Why Sawyer Hates Us

Comment on events and happenings in the Fallout community.
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Briareus
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Post by Briareus »

swordinstone wrote:Having any character be able to snipe, then switch to the minigun when someone gets close would be pretty stupid.
Why would that be stupid? I did that all the time playing through the Fallouts.
swordinstone wrote:Wrong! If there are less combat skills to put your points in, then you can make an equally powerfull character (to one in a version with more combat skills) and have A LOT more points in the non combat skills.

And besides that, I go under the assumption that the skills for small, big, and energy weapons covers more than just aiming them. It covers maintence and repair also.

If anything I think fallout would benefit from a more specialized gun system like shadowrun, where you can buy generic class skills like "small" or "big", but you could double your points by specializing in a specific weapon.
Wrong? I think you may be looking at the skill changes and trying to extrapolate what the play experience in a Fallout 3 will be like based on the new skill list with the way the previous Fallout's weapons behaved. There is a lot more going on in terms of balancing the skills than just cutting or creating skills.

Weapon skills do not cover maintenance and repair. That falls under the justidiction of Science Boy skills (along with creation).

You'll get no arguments from me with regards to making a Shadowrun game. I've wanted to do that forever. :cry:
atoga wrote:I never said that; what I'm saying that is that they should each have equal applications within the game world. Obviously you can't, and won't have to, take all paths, that's part of what an RPG sis. But by cutting things down the way you suggest you ludicrously unbalance things.
Sorry. I assumed that since you mentioned the reduction of combat skills that you thought there would also be less combat or opportunities for it. That is not the case. It won't unbalance things, either.
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Saint_Proverbius
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Post by Saint_Proverbius »

swordinstone wrote:Didnt a lot of the problems you guys are talking about start with fallout 2 then? Talking Deathclaws (not hairy tho, but who gives a shit), aliens (and wanamingos, i know the bible says they arent alien), Newly created military equipment, working cars and other vehicles... Seems like the direction FO:T took was largely due to this.
Sure was. I've said on several occations that Fallout Tactics was basically a game made from all the bad parts of Fallout 2.

However, an important note about the talking deathclaws was that those were created by the Enclave, 40 years after FOT took place.
Yes, the story went to shit in FO:T, I myself never played passed the reapers cos i just lost interest. But I had a lot of fun up untill that point.... And that was playing in CTB the entire time. Was that TB that much changed? How can you call it half ass if it hasnt changed?
Actually, they removed a lot of the rules for FO's combat, such as sliding knockbacks, for the real time combat in FOT.
Here is an almost totally unavoidable fact... if you want multiplayer (on a computer game), it pretty much has to be real-time. Thats why CTB was added, and thats probably why they are keeping it in FO3.
Most turn based strategy games don't offer real time in their multiplayer, though. Civ2, Civ3, MOO2, Space EmpiresIII and IV, and so on.
Briareus wrote:Otherwise, it's luduacris ass-reaming by Killzig and Saint as you take apart each line from an interview and twist the dev's words as if Fallout fans are jews and the dev is the new Hitler.
Yet, those words are still there and those words are what's used to make the point. You say we're adding a twist to them, but you add a twist of lemon to tea, and it's still tea, isn't it?
Devs, "Hey, we're merging First Aid and Doctor."

You, "Hooray! See! Aren't we nice?"

Devs, "Hey, we're merging gun skills."

You, "You fucktard! Way to sell out you whore. Enjoy feeding crack to your babies."

So what's the point of coming here?
Actually, I was against both of these. I suggested adding things to First Aid and Doctor beyond quest usages to differentiate them, such as being able to use First Aid in combat, as well as giving bonuses to the effects of stimpacks based on the skill level. Meanwhile, use Doctor for long term effects like treating the effects of critical hits, like broken bones. Also, doctor could be used for making stimpacks given the right ingrediants.

Furthermore, on mentioning the whole merging of the gun skills, I've written volumes on why that's bad for gameplay, and even why the original arguments for doing it are baseless, complete with the math behind how damage is determined for those weapons. Anyone who thinks the gauss weapons are inferior to the pulse rifle needs to sit down with a calculator and factor in the damage mods for the ammo, the AP cost per action, and so on.

