Requests/Questions/Stuff
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Well, putting the .txt's in Max-V/locale/game/ worked.
Note to self: Clean up my folders for future campaigns.
Note to self: Clean up my folders for future campaigns.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
You have my 1 billion votes! Is that enough?OnTheBounce wrote: I can try [asking Ed Orman about the possibility of releasing the sprites]though, if you'd like.
There might be a problem with this if you're into creating Animated models. Spray can't handle it yet, I hope we will get eventually an updated version(Domin have mercy on us!).Equus wrote:I'm part way through making some models for use as sprites in a level (if I can work out how the hell to shoe-horn them into the textures)
When it comes down to rendering though, what camera angle and lens was used for rendering?
If that is not what you're trying to do, you don't need the info on lenses and camera angles. You can have which ever you like better.
Hmm.. Animated woulda been nice, guess I'll have to hold off on that for the time being then. Still got some scenery to do though.
I suppose I could use a generic (Maya default) cam for the lens but the angle down is kinda handy (although I guess its about 45 degree's) if no more reason than havinf two perspective's going on really hurts your head.
I suppose I could use a generic (Maya default) cam for the lens but the angle down is kinda handy (although I guess its about 45 degree's) if no more reason than havinf two perspective's going on really hurts your head.
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
- Jimmyjay86
- Hero of the Glowing Lands
- Posts: 2102
- Joined: Thu Apr 18, 2002 4:02 am
- Location: Wisconsin
- Contact:
Twitch Gamer: A gained perk that the player could gain from playing the minigame that was planned for the pipboy (needless to say it wasn't implemented.) When the !twitch! appears above the player's head, it's supposed to give the player action an AP cost of zero, effectively giving you a free action.
Ed, Chris A, FOT2 resources, etc:
Leave it to me. I'll ask around.
Ed, Chris A, FOT2 resources, etc:
Leave it to me. I'll ask around.
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
K, here's one for you, Section8:
I'd like Gambling explained to me. What exactly is the relationship between opposing Gambling skills (i.e. the math involved)? Also, am I correct in assuming that the "Gamble Hate" deals simply with which response the PC will get when an NPC refuses to gamble at certain odds or does this affect what odds the NPC is willing to take?
OTB
I'd like Gambling explained to me. What exactly is the relationship between opposing Gambling skills (i.e. the math involved)? Also, am I correct in assuming that the "Gamble Hate" deals simply with which response the PC will get when an NPC refuses to gamble at certain odds or does this affect what odds the NPC is willing to take?
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Jimmyjay86
- Hero of the Glowing Lands
- Posts: 2102
- Joined: Thu Apr 18, 2002 4:02 am
- Location: Wisconsin
- Contact:
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
- Jimmyjay86
- Hero of the Glowing Lands
- Posts: 2102
- Joined: Thu Apr 18, 2002 4:02 am
- Location: Wisconsin
- Contact:
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Same goes for the other files you can save like Speech. It would be handy to be able to edit these w/a text editor rather than the Level Editor.Jimmyjay86 wrote:Within the trigger editor you can save the triggers as a *.trg file. Is there a viewer available to view them? Besides the trigger editor?
OTB
"On the bounce, you apes! Do you wanna live forever?!"
Nope. Not really sure why you'd want/need to...Within the trigger editor you can save the triggers as a *.trg file. Is there a viewer available to view them? Besides the trigger editor?
I've got one ready, but don't have anywhere I can host images on the net anymore. Send an email to me, and I'll get it to you.Also don't forget about the size comparison guides please.
No-one seems to have any idea, as it was implemented by one of the programmers who no longer works at MF. My guess would be as good as yours.I'd like Gambling explained to me. What exactly is the relationship between opposing Gambling skills (i.e. the math involved)? Also, am I correct in assuming that the "Gamble Hate" deals simply with which response the PC will get when an NPC refuses to gamble at certain odds or does this affect what odds the NPC is willing to take?
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- Shadowvalor
- Regular
- Posts: 63
- Joined: Mon May 20, 2002 9:50 am
- Contact:
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
This has been a long-raging debate, Shadowvalor. MF's position has been that since the Phoenix engine is still slated to be used w/other games you're essentially handing out the tools to mod other games as well as FoT, not to mention that w/a sprite and tile editor you're also handing out the tools to essentially repackage the engine as a new game. The subject of a strict EULA was brought up, but it was feared that unscrupulous persons would simply ignore it. So, to make a long story short, we don't get the sprite and tile editors, end of story.Shadowvalor wrote:Why wasn't a sprite editor/compiler released with the 1.27 patch? Since the *.spr format is owned by Interplay, we couldn't use it for anything but FoT.
Section8: Thanks for looking into the Gambling issue. It looks like it's going to be copious experiments to get a lesser aspect of the game down pat then. ...
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Section8: Here's something for you if you haven't been following the other threads in the forum.
I'd like any information you can get 'hold of regarding the Extendable Bridge sprite. It's found under items/mission specific/mission 25, so it should have been used in the Calculator's lair. (I'm guessing that what was put in as a tile bridge should have been some sort of entity...)
Also, info on the Robot Docking Station would be nice.
Cheers,
OTB
I'd like any information you can get 'hold of regarding the Extendable Bridge sprite. It's found under items/mission specific/mission 25, so it should have been used in the Calculator's lair. (I'm guessing that what was put in as a tile bridge should have been some sort of entity...)
Also, info on the Robot Docking Station would be nice.
Cheers,
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
I'd like Bartering explained to me in detail. I know that higher Bartering nets more money for sold items and less money needed when buying, but what about an NPC merchant with Barter tagged and skill points into it? Which one (PC or NPC) takes precedence? Is there some forumula?
I get the feeling that this will fall under the "Dunno" category along with Gambling...
I get the feeling that this will fall under the "Dunno" category along with Gambling...
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Here's something of interest:Max-Violence wrote:I'd like Bartering explained to me in detail. I know that higher Bartering nets more money for sold items and less money needed when buying, but what about an NPC merchant with Barter tagged and skill points into it? Which one (PC or NPC) takes precedence? Is there some forumula?
PatchReadMe wrote:- Tweaked barter skill calculations so that the BAD pricing side of the scale (when you have worse skill) changes twice as fast as you put up skill. And the GOOD side of the scale (with better skill) changes in a more linear way. Basically I fixed the math.
OTB
"On the bounce, you apes! Do you wanna live forever?!"