ok i dont know if you're offended because of the canadian remark (it was a joke people dog out americans all the time its ok no offense meant there) or if you tried to make a point because i missed it sorry.Megatron wrote:yea, a crpg needs lots of combat against stereotypes! Mabye make fo3 a squad-based combat game instead?Soldier87 wrote:Well how about instead of fighting to stabilize the region and make everyting ok again, etc... you are pinned up against foreign invaders. Mad Chinese or poed Russians, maybe Canadians (F3 needs some humor too). Perhaps aliens.
FO3 iplot idea
The problem is that your idea involved too much combat maybe lol? I like killing as much as the next man but you can't just center the story around it. Also it kind of reminds me of all those squad based combat games that use the Fallout name.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
Too much combat? How so? All I said was that while go through the midwest, you might have to do battles in "SOME" places. And that in the end you have to do battle with either your squad, or Arroyo. It's no different from Fallout 1 or 2. In those games combat is unavoidable. And you have to fight the end boss at the end as well. In Fallout 1 you fight the main boss but not at the end. But you still have to fight a few mutants here and there, so how's my idea combat based?
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No, you don't. It is possible to complete both fallout 1 and two without killing anyone (except horrigan)
also the main plot of the game has to center around searching around to find something important in the wasteland. exploring being the operative term, the land has to be new to you, an outsider who needs something and along the way encounters various people who he helps/screws over/has no impact on. You should also be able to NOT affect any major effects on the world if you choose to, snatch the item you need, mabey make a deal with the uber evil bad guys who don't directly threaten you and come back. GAME OVER. then, after the game is over, mabey you can wander around the wasteland and defeat that uber evil, but it shouldn't be mandatory.
also the main plot of the game has to center around searching around to find something important in the wasteland. exploring being the operative term, the land has to be new to you, an outsider who needs something and along the way encounters various people who he helps/screws over/has no impact on. You should also be able to NOT affect any major effects on the world if you choose to, snatch the item you need, mabey make a deal with the uber evil bad guys who don't directly threaten you and come back. GAME OVER. then, after the game is over, mabey you can wander around the wasteland and defeat that uber evil, but it shouldn't be mandatory.
hello, if your fallout idea starts with "Wouldn't it be cool", then i hate you, and i am very saddened by the fact that technology has not advanced to the point where you can reach out and touch other users, because i would strangle you.
A battle should be mandatory, at least a few, otherwise it's just another myst game.NumberZero wrote:No, you don't. It is possible to complete both fallout 1 and two without killing anyone (except horrigan)
also the main plot of the game has to center around searching around to find something important in the wasteland. exploring being the operative term, the land has to be new to you, an outsider who needs something and along the way encounters various people who he helps/screws over/has no impact on. You should also be able to NOT affect any major effects on the world if you choose to, snatch the item you need, mabey make a deal with the uber evil bad guys who don't directly threaten you and come back. GAME OVER. then, after the game is over, mabey you can wander around the wasteland and defeat that uber evil, but it shouldn't be mandatory.
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Then I guess that Fallout was "just another myst game". You could actually get through it and not fire a single shot since you could sneak into the Cathedral, talk one of the Psykers out of a Psychic Nullifier, then convince the Master to commit suicide. If you couldn't shoot your way into the Miltary Base you could always have the BoS send some paladins to help you out.Soldier87 wrote:A battle should be mandatory, at least a few, otherwise it's just another myst game.
FO2 had two neccesary deaths, the first being the President, the second being Frank Horrigan. However, you could get help w/the second kill and still didn't have to fire a single shot to win the game.
There should be exactly 0.0 mandatory battles. FO is about a class-less character system where characters can use whatever skills they have to win the game. If you're into combat, blast away. If not, you can find a way around fighting. That's the beauty of the system. If you don't have that, FO is reduced to just another hack-n-slash game that compete w/dozens of other clones for the most spectacular death animations and particle effects. No thanks.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
Well for starters the whole plot is based on confrontation - the remnants of WWIII and all that. Second, it sounds far too military. Third, it sounds exactly like Fallout Tactics. Fourth, couldn't you have more fun with this idea in an RTS or something along those lines than a Roleplaying Game?Soldier87 wrote:Too much combat? How so? All I said was that while go through the midwest, you might have to do battles in "SOME" places. And that in the end you have to do battle with either your squad, or Arroyo. It's no different from Fallout 1 or 2. In those games combat is unavoidable. And you have to fight the end boss at the end as well. In Fallout 1 you fight the main boss but not at the end. But you still have to fight a few mutants here and there, so how's my idea combat based?
