I think The Saint is referring to the ability in FO3 to make items if you have the respective skills and items, and are in the correct location. I remember reading it in my travels on Duck And Cover, as that's the only place I've seen reference to FO3 (I've not been a very active Fallout Fan
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The thing Saint is saying, is that if the Brotherhood of Steel, who made ammo and traded ammo in Fallout 1 (and assumedly 2) are still making it, with the possibility of other high-tech factions (For example, Vault City with their Vault-Tek technology, GECK, and all the rest of it), and now Mr JE Sawyer is saying that normal Mr Joe Average, and Miss Hero With Guns can walk into a lab and cook themself up a stim or two, and make ammo whilst they are at it...
When you have all these production methods still in place, why is there going to be more of a shortage than there was in Fallout 2?
Saint is right, it does make no sense. The reason for the new shortage *appears to be* purely for the setting. Mr JE Sawyer and pals decided that "Hmm, a post-apocalyptic role playing game shouldn't have ammo in that abundance!"
They are possibly right. Looking back on my Fallout days, it did seem odd that although it was post-apocalyptic, there was still ammo and guns galore. The guns I can understand; although they would break, jam, or become useless, they can be fixed and reconditioned using parts from other broken, jammed or useless guns.
But the ammo? Ammo, by it's nature, is an expendable thing. Even when you consider a relatively primitive weapon such as a bow and quiver of arrows, where you can go and pick the arrows up from where you shot them, you cannot expect all of your arrows back in one piece. If you are hunting, for instance, the prey could get away. When it dies and falls, it may snap tha arrows, rendering them useless.
Now turn the bow into a gun. Turn the arrows into shiny metal slugs that you shoot at people. Yes, you can retrieve the ammo, you can retrieve the shells, you can get new gun powder and remake the bullets.
But what are the chances of that?
So, the Brotherhood of Steel, for Fallout 1, was essentially their copout for why ammo, after the war and the destruction, hadn't run out - or become extremely rare and valuable - in the eighty years between the bombs dropping and Vault 13's Overseer giving you a hearty slap on the back and saying "Well, my boy, could you hop over to Vault 15 and get us one of their spare water chips? I'm sure they won't mind. Here's a gun, in case you encounter anything out there. Well, good luck!"
The Vaults having weapons and ammo, I can understand. But, they would be likely to ration them carefully, and trading them out - when they are non-renewable - would be a Vault Survivor No No.
The Brotherhood of Steel were, as I said, essentially a copout, so that a fighting player would not get "stuck" mid game, because there was no ammo and he had no melee weapons, or the skill to use them. It's Fallout's equivalent of the classic D&D's "Oh, it was magic." "Oh, a wizard did it." "They called upon a miracle from the gods." "I dunno, it just is, okay?" (I'm not trying to bash D&D. It's a comparison.)
The thing that Mr JE Sawyer and Company have realised - or have decided would be interesting - is that unless the Brotherhood had a few more levels purely for arms manufacture, and a couple more bases dotted around with similar ones - that there is no, absolutely no possible way there could have been that much normal ammo.
Consider, too, the Fusion Cells, and Energy Ammo. (Not the real names, I know. I'm going to replay Fallout 1 and 2 because the memories are fading fast...) Would there be any realistic way that these could be produced? Do we even know if they can be produced with post-apocalyptic tech?
Possibly the Brotherhood *MAY* have stumbled upon it in the eighty years they had before Fallout 1 started. Possibly, due to the Power Armour - and related tech in keeping it in tip-top shape - they managed to recreate it from schematics; the Brotherhood seems to have geniuses capable of this, if the canonical material is to be believed.
However, what Mr JE Sawyer and Company have decided, it seems, is that they were too generous in the previous two games. Too much ammo. A pack rat, a hoarder-fighter, as I was in these games, could easily amass ammo enough to survive near-indefinately. An example, from Fallout 2... from the 10mm SMGs in the early game, I saved my 10mm bullets. Even when they became obsolete, I managed to slow my hoarding enough that I threw them in the boot of my car. Discovering a certain gun that used 10mm ammo in San Francisco (I forget the exact name, but I hope that a forum member could probably contribute it for me) this ammo again became useful. Whenever I had an encounter with leather-jacketed people near San Fran? Hmm. Whip out the gun, load up the 10mm ammo, and I could kill them. Easily. With the ammo salvaged from their 10mm SMGs, it was sustainable. I had a more or less free method of killing these people without impacting my usual weapon supplies. (Which, at that point in the game, was the 2mm Gauss Rifle. Goddamn, that ruled!)
