Gaming Articles
- OnTheBounce
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Gaming Articles
I was surfing around on imdb.com and found a link to a game developer's website on one of the message boards. The author has a section for articles and from those I read he has both a mouthful as well as worthwhile things to say.
Jonas Kyratzes' Game Design Articles
Here's a small snippet from his article on "Making Games for a Different Target Audience":
Forget those people who are too braindead or uneducated to understand our games.
There are also articles on the deterioration of NPCs and Realism and Logic in gaming.
I figured this might be food for thought/discussion for some of you.
Cheers,
OTB
Jonas Kyratzes' Game Design Articles
Here's a small snippet from his article on "Making Games for a Different Target Audience":
Forget those people who are too braindead or uneducated to understand our games.
There are also articles on the deterioration of NPCs and Realism and Logic in gaming.
I figured this might be food for thought/discussion for some of you.
Cheers,
OTB
Last edited by OnTheBounce on Sun Aug 10, 2003 5:55 am, edited 2 times in total.
"On the bounce, you apes! Do you wanna live forever?!"
Here
http://gamedev.net/dict/
you can contribute your own content to the sight, it also has some very good articles in it.
(The dictionary entry for Hybrid Camera System, I contributed that) I'm so cool
but I did not contribute the sorry 2 sentence entry for Fallout's definition
But I think the opposite is true NPCs, logic, and realism will become ever more prevalent, Half-Life 2 stresses all of these.
http://gamedev.net/dict/
you can contribute your own content to the sight, it also has some very good articles in it.
(The dictionary entry for Hybrid Camera System, I contributed that) I'm so cool
but I did not contribute the sorry 2 sentence entry for Fallout's definition
But I think the opposite is true NPCs, logic, and realism will become ever more prevalent, Half-Life 2 stresses all of these.
http://www.gamedev.net/reference/
This is all the infomation you'll need or at least I think
Well I know it has shit loads of infomations I should know I've been reading it for 3days now.
This is all the infomation you'll need or at least I think
Well I know it has shit loads of infomations I should know I've been reading it for 3days now.
Yah I wasn't being sarcastic, gamedev is one of my favorite websites. Although the website looks a little bit too homemade...well it is hosted by Geocities.
Last edited by Alphawulf on Sun Aug 10, 2003 5:56 am, edited 1 time in total.
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
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Speaking of NPCs, JK had this to say:
the Fallout games, on the other hand, a lot of the information you got was useful and could be used later. Thus, the NPCs felt real (and you actually had to read what they said, intead of browsing through the text).
Basically I think in the final analysis it comes down to, "If you want realism...go out and LIVE!" Gaming, on the other hand, allows for the same benefits as drama, but you also get to play a role, which isn't something that most of get to do, unless we're part of an acting troop.
The issues of NPCs, though, I find more disturbing. Maybe I'll get into that some other time, though.
OTB
the Fallout games, on the other hand, a lot of the information you got was useful and could be used later. Thus, the NPCs felt real (and you actually had to read what they said, intead of browsing through the text).
I actually find the idea of realistic gaming disturbing. While I do think that games need to have their own logic (i.e. internal consistency) I would think that people would get an overdose of reality just living. Games serve much the same purpose as plays, movies and books: they allow us to deal with issues in life in a cathartic way. Life is full of loose ends, and -- excepting for the final curtain call (note to the obtuse: death) -- we seldom get to see things tied up as quickly in "RL" as in dramatic art. Time and space are contracted and expanded as necessary to deal w/the issue at hand and provide a sort of safety valve.Alphawulf wrote:But I think the opposite is true NPCs, logic, and realism will become ever more prevalent, Half-Life 2 stresses all of these.
Basically I think in the final analysis it comes down to, "If you want realism...go out and LIVE!" Gaming, on the other hand, allows for the same benefits as drama, but you also get to play a role, which isn't something that most of get to do, unless we're part of an acting troop.
The issues of NPCs, though, I find more disturbing. Maybe I'll get into that some other time, though.
OTB
"On the bounce, you apes! Do you wanna live forever?!"