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
Fallout 2 did have two necessary deaths, but one of them wasn't the president, actually it only had one necessary death, that was Horrigan. There were two necessary "battles", the temple fight, and Horrigan.OnTheBounce wrote:Then I guess that Fallout was "just another myst game". You could actually get through it and not fire a single shot since you could sneak into the Cathedral, talk one of the Psykers out of a Psychic Nullifier, then convince the Master to commit suicide. If you couldn't shoot your way into the Miltary Base you could always have the BoS send some paladins to help you out.Soldier87 wrote:A battle should be mandatory, at least a few, otherwise it's just another myst game.
FO2 had two neccesary deaths, the first being the President, the second being Frank Horrigan. However, you could get help w/the second kill and still didn't have to fire a single shot to win the game.
There should be exactly 0.0 mandatory battles. FO is about a class-less character system where characters can use whatever skills they have to win the game. If you're into combat, blast away. If not, you can find a way around fighting. That's the beauty of the system. If you don't have that, FO is reduced to just another hack-n-slash game that compete w/dozens of other clones for the most spectacular death animations and particle effects. No thanks.
OTB
Well however they make Fallout 3 ("if it gets made") then i'll play, but it better not be another myst-like game. If it's not combat based then it should have the option like Fallout 1 did to go through it the heroic path.atoga wrote:Well for starters the whole plot is based on confrontation - the remnants of WWIII and all that. Second, it sounds far too military. Third, it sounds exactly like Fallout Tactics. Fourth, couldn't you have more fun with this idea in an RTS or something along those lines than a Roleplaying Game?Soldier87 wrote:Too much combat? How so? All I said was that while go through the midwest, you might have to do battles in "SOME" places. And that in the end you have to do battle with either your squad, or Arroyo. It's no different from Fallout 1 or 2. In those games combat is unavoidable. And you have to fight the end boss at the end as well. In Fallout 1 you fight the main boss but not at the end. But you still have to fight a few mutants here and there, so how's my idea combat based?
PS for those of you who keep saying my idea is pure combat based FOT like, read my first post on this idea, i said "you have to go through combat or "negotiate" on some areas to get past it" I only metioned one required combat scenario, the end when you either fight your squad or Arroyo. But whatever, its not up to us.
You could talk your way out of the temple fight and you could win the battle against Horrigan without even participating in combat with help from the Enclave troopers outside the main hall + turrets.Soldier87 wrote:Fallout 2 did have two necessary deaths, but one of them wasn't the president, actually it only had one necessary death, that was Horrigan. There were two necessary "battles", the temple fight, and Horrigan.
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The fight in the temple isn't necessary, since you can talk your way out of the tribal stationed at the end, and you can avoid the fights against the radscorpions and ants by simply running away from and/or sneaking past them.Soldier87 wrote:Fallout 2 did have two necessary deaths, but one of them wasn't the president, actually it only had one necessary death, that was Horrigan. There were two necessary "battles", the temple fight, and Horrigan.
If you want to activate the counterinsurgency program you need the Presidential Passkey, which can only be taken from the Pres once he is dead. If your character is a pacifist and/or incapable of taking on Horrigan you will need this, and it's probably also a good idea to talk Sgt. Rock and EC squad into fighting on your side.
It is possible to get through the game having only two kills show up on your tally; one human; and the "end boss". (A term that should be outlawed on these forums.)
OTB
"On the bounce, you apes! Do you wanna live forever?!"
