Extracted sounds are all chipmunky...

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
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CraziRusski
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Extracted sounds are all chipmunky...

Post by CraziRusski »

I've searched the forums here, and somehow can't seem to find a solution to my problem, which is:

When I extract an ACM file from the master.dat file (Fallout 1), and then convert it to WAV and play it, it sounds really high-pitched. Voices, for example, are all chipmunky. I'm not sure if they're actually FASTER than normal, but it's either that or the pitch is just higher.

In any case, how do I fix this? Many others have been able to extract sounds and end up with copies that sound just like the in-game ones, so obviously there must be a known solution that I can't seem to find.
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ABel
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Post by ABel »

You need to convert these ACMs into mono WAVs. Just add -m option after a filename:
acm2wav.exe sound.acm -m
CraziRusski
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Post by CraziRusski »

Sweet, thanks a lot! But, do you (or anyone else) know of any easy way to convert multiple ACMs to WAVs this way? I know I can put them all into a .bat, but I was hoping that there might be an easier, faster way. For example, is there any way to make ACM Converter create mono WAVs?
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Raymondo
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Post by Raymondo »

or you could just open it with sound recorder and slow it down by 100%.
ABel
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Post by ABel »

The easiest way is to execute a command like
for %%i in (*.acm) do acm2wav.exe %%i -m
in the directory with your sound files.
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