On the other hand, which weapon do you hate the most?

Mapping & modding Fallout Tactics and reviewing maps thereof.
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Which of these weapons do you hate the most?

Kablooey! (explosives, traps, and mines)
0
No votes
Grenades
0
No votes
Energy Weapons
0
No votes
Miniguns
2
29%
Rifles (shotguns, automatics, sniper, etc..)
0
No votes
Hand to hand and/or Melee
2
29%
Pistols
0
No votes
Rockets, and other long range explosives.
1
14%
Sub-machine guns (like the MPK5)
2
29%
 
Total votes: 7

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PaladinHeart
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On the other hand, which weapon do you hate the most?

Post by PaladinHeart »

Apathy speaks volumes. Don't take damage into consideration. (except for the fact that big guns typically spray an area, as do grenades, and mines, explosives, etc.. typically do high damage).

Consider the difficulty you have making use of these weapons, and how much you hate it when the enemy uses them against you.
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Post by Jimmyjay86 »

Miniguns are great for games like Doom or Duke Nukem, but does every game have to have them???
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Post by seraglio »

Hand to hand is useless in the game after like missoin 5, in large part because the way they implement sneak sux.

I agree with JJ on Miniguns too. I dont like energy weapons either and I think they look dopey, but so do many of the images even if they do have that 1950's B-movie feel.
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Post by MacBeth »

i dont like smg's but ... it would be hard to do anything to change it... i just dont like them :P
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Post by Flamescreen »

Yes hand to hand pretty much sucks. I want to make a campaign/map that uses them in a better way at some point. Have a couple of ideas.
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Post by PaladinHeart »

Hand to Hand and melee are only good under at least one of the following conditions:

1. You have no other options (ouch!)

2. One hit kills

3. A lot more damage than your best long range weapon

4. Could also be good for conserving ammunition against weaker enemies

Throwing knives and such were ideal in the later Jagged Alliance games. Too bad they suck in the regular FOT campaign.
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Post by Flamescreen »

Thanks for the tip! :p
I've started JA2 recently and left it for a while, to work more for my projects but I while continue eventually, so this is well received.
Btw, JA2 is full of ideas for things you can do in FoT. You could easily rename FoT to JA3. Nobody would know the difference.
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Post by PaladinHeart »

Except I think the turn based combat in the Jagged Alliance games is better :)

Although I have not really tried it for FOT outside of multiplayer. Perhaps I should give it a try?

I made a mod for JA2: Unfinished Business. Had a somewhat sci-fi effect to it. I remember thinking of doing an entire campaign based on it, but decided the editor was too limited (think I got tired of just killing the same person over and over again).

The most effective way to take out enemies in JA2, is with Sydney and/or other throwing experts at night time. If you can hit an enemy with a knife before they see you, they're pretty much dead.

Fox has always been my fav merc. With dexterity and marksmanship being the only two determinators of accuracy, she is easily the best marksman since marksmanship is, by far, easier to improve than dexterity. (plus she can fire two smgs at once!)

And I love the explosives and mines in the Jagged Alliance games. They are my favorite when it comes to that. Although I think Fallout Tactics kinda wins over that aspect, as you can more easily make use of them. (but I really really REALLY love to blow open chunks in walls in the JA games).

Oops, sorry, guess I kinda went off topic :)

Its too bad there is little to no stealth effects to be had in FOT. But it makes it ideal for other styles of play. Too bad FOT never really took the opportunity to incorporate one style that well. Although I must say, it is fun and does give you a lot of options. And sneaking always works vs a sleeping opponent :)
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Post by Flamescreen »

Thanks for that bit on JA. I will use them. Where is your mod?(I will play it eventually, but can't now. I got it from a mag that had only the first cd-rom. To get the second I have to wait till they make it available in one of their mags or go piracy software, not really an option).

I think FoT has great potential that we just can't use for various reasons. If I had much more time and the will(which currently I don't) you could see wonders.
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Post by PaladinHeart »

Im working on hopefully a really good campaign for FOT.

As for my JA2 mod, it only works with Unfinished Business. You should be able to find it on a Jagged Alliance 2 mods download page. I think there is one named Bear-something or such. Would be a good place to start looking.

I heard there was also a new campaign made for JA2: Unfinished Business. I think it was called Deidrana Lives and I also heard a lot of work went into it. Might be worth checking that out too.

Plus for the original JA2, there's a modified saved game called Real War if you want a nice challenge. Its basically like trying to fight a war with just your few little people.. there are bad guys everywhere :)
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Post by Flamescreen »

Thanks for the heads up. :)
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