Deadcities Update

Comment on events and happenings in the Fallout community.
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Mad Max RW
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Deadcities Update

Post by Mad Max RW »

<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>

<html><body><P>The folks at <A HREF=http://www.planetbattlefield.com/deadcities/ target=_blank>Deadcities</A> have some news about their Battlefield 1942 mod in the works. They’re looking for another coder to join the team, also other people interested in alpha testing or just chatting about the mod should drop by the <A HREF=http://dynamic6.gamespy.com/~deadcities/phpBB2/ target=_blank>forums</A>. Onto the pics:</P><blockquote><center><A HREF=http://dynamic6.gamespy.com/~deadcities ... 03_4_L.jpg target=_blank><img src=/madmaxrw/deadcity6a.jpg></A> <A HREF=http://dynamic6.gamespy.com/~deadcities ... 03_5_L.jpg target=_blank><img src=/madmaxrw/deadcity7a.jpg></A></center></blockquote><P>Don’t forget to stop by the <A HREF=http://www.planetbattlefield.com/deadcities/ target=_blank>Deadcities site</A> for a look at the sniper rifle’s iron sight, examples of character heads, and more.</P></body></html>
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Max-Violence
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Post by Max-Violence »

Driving one of those dune buggies in the vast, open wasteland sounds fun as hell.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.

maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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