Sawyer's SPECIAL!
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- Hero of the Desert
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Sawyer's SPECIAL!
<strong>[Game -> Update]</strong>
I think Sawyer is getting a <a href="http://forums.interplay.com/viewtopic.p ... c&start=45" target=_blank>wee bit testy</a> with the forum luddites...
<br><blockquote>
<br>Please read the contents of my previous posts where weight was mentioned as a restriction for encumbrance. Fifteen miniguns or anything close to it would completely halt even a 10 ST character.
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<br>Would you like a realistic volumetric and weight-based inventory? Okay, you can carry a minigun in your hands, two small sidearms, a backpack full of nothing but ammunition, and maybe a small pouch for keycards. You have no room anywhere for anything larger than a pocket bible. If you're wearing any armor, this assumes that you have a 10 ST, and you are still slowed down.
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<br>THIS IS THE FOUNDATION OF FUN! FUN! FUN!</blockquote>
<br>Since when does anyone care about having a realistic inventory system? Where would you carry all those quest items? Are you going to ditch behind your ammo and stim packs to lug a giant piece of machinery back to the vault? No, I think you'd let the vault rot. Afterall, those bastards kicked you out! JE's right on this, realistic inventory == teh suk.
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<br>Next up, <a href="http://forums.interplay.com/viewtopic.p ... ht=#525772" target=_blank>weapon design</a>...
<br><blockquote>
<br>I would definitely like it if flamethrowers looked more like flamethrowers. I've thought about rocket launcher backblast. I think it's a possibility, but I wouldn't consider it under the old Small Guns / Big Guns / Energy Weapons breakdown. Rocket launchers were pretty crummy, overall, in the last two games.
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<br>I would like to see a long-range electrical weapon based off of that neato "phaser" weapon some company is developing.</blockquote>
<br>What about the laser rifle?
I think Sawyer is getting a <a href="http://forums.interplay.com/viewtopic.p ... c&start=45" target=_blank>wee bit testy</a> with the forum luddites...
<br><blockquote>
<br>Please read the contents of my previous posts where weight was mentioned as a restriction for encumbrance. Fifteen miniguns or anything close to it would completely halt even a 10 ST character.
<br>
<br>Would you like a realistic volumetric and weight-based inventory? Okay, you can carry a minigun in your hands, two small sidearms, a backpack full of nothing but ammunition, and maybe a small pouch for keycards. You have no room anywhere for anything larger than a pocket bible. If you're wearing any armor, this assumes that you have a 10 ST, and you are still slowed down.
<br>
<br>THIS IS THE FOUNDATION OF FUN! FUN! FUN!</blockquote>
<br>Since when does anyone care about having a realistic inventory system? Where would you carry all those quest items? Are you going to ditch behind your ammo and stim packs to lug a giant piece of machinery back to the vault? No, I think you'd let the vault rot. Afterall, those bastards kicked you out! JE's right on this, realistic inventory == teh suk.
<br>
<br>Next up, <a href="http://forums.interplay.com/viewtopic.p ... ht=#525772" target=_blank>weapon design</a>...
<br><blockquote>
<br>I would definitely like it if flamethrowers looked more like flamethrowers. I've thought about rocket launcher backblast. I think it's a possibility, but I wouldn't consider it under the old Small Guns / Big Guns / Energy Weapons breakdown. Rocket launchers were pretty crummy, overall, in the last two games.
<br>
<br>I would like to see a long-range electrical weapon based off of that neato "phaser" weapon some company is developing.</blockquote>
<br>What about the laser rifle?
Last edited by Killzig on Sun Aug 10, 2003 6:17 pm, edited 1 time in total.
It seems energy weapons don't exist beyond the Turbo Plasma rifle in Sawyer's eyes. As for the flamethrower, I thought it looked good in F1 / F2. I agree that the rocket launcher could use a little more 'kick' however.
Realistic inventory? I couldn't give a shit. Maybe add encumbrance levels, but that's it. And keep the same ol' weight based system.
If Sawyer wants to add rules for sidearms, backpacks etc. (they'd cost less AP to access), then fine, just keep it close to the original.
Realistic inventory? I couldn't give a shit. Maybe add encumbrance levels, but that's it. And keep the same ol' weight based system.
If Sawyer wants to add rules for sidearms, backpacks etc. (they'd cost less AP to access), then fine, just keep it close to the original.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
- Smiley
- Righteous Subjugator
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Flamethrower was nice and bulky.
like I said in some other post, I'm playing Deus Ex right now, and not being able to turn the sniper's rifle so that I could pack a couple of more weapons pisses me off...
