<strong>[ -> Interview]</strong>
<a href="http://www.rpgcodex.com">RPG Codex</a> has posted a <a href="http://www.rpgcodex.com/content.php?id=70">big, sloppy interview</a> with <b>Tomás BencÃÂÂk</b> about <A href="http://www.mayhem.sk/index.php?l=1&r=20 ... r=">Shadow Vault</a>, which is that time travelling, cold war setting, post apocalyptic, turn based tactical CRPG we posted about two months ago. Here's a bit of it:
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<br><blockquote><i>2.) Can you give us a little background on Shadow Vault? How long it's been in the works? What influenced the title? What made you decide to make the game? </i>
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<br>Only a small team started working on Shadow Vault two years ago, and it spread over time. Above all we liked the concept. There are plenty of games showing nice over-technicized future but only a handful of those showing sad, devastated land after a nuclear war. And only a small step was missing during the times of the Cold War for this vision to become reality. Shadow Vault was not designed for hard-core strategy players. It's aim is to provide enjoyable relaxing experience without the need of studying heavy manuals. In contrary to other games, we simplified the rules but on the other hand, we added a lot of actions and strategic possibilities. </blockquote>
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<br>Actually, there's been a lot of post apocalyptic games recently, and that's always good.
ShadowVault interview at RPG Codex
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Re: ShadowVault interview at RPG Codex
No, it's not always good. While it's obviously a good thing for the genre to gain public awareness and popularity, I don't want it to become diluted and watered down as people pump out games trying to make an easy buck on a game simply because it's post apocalyptic. Then people would be saying, "Oh great, another Post Apocalypse clone, play one, you've played 'em all..."Saint_Proverbius wrote:Actually, there's been a lot of post apocalyptic games recently, and that's always good.