This kind of situation is possibly what Mr JE Sawyer and company are trying to fix. (How many times have I said that phrase, "Mr JE Sawyer and company"?)
What Saint_Proverbius is disputing is that there is canonical evidence in the previous games of ammo being cheap; there is canonical reason for it to be there, with the Brotherhood of Steel and other possible producers of arms and ammo; with the ability to produce it yourself...
Why is it going to be scarce?
It seems to be merely a gameplay matter that they are trying to fix. Something that didn't make sense that they rationalised at the time. In a damn good way, but it was still a rationalisation for an irrational thing.
There is a debate in here somewhere, and it is unlikely that it is solvable. Mr JE Sawyer and company have the canon; theirs is the right to change it as they see fit.
Whether the fans like it or not.
Personally I agree with Saint_Proverbius. The ammo in the previous games was enough, up until the endgame approached, and most players were doing the sidequests, at which point it began to get a little silly.
A little. Not that much.
A shortage of ammo makes sense, it is canonical if they say it is, and with the amount of people using weapons, it seems that unless the Brotherhood of Steel have a large amount of factories, that such a shortage would make a lot of sense. It makes for a good storytellers angle, and a possibly more realistic world.
I don't think it would be fun, though.
EDIT: Had to post this as I had dinner, here's what I wrote after.
His other point on the NPC buddies; he's right, really. How do you explain to Myron that this is the thirtieth Jet canister you've got him lugging around today? That he's not to take them anymore? How do you explain to Marcus that yes, you found yet another minigun, and could he please carry it until they get to San Fran, where he can probably get a Vindicator Minigun + ammo by now? Don't you think that Marcus will realise who that is going to, after you shafted him for his other minigun because he accidentally pegged - and riddled - Vic back in New Reno? Don't you think he'd get just a little pissed off?
Admittedly, it seems like it would be a right arse to program that kind of thing. Computers are built to be absolutes, and that's the way the programming works; doing things like having Myron hoard the Jet, have his own money, and want to go to New Reno to sell his Jet, would make sense to his personality. Or at least, the way I saw his personality. (Small minded packrat who thinks he's god's gift to druggies, who wants to make a quick buck - and a permanent money supply - out of addicted hopefuls who happen to get addicted by their friends. By a pushy dealer. By anyone. Programming that sort of thing in takes a dedicated view of it, right from the start; there needs to be a whole system of checks and balances, a mass load of arbitrary values for anything and everything they see, get handed, and have to hand back. How much of their money they are willing to lend to The Chosen One. I admit, Sulik might hand over his jacket and hammer for someone who bought him out of slavery, but what happens when he's tagging along, you with his armour on using guns, having sold his hammer to make money for ammo? When he has no armour, no weapon, and has to go up to melee-equipped and gun-equipped foes to slug them in the face?
You don't think that we and I would be just a teeny tiny bit pissed off?
You don't think that Marcus would refuse to hand over his guns and ammo, that Myron might want to keep the occasional Jet for his own use, and Cassidy the occasional Stimpak?
You don't think that realistic people would be nice?
That's the thing with it; you rationalise it as being a band of brothers. You meet them, help them, and then say "Join me". They fall into your arms and trust you instantly; they clasp your hand and shake it; they pledge their undying loyalty to you as they grab their automatic weapon from behind the desk and write a quick goodbye note to the deputy sheriff.
Excuse me for saying this, but isn't that just too idealistic for a post-apocalyptic world, where growing crops is damn difficult on the scorched earth, where radiation poisoning isn't a rare problem for those who work in the industry but a case of "Well, I did go a little close to that abandoned ruin earlier, guess I'd better grab the RadAway, take them and camp the loos for the night"? (God, that made me laugh, the thought of taking an anti-rad drug that gave you the shits. "Ah, no more poisoning! Er... damn... hey, Jacob! Where's the Little Brother's Room?")
