ROFLMFAO! .Viktor wrote:You could feature a recruit called Natalie who has a special 'show nipples' attack that causes a -5 penalty for IN and PE in all male NPCs in a 15 hex radius.....
That's a great idea. If only it would zoom in to do it:roll:.
Um, what? Higher Science skill nets more damage/criticals/whatevers vs. robots? I was not aware of that...OnTheBounce wrote:Stitch: Non-Combat specialist. (This guy does everything for the squad that doesn't involve shooting, although late in the game I usually give him an FN-FAL, set it to Single and let him plink away since he has a high Science skill. He's crippled more than his share of Bots...)
Yep, it does, although it didn't originally. It was fixed in the v1.13 patch, IIRC. At any rate, here's the line from the PatchReadMe:Max-Violence wrote: Um, what? Higher Science skill nets more damage/criticals/whatevers vs. robots? I was not aware of that...
So it's kinda the opposite of the "Living Anatomy" perk?
I usually bump Stitch up to about 100% Science using books, then have him use his SPs from gaining levels to get up to ca. 120%, while I feed the books to first my snipers, then Jax. Even a 60% Science makes a big difference against Bots, and coupled w/a very high Small Guns skill Farsight blinds/knocks out so many Bots it isn't funny. She's also very handy at crippling Tank Bots and Load Lifters with aimed shots to the tracks, after which they are sitting ducks for the rest of my squad to pound into scrap metal.PatchReadMeFile wrote:- The science bonus to criticals on robots is working properly