Soldier87; your entire idea is about war. It screams militaristic, and as such is centered around conflict (be it preventing confrontation through speech or whatnot or actually shooting shit). It's still a military campaign, given the sides involved and the scope of it. No matter how you look at it.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
Yeah and your idea is all about peace in a wasteland teaming with evil. So my idea is based on a militaristic campaign, your point being? Many of you dont relize that FOT was "all" about combat. It didnt have side quests and an optional negotiating way out. My idea is not combat based for the ONE MILLIONTH TIME so stop repeating your damn selves. It's story is about working for the enclave and going throughout the US to find out what happened to the base in California ( my first idea anyways). Not about total combat. Plus an all peaceful way out probably wont interest most gamers. They either need the option or they want it to be based on combat but not in the sense that FOT was. I mean cmon, its a game and you all are complaining cause there is some combat involved. Then dont buy it. If Fallout 3 were made the way you say it should be, "peaceful" hardly anyone would buy it. Its a game and they want to shoot people. Something we cant rightfully do in real life for no reason. But if Fallout 3 were made all combat like - then it probably wouldnt sell well either ill give you that. Cause then it would just be another FOT game. If you would read and try to comprehend what I say instead of rushing to conclusions, then maybe you would get my frikin idea. I said its not combat based, it has one at least one required battle. And on your way to Cali, you would need to accomplish a few side missions first, getting food, etc...
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Anyhow, since ALiens, commies and the ENclave are out, since the Enclave may be scattered pockets, practically extinct.
What about the Unity or a variation of it starts back up - led by none other then everyones favorite mutant - Marcus!!!!
That would be a sort of twisted twist of fate and well, a nice reunion of some Fallout 2 Party members would be nice. Vist the wisened and old Sulik. Or find Skynet in a new mainframe... Possibilities are pretty endless.
Also the mutant factor shouldn't be forgotten. Remember, even 80 years after the Master, the mutants still felt he was correct and perhaps if they had a tank or two of FEV they may start again.
And this time, the BOS shouldn't be a bunch of pussies!!!!
What about the Unity or a variation of it starts back up - led by none other then everyones favorite mutant - Marcus!!!!
That would be a sort of twisted twist of fate and well, a nice reunion of some Fallout 2 Party members would be nice. Vist the wisened and old Sulik. Or find Skynet in a new mainframe... Possibilities are pretty endless.
Also the mutant factor shouldn't be forgotten. Remember, even 80 years after the Master, the mutants still felt he was correct and perhaps if they had a tank or two of FEV they may start again.
And this time, the BOS shouldn't be a bunch of pussies!!!!
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The BoS aren't "pussies" per se, just very closed off. Remember: their goal is to maintain/further technology and not to police the wastes. Nothing like Fo:T shall ever be included in a fallout game, for any reason, ever. EVER!Rama Stryfe wrote:What about the Unity or a variation of it starts back up - led by none other then everyones favorite mutant - Marcus!!!!
Also the mutant factor shouldn't be forgotten. Remember, even 80 years after the Master, the mutants still felt he was correct and perhaps if they had a tank or two of FEV they may start again.
And this time, the BOS shouldn't be a bunch of pussies!!!!
And if I remember right, doesn't marcus die in the Broken Hills ending? or do they not mention him? And all the muties are really old and decrepid. They live longer than normies, but not as long as gouls. Assuming that fallout 3 is 80 yrs. or so past FO:2, very few mutants if at all.
KillaKilla's logic:
FOT and FO: BOS weren't FO at all!........... 1. I am nobody
DOGMEAT is God. Never dispute this!........ 2. Nobody is perfect
Up and coming hardware nerd.................. 3. Hence I am perfect
FOT and FO: BOS weren't FO at all!........... 1. I am nobody
DOGMEAT is God. Never dispute this!........ 2. Nobody is perfect
Up and coming hardware nerd.................. 3. Hence I am perfect
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PLOT IDEAS ATE MY BALLS
We don't? We do.Soldier87 wrote:Yeah and your idea is all about peace in a wasteland teaming with evil. So my idea is based on a militaristic campaign, your point being? Many of you dont relize that FOT was "all" about combat. It didnt have side quests and an optional negotiating way out.
My idea is not combat based for the ONE MILLIONTH TIME so stop repeating your damn selves.
no ur
It's a bad idea.It's story is about working for the enclave and going throughout the US to find out what happened to the base in California ( my first idea anyways).
Not about total combat. Plus an all peaceful way out probably wont interest most gamers.
FO3 shouldn't be about what could sell the most units. It's about a good game with non-linear thingy-majiggys.
