its been a boring day at work and i've filled the time thinking about Fallout and Fallout 2 so please excuse me posting again in here.
Some of these ideas have already been mention but i'll give you my thoughts on changes to Fallout2
1: Suliks Sister. Throughout the damn he keeps moaning about trying to find his sister, but you never do. I understand its a plotline/quest that was never finished implemented. Well first things first stick that back in. Could be a lot of fun to be had there. Maybe Sulik finds his sister and she's dead, I'd love to see him go totally postal on the one responsible for her death. Or maybe he DOES find her, only for the player to find out that the bone in his nose AIN'T Grampy bone, and its the bone of one of their dogs or something. All this time you've been getting advice from a long departed cainine.
2: The Den. Yeah I know theres problems with revisiting old locations, due to end games from the previous Fallout, but out of all the locations the Den strikes me as one that wouldn't change too much. Sure the major players will have died off but there is always young blood ready to take over the local crime scene, or the thieves guild...
3: Vault City. Oh i would SOooooooo change this place. When I played Fallout 2 I found it just an annoying place, reminiscent (sp?) of the EU all red tape and beaucratic bullshit. Which is was suppose to be I guess. But I would of like to have seen it as a real armoured Garrison town. Huge walls, Gun turrets (yeah they were there but they'd let anyone wander about) Really strick and regimented. Letting the unwashed uncultured slaves wander about? No way. Either chained up and under supervision or locked up out of sight. After all that time locked up in the vault and their unwillingness to try and intergrate with society should of borne a paranonia and fear of the outside world and the danger it presented to the inhabitants of the vault. I wanted guard patrols, shoot on sight inforced curfews. And out side the wastes of humanity clustering around in a ramshackled shanty town affair desperate for the crumbs.
4: Myrons Origins. Maybe it was brought up in the game, but I obviously missed it. Where exactly did he come from? he's a bit too bright compaired to most. Also he has the pasty white complection of someone whos spent along time underground... thrown out of a vault maybe?
5: I'd also like to hear a few alternate versions of the Vault Dweller story.
When its mentioned, you obviously refer to him/her as the founder of your people etc. But other places and people that have heard of him might have very different stories to tell, of maybe how he came throw their town with death following in his/her shadow. It would reflect the different ways people played the game, after all after Fallout 1 finishes the Vault Dweller must of travelled about a fair bit. How do we know what they got up to? and even a heroic story could be changed over 80 years into one of terrible deeds...
6: Broken Hills. Uranium mine/refinery and treasure hunter... so much more could of been made of both of these.
Anyways thats enough from me. Sorry it was so long but its reflective of how dull my day has been