Report From Deadcities

Comment on events and happenings in the Fallout community.
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Mad Max RW
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Report From Deadcities

Post by Mad Max RW »

<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>

<html><body><P>The <A HREF=http://dynamic6.gamespy.com/~deadcities/news.php target=_blank>Deadcities</A> Battlefied 1942 mod is still alive and kicking. Today they have an update on their progress and a handful of nifty screenshots.</P><blockquote><em>Ah... another fine, scorching day in the wastes. As usual, radio contact has been sporiadic due to EMP aftermath, but we've received word from several members of the Dead Cities teams. First off, a big project is well underway -- we're converting all the existing models from Bf1942 to a more post-apocalyptic theme. They're being "fixed up" with scorchings, rust, and bullet holes. We've also added X-Con's beretta in the game, and it's liquidating internal organs quite nicely…</em></blockquote><P>If you want to get in on the action stop by the <A HREF=http://dynamic6.gamespy.com/~deadcities ... ec8e0eff92 target=_blank>Deadcities forum</A>. On to the pics:</P><blockquote><center><A HREF=http://www.giborama.com/dc/Dead5_L.jpg target=_blank><img src=/madmaxrw/deadcity3a.jpg></A> <A HREF=http://www.giborama.com/dc/Dead2_L.jpg target=_blank><img src=/madmaxrw/deadcity4a.jpg></A> <A HREF=http://www.giborama.com/dc/Dead4_L.jpg target=_blank><img src=/madmaxrw/deadcity5a.jpg></A></center></blockquote><P>Good stuff. That’s only a few of them, so be sure to check out the rest <A HREF=http://dynamic6.gamespy.com/~deadcities/news.php target=_blank>over here</A>.</P></body></html>
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Strap
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Post by Strap »

lookin' good.

they have got to fix those hud icons, they ruin the feel ;)
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DrWacco
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Post by DrWacco »

Strapon2 wrote:lookin' good.

they have got to fix those hud icons, they ruin the feel ;)
yarr they will...

Those are just early alpha screenshots, just to show stuff ingame...

-Wacco...
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