A little info:
Version 1.02.
CTB forever.
Saving enabled. I'm not a masochist.
Team of six: Five level 11s plus Stoma (for the added firepower for this mission) at level 9. Main guy (SG/Energy/Sneak, very solid stats) with CAWS, Rage and Farsight with sniper rifles, Stitch with a Neostead/Sniper Rifle, Stein and Stoma with SAWs. All but main guy (Env Mk2) and Rage (Brahmin Mk2) have Env Mk1 armor. Everyone but Stitch and Stoma has 145+ in their primary weapon skill; Stitch is at 135 SG, and Stoma is around 110 BG. I have no effective grenadier, not that it really matters for this one.
As you can imagine, my squad has a wee bit of trouble with the mission. I've tried dividing my forces in quite a few ways, mostly abandoning the North Gate or putting Stitch there. South or West invariably gets raped.
Solutions I've considered:
1) Go turn-based. This is a last resort.
2) Switch to easy. This is a last resort + 1.
3) Give Stoma a Browning M2 - tried. Not particularly effective. He needs at least another twenty points in BG.
4) Run around and level up a bit - probably the most feasible option. Unless there is a specific strategy that would enable my current team to hold the ghoul town, I'll probably do this.
5) Trade Rage and Farsight for Max and Alice. Possible with a LOT of luck, as this duo is even worse than Stoma at putting lead on target. Luck is not abundant here
![icon_sad :(](./images/smilies/icon_sad.gif)
Ideas? Feedback?