trap-kit

Mapping & modding Fallout Tactics and reviewing maps thereof.
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MacBeth
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trap-kit

Post by MacBeth »

first create some skill consumable, then using BoSEE change "Item Type" and "skillType" to traps. now you can using the item disarm traps (i didnt check it with sneak but it could work well too)
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Post by Flamescreen »

Thanks MacBeth. That will prove to be useful.

Cheers,
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PaladinHeart
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RE

Post by PaladinHeart »

But the traps skill does not require an item like medic and doctor skills do. What is to prevent the player from simply placing two trap kits in their hands, and then just using their skill? It would just be an unlimited kit.

You can always get the skill bonuses from two items in your hands. Works good with the field medic kits as well.
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MacBeth
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Post by MacBeth »

but if you make the item from the begining "unlimited" (remaining uses and # of uses set to 0) then there wont be a posibility to use the kit in a "wrong" way. and for the two hands .. well im planing to use the kit only once (to place it in one place so that the player wont be able to get a second one), these are some kind of workarounds but and probably not everyone likes them
- who's the one to BLAME!? -
- shin! shin! sei! kyuu! sai! -
- hail the mushroom cloud -

me not like my english ;)
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