That's what it is at the moment. What are you complaining about, son?They either need the option or they want it to be based on combat but not in the sense that FOT was.
I mean cmon, its a game and you all are complaining cause there is some combat involved. Then dont buy it.
stfuplzkthnxbye. It could have combat involved, not should. It worked in fallout 1+2, so why force the npc into fighting in fo3?
nein. We're saying you shouldn't have to. have and could are different words.If Fallout 3 were made the way you say it should be, "peaceful" hardly anyone would buy it.
what does that have to do with anything? play another game if you want to shoot people.Its a game and they want to shoot people. Something we cant rightfully do in real life for no reason.
But if Fallout 3 were made all combat like - then it probably wouldnt sell well either ill give you that.
you don't need to have a complete combat/non-combat game. Did you play fallout?
Cause then it would just be another FOT game. If you would read and try to comprehend what I say instead of rushing to conclusions, then maybe you would get my frikin idea.
Pot. Kettle. swell guy.
Ah, so more combat? You shouldn't HAVE to fight, like you shouldn't HAVE to talk. Try fobos, it seems like you might enjoy it?I said its not combat based, it has one at least one required battle. And on your way to Cali, you would need to accomplish a few side missions first, getting food, etc...
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Okay, but seriously, the mutant thing shouldn't be forgotten.
In the end of it all, Broken Hills was wiped off the map. Be it the mines run dry or the anti-mutant elements run the muties out of town. Marcus lives, yes.
And Myron was stabbed to death by a jet addict in Den.
But remember, Marcus still felt the Master was correct and had set out to find the Unity Remnant. Mutants live long so, I mean, the old generation will come to bite everyone one in the ass.
As for the Enclave, the BOS and NCR must have assimilated them. I mean, after all, The Captain of the Valdez desserted the Enclave and that flaky Cybernetics Doctor in NCR was formerly Enclave.
Besides, the Enclave are as pure blood as they get and I think the seizure of Navarro either by the Chosen one or the BOS would be seen as prudent. Hell, Grante and his crew may have joined.
Sadly 95% of Enclave tech went up in Nuclear smoke when the Oil rig was dusted...
And the part of the BOS splitting in Tactics could be feasible. I mean, there would have to be those within that feel military force is the way while others may not feel so. Just minus the Zeplin and some stupid stuff, and well, it would be workable. And though a machine threat may seem stupid, look at the intelligence of Skynet, the Calculator and even Zax... Machines can be just as dangerous, especially with a corrupted system and superior AI.
But ignore the machines for now, we have enough Pulse grenades in the sack for those fools.
In the end of it all, Broken Hills was wiped off the map. Be it the mines run dry or the anti-mutant elements run the muties out of town. Marcus lives, yes.
And Myron was stabbed to death by a jet addict in Den.
But remember, Marcus still felt the Master was correct and had set out to find the Unity Remnant. Mutants live long so, I mean, the old generation will come to bite everyone one in the ass.
As for the Enclave, the BOS and NCR must have assimilated them. I mean, after all, The Captain of the Valdez desserted the Enclave and that flaky Cybernetics Doctor in NCR was formerly Enclave.
Besides, the Enclave are as pure blood as they get and I think the seizure of Navarro either by the Chosen one or the BOS would be seen as prudent. Hell, Grante and his crew may have joined.
Sadly 95% of Enclave tech went up in Nuclear smoke when the Oil rig was dusted...
And the part of the BOS splitting in Tactics could be feasible. I mean, there would have to be those within that feel military force is the way while others may not feel so. Just minus the Zeplin and some stupid stuff, and well, it would be workable. And though a machine threat may seem stupid, look at the intelligence of Skynet, the Calculator and even Zax... Machines can be just as dangerous, especially with a corrupted system and superior AI.
But ignore the machines for now, we have enough Pulse grenades in the sack for those fools.
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Megatron dont have a heat attack now, calm down ok, breathe in breathe out. breathe in breathe out. like i said, its an idea that will most likely go nowhere, i was just expressing my ideas, and some of you (not all of you or even most of you just some so dont get offended everyon!) need to accep the fact that i have a freedom of expression. jeez relax. dont get your panties in a bunch. its just an idea. its not supposed to attract everyone. calm down. i dont go and bitch bout your ideas.