Some things I would like to see in Fallout 3
Some things I would like to see in Fallout 3
Something I would like to see is... I hope that if you are in a town, back in the corner in a building and you are talking to a NPC and you decide to walk up behind hit and pull out a knife and slit his throat and kill him and then of course rob him blind (he's dead he won't care) that the whole town 2 miles away don't automatically start attacking you. That was something that really pissed me off in FO1 and FO2 how in the hell did the whole town know when you killed someone if you were silent and no one saw it? FO2 wasn't as bad about that it seems. I remember killing the arms dealer in the den and stealing all of his stuff without a problem. I could see the town finding out someone was dead and then being more weary of strangers or something.
I would also like to see more emphasis on projectile weapons rather than laser sun beam plasma blasters from hell. I know a lot of people like energy weapons so this is just my opinion. I would be happy for them to at least provide munition weapons that are just as powerful as the energy ones so you could at least choose what you want, although the gatlin gun and bozar kicked but too.
I would really like to see more gritty stuff with the different gangs, bandits and wasteland trash. Like towns getting raided, cool random encounters like a merchant that is being attacked by some gang and you can choose to help the merchants, wait till the end and scavage what is left or just out right kill everything that moves and take whats left.
I would also like to see more emphasis on projectile weapons rather than laser sun beam plasma blasters from hell. I know a lot of people like energy weapons so this is just my opinion. I would be happy for them to at least provide munition weapons that are just as powerful as the energy ones so you could at least choose what you want, although the gatlin gun and bozar kicked but too.
I would really like to see more gritty stuff with the different gangs, bandits and wasteland trash. Like towns getting raided, cool random encounters like a merchant that is being attacked by some gang and you can choose to help the merchants, wait till the end and scavage what is left or just out right kill everything that moves and take whats left.
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It wasn't so much that they didn't know, but they didn't care. Notice that you couldn't do this in non-drug towns?Cipher wrote:Something I would like to see is... I hope that if you are in a town, back in the corner in a building and you are talking to a NPC and you decide to walk up behind hit and pull out a knife and slit his throat and kill him and then of course rob him blind (he's dead he won't care) that the whole town 2 miles away don't automatically start attacking you. That was something that really pissed me off in FO1 and FO2 how in the hell did the whole town know when you killed someone if you were silent and no one saw it? FO2 wasn't as bad about that it seems. I remember killing the arms dealer in the den and stealing all of his stuff without a problem. I could see the town finding out someone was dead and then being more weary of strangers or something.
Atleast that was my take on it.
Also: 'Sun beam plasma cannons' were there to support a '50s theme.
KillaKilla's logic:
FOT and FO: BOS weren't FO at all!........... 1. I am nobody
DOGMEAT is God. Never dispute this!........ 2. Nobody is perfect
Up and coming hardware nerd.................. 3. Hence I am perfect
FOT and FO: BOS weren't FO at all!........... 1. I am nobody
DOGMEAT is God. Never dispute this!........ 2. Nobody is perfect
Up and coming hardware nerd.................. 3. Hence I am perfect
I agree, that's the best I could figure is that the super rough trashy areas no one cared much what happened unless you attakced someone in their own little group. Some of the drug dealers and pims in New Reno could get wacked and no one fought back.Killa-Killa wrote: It wasn't so much that they didn't know, but they didn't care. Notice that you couldn't do this in non-drug towns?
Atleast that was my take on it.
Also: 'Sun beam plasma cannons' were there to support a '50s theme.
Another thing I would like to see is a more seriouse attitude in the game, don't get me wrong FO has a very gritty seriouse mood to it, some comedy can be fine for a few laughs but I hate it when a gritty RPG is just packed with corny nonsense that completly ruins the feel of the game. FO had a ew moments like this but not to bad. I know Baldurs Gate had some pretty stupid stuff in it that messed up the feel of the game.
I think the town shouldn't react (as long as you're quiet about it, i.e. you can't walk into someone's house, use a loud shotgun, then walk out and expect no one to notice) for a few hours. Meaning you have time to do stuff but if you return to the town the'll be after you.
Most of these towns are fairly small and if an outsider comes in, then leaves, they'd suspect him anyway.
So, if you just used a knife and did a quick kill with no one seeing then yeah, I could see it.
