S.T.A.L.K.E.R. Bits

Comment on events and happenings in the Fallout community.
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Mad Max RW
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S.T.A.L.K.E.R. Bits

Post by Mad Max RW »

<strong>[ -> N/A]</strong>

<html><body><P>It&#8217;s been kind of slow lately, but new stuff is coming. I promise. In the meantime I&#8217;m going to update on what&#8217;s happening in the world of <A HREF=http://www.stalker-game.com/ target=_blank>S.T.A.L.K.E.R.</A>. The German game site <A HREF=http://www.krawall.de/artikel.php?s=&artikel_id=7916 target=_blank>Krawall.de</A> scored an interview with Andrew Prokhorov, lead designer at <A HREF=http://www.gsc-game.com/index.php target=_blank>GSC Game World</A>. Here are a few highlights translated by <A HREF=http://oblivion-lost.xu2.net/en/index.php target=_blank>Oblivion-Lost</A>:</P><blockquote><em><UL><LI> The intro will give you information about who you are, what the Zone is and about your objectives. In your first mission a special character will wait for you and teach basic things about the game in a training-mission. In contrast to other tutorials, he won't tell you all the keys-setting. It'll only be a simple training-mission outside the Zone and tell you that you have to reach the center of The Zone.<LI> Key characters who are important for the plot can't be killed.<LI> Communication: Communicating with normal characters will be kept simple with words like "Hello!". You'll meet the character and after he'll deposit his gun, a trade-window will pop up. After that you can start trading. Simple means that there won't be too many face animations and phrases. However it's the other way round with key characters. They'll even have voice output.<LI> There will be maps having anomalies marked on them.</UL></em></blockquote><P>A new preview also popped up at <A HREF=http://pc.totalgames.net/(k14o3sudlydrq ... /pma/17815 target=_blank>TotalGames</A> which briefly discusses the setting and freedom to go anywhere in the game world.</P></body></html>
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Post by Grimnar »

It really takes alot of guts to say i imagine, but i look fwd to this one just as much as FO3
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Post by iohkus »

why would it take lots of guts? stalker looks good, but it won't amount to much but maybe a decent single player and a waste of a good game engine if the multiplayer turns out to be straight deathmatch / ctf fragfest.

DM AND CTF IS TEH SUCK. SO IS ABBA.
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Post by Grimnar »

It would take alot of guts because FO3 is the god of expected titles for me.. im afraid id gut myself for putting it on the same ranking as STALKER

;)
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Post by Mad Max RW »

I have little faith in both titles, but more in STALKER.
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Post by Grimnar »

Yeah having too high hopes about any game these days leads to dissapointment
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Post by Megatron »

the mp is co-op

I think stalker will be pretty good, better than most other games that have come out/coming out in the next few months?
:chew:
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Post by Grimnar »

The coop MP gametype is definatly something to look forward to... hopefully the SP campaign can be played with multiple teams and factions too
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Post by SigmaHex »

I think it looks great, almost like a level-less Morrowind but set in present (though in a alter-reality).

But there is not very much info at this point of time so you can't really say "OMG THIS GAME > ALL".
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Post by Megatron »

the sp game does have multiple bot clans and shit, the ai is meant to be smart enough so you can play coop with them and stuff too. The dialouge system is pretty basic, but this game seems pretty good.

OMG THIS GAME>MOST
:chew:
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Post by Guest »

All I know is OMG THIS GAME LOOKS > ANY GAME EVER MADE.

Seriously. Those screens made my pants all wet. (With pee, sickos.)
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Post by Grimnar »

Just dont post back whats in your pants when you play the actuall game
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Post by PiP »

hi there folks, haven't been here for A while.

as far as MP goes, there was some nice report of what smb saw at E3 (was it smb from the oblivion-lost.com?) and it can still be found in case anyone has forgotten/has not read it. From what I remember the MP should be enjoyable and innovative (err... is that English?).

edit: damn, haven't found (yet) what I was writing about, but I've got this: http://board.oblivion-lost.com/viewtopi ... layer#9763
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