Storyline and atmosphere

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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HarveyPooka
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Storyline and atmosphere

Post by HarveyPooka »

Regarding story, this is something I've always thought of:

Main quest: a orbiting space platform (AI) starts to malfunction of years of patching itself up, and well...orbiting. It starts to target the larger cities, that have only started to rebuild themselves.
Why? Well, it could be evil, it could be dumb. Haven't figured that one out yet.

This could lead to some kick ass cut scenes and quests. Such as, find the old 'borrowed' russian rocket to get there/space shuttle or some totally
different space craft that was built before the War.

The only thing left I'd like to say is that I wouldn't want to it to be along the lines of Fallout 2 in terms of atmosphere and game play.
Fallout 2 was crude. Too much blatant references to otherworldy things and sex. Keep it simple - Fallout atmosphere, but advanced!
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Post by axelgreese »

No.
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Post by HarveyPooka »

No. Oh no.
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Post by spyder07 »

No. That's pure shit. Maybe some other game, but definitly not Fallout. You can't have space rockets and orbital platforms, this isn't Starcraft.
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Post by NumberZero »

Space exploration is a definate no-no. Remember guys, rockets and jets were NOT the big thing before the war. As i undestand it we sticked with propeller fusion powered aircraft for our bomb delivery and as such space exploration programs were hampered by that. I also personally like to believe based on what i have read that in the FO timeline WW2 didn't happen and fusion power was invented around 1970.

Oh yeah, also AI should NOT play anything more than a behind the scenes, in a bunker scheming role in the wastelands. AI, when they worked were really high technology relics that held vast information, but usually did not have the inclination or the means to do much more than order some robots around, if even that.
hello, if your fallout idea starts with "Wouldn't it be cool", then i hate you, and i am very saddened by the fact that technology has not advanced to the point where you can reach out and touch other users, because i would strangle you.
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Post by Frondz »

Ugh.. I'd much prefer a story detailing the rise of a new society from the ashes of the old world.. then being torn apart from within, ensuring the continuity of the post-nuclear dark age. Let's face it.. technology was too damn prevelant in Fallout 2. C'mon.. Skynet? Vertibirds? Meh.. I'd prefer a Fallout where guns are a damn rarity (ie. you can't have three hunting rifles, two desert eagles, and a 10mm SMG by the time you reach the second town).. fewer people would have them and ammo more valueable than gold. But that's not going to happen, is it? Oh well..

Anyway, it wouldn't be that hard to use NCR in that scenario.

Oh.. and one more thing, this is just a preference for F3: no more Vault Dweller or Vault Dweller descendants.. if it's used again, the mysticism-y or whatever kinda fades. Tie-ins are nice.. but I'd rather not be directly linked to the Vault Dweller as a PC in F3.
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Post by axltrauts »

that's exactly what i was thinking, Frondz. a new rising society, like so many societies all around the new world, strugling for survival.

"Wouldn't it be cool?", #0? ;)
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Post by Saint_Proverbius »

No descendents of the Chosen One or Vault Dweller, I agree.. However, I would like some sort of tie-in with Vault 13. I don't think it'd be Fallout without some sort of nod to Vault 13.

In fact, there are two good candidates for how the Vault 13 thing could spread in whatever direction Fallout 3 takes place from the actual location. There's Talius the ghoul, the original person sent looking for the waterchip. There's also the Overseer from Fallout, who was banished from the vault.

The overseer would be long dead by the time Fallout 3 rolls around, so you'd pretty much have to have him do sll be e time comes for Fallout 3.

Talius as a ghoul might still be alive, so..
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Post by jerman999 »

Saint_Proverbius wrote:Talius as a ghoul might still be alive, so..
It's going to be really sad when Talius turns out to be one of the new "playable races" characters.
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Post by Human Shield »

How many Vaults are left at the time of FO2? I think I remember one of the Vaults listed to have a planned malfunction on the door and seal up the Vault longer then usual. Could take place as the Vault is running out of supplies and needs to find a way out, the beginning could let you see more of a Vault and could fill the need for a tutorial without seeming too weird. The Vaults that are still around at the very end of FO2 mite recieve some failsafe signal from the Oilrig getting destroyed.

I would like it to take place somewhere far away from NCR, Vault City, San Fancisco, or New Reno and go back to original-named surviving communities like in FO1.
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Post by Vash The Stampede262 »

Hey Pooka! F$#$ you for denouncing the name of fallout 2

It was an excellent addition to the series

(Vash pulls out a pistol and shoots pookas right leg off then gets in his corvega and leaves) :badgrin:
All Hail Vash The Stampede

Entaro Vault Dweller

Entaro Choosen One
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Post by Killzig »

I'm worried that we'll have to suffer through more mentions of "THE ENCLAVE!"

Probably the worst addition to the fallout world, it's pretty funny that after they're first mentioned as having escaped the brunt of the nuclear essplosions they aren't mentioned again until...

2077 March Prepared for a nuclear or biological attack from China, the president and the Enclave retreats to remote sections around the globe and make contingency plans for continuing the war.

2198 Enclave works on various new technologies, including Power Armor variations. None of these are much of an improvement over the conventional old school Power Armor, and some are actually worse.

so for over a century the enclave quietly researched new forms of power armor? Completely ignored the Master and his plan? Stayed out of the new power structures growing up in the wastes?

Kind of ridiculous.
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Post by Megatron »

is vash sideshow steve or waaaat

that's a bad idea. worse than some of mine, and I've had very bad ideas.

I'd prefer something liek THE WILD WILD WEST mixed with BRAZIL omg that would ROCK!
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Post by Killzig »

No that's not sideshow steve, it's just steve is a dumb ass for picking an avatar from an anime. :D
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Post by Dramuck »

I'm worried that we'll have to suffer through more mentions of "THE ENCLAVE!"
Right . . . no more of that “Evil Empire/Force/Army® Tries to Destroy the World� stuff again. If Fallout 3 isn’t to be “along the lines of Fallout 2� then no space travel either. In fact, I think it’d be great if Fallout 3, unlike Fallout 2, wasn’t rushed to completion even though there is a high demand for it. It took something like three years to make Fallout as great as it was, but they only spent one on Fallout 2, which partially explains the annoying flaws in storyline and atmosphere.
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Post by Briosafreak »

I'm worried that we'll have to suffer through more mentions of "THE ENCLAVE!"
Killzig read the FAQ, it`s all there on the Enclave not having any importance on Fallout3

Down here
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Post by OnTheBounce »

Although I personally would not like to see space travel -- even if it were more-or-less "local" (e.g. to a space station or Luna) -- in FO3 if it did happen I could almost guarantie that the designers would fuck it up.

Why do I say that? Take a look at the Hubologists' ship in FO2. Does that look anything like the picture below?

Image

Nope, sure doesn't.

There you have it.

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Post by Bloodgeon11 »

No that's not sideshow steve, it's just steve is a dumb ass for picking an avatar from an anime.

Hey!

Oh, btw, no space travel, stay true to fallout.
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Post by Dan »

Well, no, no space travel.

But the whole idea of 50's moon rockets can be used, although I'm not sure how.
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Post by OnTheBounce »

Dan wrote:But the whole idea of 50's moon rockets can be used, although I'm not sure how.
The Chosen One as an old fart can lead a group of teenage boys in building and flying a rocket to Luna where they find remnants of the Enclave in a secret base.

Oh, wait...that's been used... :oops:

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