But if you're looking for reasons why it wasn't like that in FO1 and FO2 then probably because they didn't want you to be able to just slowly kill the whole town without any problems. Also, when killing someone (unless instant) the'll most likely yell for help or scream so it wouldn't be "stupid" for the town to understand what just happened.
Most of these towns are fairly small and if an outsider comes in, then leaves, they'd suspect him anyway.
So, if you just used a knife and did a quick kill with no one seeing then yeah, I could see it.
But if you're looking for reasons why it wasn't like that in FO1 and FO2 then probably because they didn't want you to be able to just slowly kill the whole town without any problems. Also, when killing someone (unless instant) the'll most likely yell for help or scream so it wouldn't be "stupid" for the town to understand what just happened.
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I dont think they should change the graphics. Keep the style like what it was in fallout 1 and 2 and tactics. Tactics had some really cool graphics though. In order to make those who are hardcore fallout fans (but cant penny up the extra change for a new state of the art comp.) happy, i say make the graphics for f3 at most and least equal to fallout tactics bos. Why should i go buy a brand new pc just for a single game, although fallout's were the best (opionion), i dont see a reason why to buy a new (state of the art comp) a few years after i bought this baby which set me back a year. I hate it when game designers do that. CandC generals is a good example. Hella of game, but needs a really fast and new comp to work well. Dont leave us in the dark interplay. For those who want (so called) awesome graphics, let them buy the playstation 2 or xbox version. Keep the franchise true interplay. Dont be a sell out. If a game has the name fallout 3 on it, graphics will be one of my least worries.
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Re: Some things I would like to see in Fallout 3
When you attack someone, only those individuals that can detect the combat will come running to your target's aid. So, if you can lure someone to a nice dark alley and kill them quickly and quietly, you should have no problem getting away with it.Cipher wrote:I hope that if you are in a town, back in the corner in a building and you are talking to a NPC and you decide to walk up behind hit and pull out a knife and slit his throat and kill him and then of course rob him blind (he's dead he won't care) that the whole town 2 miles away don't automatically start attacking you.
Of course, Briareus, that depends on you having a well done system for others detecting combat. Which I hope you will. Care to give some details?
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
Detecting combat is a pretty simple deal -- either the NPCs see you in combat or they hear about it (via cries for help, or a gun shot, etc.). Whether or not an entity actually ends up hearing the action's sound will depend on how loud the sound is and their perception.atoga wrote:Of course, Briareus, that depends on you having a well done system for others detecting combat. Which I hope you will. Care to give some details?
You'd better make it good and realistic. Detecting combat is pretty shittily handled in other games. Also, I hope the differences will be fairly obvious, and there will be distinct differences with silencers, shooting people with single shots instead of bursts, whether the person is too preoccupied to call out for help, etc.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
What differences are you looking for?atoga wrote:You'd better make it good and realistic. Detecting combat is pretty shittily handled in other games. Also, I hope the differences will be fairly obvious, and there will be distinct differences with silencers, shooting people with single shots instead of bursts, whether the person is too preoccupied to call out for help, etc.
Also, define realistic. I have my own definition, so voice your opinion now if you want me to hear it.
Realistic, ie. it should be easy to influence whether something is detected or not, and the difference between being detected or not should be tangible to the player. Also, the chance for detection should increase with each combat round (or if people run away from combat, or whatever). I'm not sure exactly how sensitive the NPCs should be to all this, however; that's up to you. It should be a function of Perception and Intelligence, and maybe a little Luck.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
I don't follow you on how the player should be able to influence something he does being detected. Care to give an example? Detection should be very obvious to the player.atoga wrote:Realistic, ie. it should be easy to influence whether something is detected or not, and the difference between being detected or not should be tangible to the player.
NPCs will have different reactions for "I saw something" vs. "I see you and I'm going to do what I do now."
I don't believe that detection should be easier on NPCs based on the length of combat. If you're causing 5dB of volume in round one, and 5dB of volume in round two, why should it be easier to detect?atoga wrote:Also, the chance for detection should increase with each combat round (or if people run away from combat, or whatever).
Briareus - People have more of a chance to hear each additional gunshot, right? If you fire once, then people around might not be able to hear, or they might just say, "Ah, it's the wind." Firing 10 times, however, is a whole different matter.
As for influencing stuff, I meant things like silencers, dragging people into an alleyway, etc.
As for influencing stuff, I meant things like silencers, dragging people into an alleyway, etc.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.