Touch the inventory system of Fo, and die.
like I said in some other post, I'm playing Deus Ex right now, and not being able to turn the sniper's rifle so that I could pack a couple of more weapons pisses me off...
Touch the inventory system of Fo, and die.
Last edited by Smiley on Sun Aug 10, 2003 10:04 pm, edited 1 time in total.
Testicular Pugilist
- spyder07
- Vault Elite
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I was about to ask the same question.
Why does Sawyer feel the need to fuck with everything? Like I said before, if it ain't broke, don't fix it. There was only 2-4 things I guess that would have needed anything done about them, that would improve gameplay. What those things are elude me right now, maybe I should go play through F2 again.
Why does Sawyer feel the need to fuck with everything? Like I said before, if it ain't broke, don't fix it. There was only 2-4 things I guess that would have needed anything done about them, that would improve gameplay. What those things are elude me right now, maybe I should go play through F2 again.
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- Hero of the Desert
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You sound like a broken record player, fix it.spyder07 wrote:I was about to ask the same question.
Why does Sawyer feel the need to fuck with everything? Like I said before, if it ain't broke, don't fix it. There was only 2-4 things I guess that would have needed anything done about them, that would improve gameplay. What those things are elude me right now, maybe I should go play through F2 again.
The answer to your first question is shaddup.
I did not suggest a realistic inventory system. Rather, I suggested that characters should not be able to haul shitloads of bulky stuff (miniguns, PA, etc.) around.Fallout Junkie wrote:he he A Realistic Inventory in an RPG ha ha, what fucktard suggested that?
Of course, all the little powergamers get pissed, because my system doesn't let them carry two primary and fifteen auxilliary weapons on them.
As for the quest items, just how big are they normally? If they are reasonably small (as most quest items are), my proposed change (see the thread on IPLY's board) wouldn't affect them. At all. And if you have to haul a V8 engine across southern CA for a fucking FedEx quest, well, that's the designer's fault. Not mine.
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- spyder07
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Look at Arcanum. It had both weight and volumetric inventory system. I didn't like it to much myself but I guess it was kind of realistic.
But then who's to say that you can only carry so much stuff? I mean, with a simple clothes line you could easily strap 2-3 extra guns on your body in various places.
But then who's to say that you can only carry so much stuff? I mean, with a simple clothes line you could easily strap 2-3 extra guns on your body in various places.
Last edited by spyder07 on Sun Aug 10, 2003 9:09 pm, edited 1 time in total.
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- Hero of the Desert
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I liked the tabbed sorting system that the FOT demo had. Tabbed browsing of your inventory == teh good.Gimp Mask wrote:They should make it larger though, like half a dozen rows so you don't have to scroll like hell a'la FO1/2... this was especially annoying in FO1 where the new items appeared at the bottom of the inventorySmiley wrote:Touch the inventory system of Fo, and die.
The answer to your first question is shaddup.
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- SDF!
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Bags?
The first Fallout HAD containers you could carry, and I'd always spend all this time sorting and meticulously arranging supplies in my ammo bag, drug bag, explosive bag, etc. I liked the little cases for carrying stuff.
And honestly, that's what it comes down to -- I always envisioned that, if my character is carrying all that stuff, then he FOUND a way to carry it. Cords, boxes, bags, straps, etc. Shit, I've gone backpacking and carried a rather fantastic amount of stuff, and while I couldn't immediately "access" it all, I could, in fact carry it without TOO much difficulty.
You know what is funny, though -- how in the original Fallout, recently used items went to the bottom of your inventory list, and 'last used' items were at the bottom in Fallout 2. How about just letting us move them around, and not auto ordering things? For as much as I didn't enjoy FOT, the inventory system was nice. The auto full loading of some of the weapons when you equipped them, and the automatic unloading of all of it's ammo when you unequipped it, was nice, too -- at least I thought so.
And honestly, that's what it comes down to -- I always envisioned that, if my character is carrying all that stuff, then he FOUND a way to carry it. Cords, boxes, bags, straps, etc. Shit, I've gone backpacking and carried a rather fantastic amount of stuff, and while I couldn't immediately "access" it all, I could, in fact carry it without TOO much difficulty.
You know what is funny, though -- how in the original Fallout, recently used items went to the bottom of your inventory list, and 'last used' items were at the bottom in Fallout 2. How about just letting us move them around, and not auto ordering things? For as much as I didn't enjoy FOT, the inventory system was nice. The auto full loading of some of the weapons when you equipped them, and the automatic unloading of all of it's ammo when you unequipped it, was nice, too -- at least I thought so.