Oh, and then there's the twisting the words thing, like quoting JE Sawyer saying, "I think speech should be split up in to multiple skills because I don't think you should be able to win the game with one skill.", but that's exactly what he's saying should happen with guns!
swordinstone wrote:And besides that, I go under the assumption that the skills for small, big, and energy weapons covers more than just aiming them. It covers maintence and repair also.
I would like to see this in the gameplay as well. For example, loading a plasma rifle correctly should be based on skill level. You might be able to point a laser rifle and fire it and even hit something if you've fired a normal shotgun, but reloading one won't be as simple as popping two slugs in the butt end of the barrel.
Briareus wrote:Why would that be stupid? I did that all the time playing through the Fallouts
And you used two skills to do it, too.
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Megatron
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Post by Megatron »

plus why dumb it down anyway? There's no logical reason for it unless people are to lazy to make choices. If you're going to merge the most important skills in the game, why not just have 2? Combat and Speech. Wow, that'll be really dynamic and fun and shit?
:chew:
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Saint_Proverbius
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Post by Saint_Proverbius »

You know, I was thinking about what ole Briareus was saying about us "twisting words" and what not. It got me thinking.. Maybe we wouldn't have to scrutinize what IPLY people said so often if it wasn't for the marketting bullshit terms they like to fling at us to make us think we're getting one thing instead of what it really is.. For example:

Continuous Turn Based: From Fallout Tactics, meaning real time.
Controllable Non-Player Character: From BIS, meaning Player Character who may randomly say something.

I understand that Briareus may not control marketting terms thrown out, but honestly, how can you bitch about us wondering what the hell you're dishing out to us when IPLY comes up with and uses such terms to pimp out their titles.
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Post by Spazmo »

Saint, that's not really the problem. I think Briareus, JE and the rest of the team would welcome some constructive criticism. The problem is that we at DAC traditionally do it with so much venom and all-around rudeness that they tend to ignore us. It can be hard to find the ideas between all the 'fuck off, BIS.' I'm not singling anyone out, but we should all just stop being so horrible to BIS.
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Post by Killzig »

Heh, I think Saint pretty much covered it.

And Briareus the folks who worked on Atomic Mutant had no problem coming by to share updates with us. That hardly fit the mold of 2d, TB, RPG that you guys think are requirements for posting at DAC. Ditto Trash. Ditto Soldiers of Anarchy. Ditto Bandits. Ditto STALKER.

All games we've covered/continue to cover. The problem begins when you start twisting the Fallout story and pumping out stuff that's equivalent to George Lucas' god-awful prequels.
The answer to your first question is shaddup.
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Post by Saint_Proverbius »

Killzig wrote:All games we've covered/continue to cover. The problem begins when you start twisting the Fallout story and pumping out stuff that's equivalent to George Lucas' god-awful prequels.
Well, I doubt BIS could do as badly as Lucas. Vacuum tubes are way cooler than midichlorins.
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Post by Killzig »

Saint_Proverbius wrote: Well, I doubt BIS could do as badly as Lucas. Vacuum tubes are way cooler than midichlorins.
So what's cooler, midichlorins or FEV?
The answer to your first question is shaddup.
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Post by Saint_Proverbius »

I can't think of too many things less cool than midichlorins. Maybe Star Wars fans who still defend Lucas after the two prequels.
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Post by Killzig »

Talking deathclaws or Jar Jar?
The answer to your first question is shaddup.
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Post by spyder07 »

Natile Portman or Miss Kitty?
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S4ur0n27
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Post by S4ur0n27 »

Darth Vader owns Mike and the enclave tho
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Post by Killzig »

See but what Vader are we talking about? That f4rg0t anakin or the REAL vader from the original flicks?
The answer to your first question is shaddup.
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Post by Evil Natured Robot »

f4yg0tz0r Anakin Skywalker is not Darth Vader.
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Post by Megatron »

mr. handy or r2-d2?

omg teh similarities r very similari
:chew:
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Post by spyder07 »

Storm Troopers or Enclave troopers?
Cassidy or Han Solo?
Blaster Rifles or Turbo Plasma Rifles?
The Car or the Mellenium (sp?) Falcon?
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Post by Killzig »

spyder07 wrote:Storm Troopers or Enclave troopers?
Enclave Troopers
Cassidy or Han Solo?
Cassidy
Blaster Rifles or Turbo Plasma Rifles?
Turbo Plasma
The Car or the Mellenium (sp?) Falcon?
Teh Highwayman
The answer to your first question is shaddup.
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S4ur0n27
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Post by S4ur0n27 »

not the anakin f4gg0t

the real darth vader from theo riginal movies and yoda owns all
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Megatron
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Post by Megatron »

yoda is fagg0rz?!1
:chew:
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S4ur0n27
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Post by S4ur0n27 »

no yoda is cool
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