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<html><body><P>Remember <A HREF=http://www.planetbattlefield.com/deadcities/ target=_blank>Deadcities</A>, the <I>other</I> post apocalyptic Battlefield 1942 modification? Well, they’re back with news on the project status and several neat screenshots/renders. Let’s get right to it:</P><blockquote><em>We've got a ram truck for you, and it's looking lovely. Imagine a large truck with turbofan engine (airplane-style) and a huge iron ram attached to the front end. We're also getting some screenshots for White Line Nightmare-- Ted's flagship map in production. Much fun has been had on it so far and we're working out the kinks as of late. New map models (destroyed buildings, concrete embankments and street lights to name a few) are really making it look great. Also, new motorcycles and possibly a gyrocopter have both been completed! We're working out some little bugs but soon enough we'll have some ingames of these badboys in the vehicular melee. The dunebuggy is done, ingame and ever so fun to drive around. Other vehicles in consideration: jetski, a small plane that drops 55 gallon drums of napalm, and assorted cars.
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<br>It looks like we'll be getting close to the time when we'll need some Alpha testers- so stop by our forums, get to know the gang, and perhaps you'll join the chosen few!</em></blockquote><P>Here’s a couple pics of the ram truck. Don't forget to check the <A HREF=http://www.planetbattlefield.com/deadcities/ target=_blank>Deadcities homepage</A> for map models, and bike and weapon renders.</P><blockquote><center><A HREF=http://dynamic6.gamespy.com/~deadcities ... age004.jpg target=_blank><img src=/madmaxrw/deadcity1a.jpg></A> <A HREF=http://dynamic6.gamespy.com/~deadcities ... age005.jpg target=_blank><img src=/madmaxrw/deadcity2a.jpg></A></center></blockquote></body></html>
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