Getting back to the point, it seems far too idealistic in the kind of world where only the strong survive. (It's a cliché, but it works here.) Personally, I think that realistic NPCs such as this would be nice. I mean, NWN did it, in their main campaign; you helped them do what they wanted, you showed a deep interest for their characters, and they gave you something that meant something to them.
However, as I said; in the way that Saint_Proverbius describes it, it would be pretty difficult. You can get around this by using NWN's idea of not being able to change their equipment, but then you run into the problem of that in a game like the Fallouts, where upgrading your equipment is vital to surviving in the later game, that your comrades would not survive.
Could you live with the fact that one of your Band of Brothers had just died? Because if it was done this way - as a copout, I admit it works well, but in the Fallouts it just would not work!
Or is this Band of Brothers idea just a rationalisation for your use - and abuse - of your companions?
I don't mean the above statement as a personal attack on you; please don't take it that way. But with real life people, and real life problems, the kind of thing that me and the Saint have described would, I believe with little doubt, happen.
I can see you getting chummy with First Citizen Lynette, to get Cassidy to the Doc inside Vault City.
But would you take a Road Trip for Sulik to go home? Drive all that way to the east coast to drop him off, say goodbye and thanks for all the fish, give back your stuff and live happy with his tribe? Facing hardships on the way?
A true band of brothers would. As a player of a game? You might say to him, "Later. Let's deal with my problems first. With my mission."
How long would he wait before leaving? Taking his Mk1 Brotherhood Power Armour, his Super Sledge, and god knows how much other weapons and ammo you've muled on him, with him?
Myron. Myron might stay. He's someone with no real mission, no real purpose. Would he, as a real life person, carry your shit? Three hundred rounds of ammo, for a gun he doesn't have? Two suits of armour you've just peeled off some corpses, bulletholes and all, just so you can sell them?
He'd tell you where you could stick it.
Vic. Vic is another one who might stay. Then again, he's run caravans before; he's a trader, and would prefer that sedate life again, I feel. You may have saved him from slavery, but just how many near death experiences could that man - a repairman at heart - take before he realised that all that was going on was his life was in danger?
Your band of brothers is down another member. Vic's too afraid to stay with you among these gunfights with people in dark, imposing armour.
Would you drive Vic, in your car, back to Klamath?
Or would you leave him, stranded outside NCR, no armour, no weapons, just to hike it himself?
In real life, in a band of brothers, where you had helped each other, learned from each other, and grown together; you'd drive him home.
In a game? I'm not sure you'd go to that length for a character who you were only going to lose at the end of it.
The Saint Proverbius makes another good point, and strikes a blow for reality. But games aren't always about reality. It's about heroes, villains, and a struggle to survive, unless you're playing Harvest Moon or something.
In both cases, you have arguments for both sides; the ammo one I can't see being resolved, as both are realistic and both could be canon. This one again isn't easily resolved, as it's realism against expediency. It's easier for programmers to program blind followers, who will act as slaves, than it is to make real people with real motives and real missions. Fake ones, blind followers, can dupe you into rationalising them. Band of Brothers, you say? A good rationalisation, and one that sprung from the fact that otherwise, Sulik and company wouldn't stand for it. It could well be a good piece of apocrypha, and is probably used by most people. But it isn't canon.
Canon is the fact that the programmers didn't make them like real people, with real motives, real missions, real habits, and real hoarding tendencies. Your apocryphal explanation is one thing they rely on; it's the suspension of disbelief that allows jumping to such conclusions, which makes it so the gameworld can appear real.
You're doing their work for them. Most people do. It's better that way, for most people.
The Saint had a good point. I've merely expounded my thoughts; I've beaten his bible for him. You had another. I chose his side, because I felt that he was right.
Please note! The above post is not intended to be nasty to anyone or anything. I'm not trying to slag anyone off, be nasty, or attack anyone; this is a whole load of brahmin shit straight from my brain. If I offended anyone, I didn't mean to.