over mountain ridges.
No doubt.6. One grenade would blow it up.
I admit, I didn't know that... grrr, I hate this. It's like as in Homeworld 2. When they MAKE a game, they must take the consequences, not say 'You know, in FO3 there was 1/2 FO, 5/8 FO2. And, uh, there was no Power Armours. And, how will I say that, Vault Dweller, uh, never happened. The mutants died from a post-FEV disease, which is a important point in FO3 story. So, uh, sorry." This isn't a FF series, dammit! >:/FOT didn't happen.
Like what? New Reno - lights. NCR - force filelds. VC - Laser turrets - Oh Very Big Advancement To The Plasma Rifle, Please.FO2 had advancement in NCR, Vault City, and New Reno.
This discussion leads nowhere... none of us will surely convince each other. Speak thyself one last time, and then I will sit and wait for FO3.[/b]
Serious Business.
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Ok, what people don't seem to be spending time on here is electric cars, which are much simpler to make than ICE cars. I'd argue that the small energy cell is proof that they have the battery technology required to make useful electric vehicles. If they can mine and refine uranium, then making the metal for a car simply cannot be an issue. I don't think anyone will argue that they don't have the machine tools to construct cars.
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The EMP pulse from the detonation would destroy all electronics.
Only military systems might be protected but i doubt it.
So cars could not exist unless they had no electronics at all.
http://www.google.com/search?hl=en&ie=U ... ar&spell=1
Only military systems might be protected but i doubt it.
So cars could not exist unless they had no electronics at all.
http://www.google.com/search?hl=en&ie=U ... ar&spell=1
Hmm. Let's see.....So cars could not exist unless they had no electronics at all.
If I remember correctly, cars built from 1984-5 on back did not have onboard computers, or fuel-injection for that matter. Wiring, yes, but an EMP pulse wouldn't affect wires much. It *might* harm what the wires are connected to (spark plugs?), but overall such vehicles are pretty resilient to such a problem. This is assuming that the car was outside the blast radius of the bomb, of course.....
- Lup_Alb_13
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It is just not logicall that the vaults doesn't have any vehicles (cars). So maybe there are somme military vaults that have vehicles or maybe somme undergorund military deposits where vehicles can be stored so they could survive a nuclear war. Think about it ...
Sommetimes the truth is at the wrong side of the shotgun barrel ...