The Fall Homepage Updated

Comment on events and happenings in the Fallout community.
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Mad Max RW
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The Fall Homepage Updated

Post by Mad Max RW »

<strong>[ -> N/A]</strong>

<html><body><P>As promised, the <A HREF=http://www.the-fall.com/e/index.php?menu=news target=_blank>English page</A> of <A HREF=http://www.the-fall.com/ target=_blank>The Fall</A> is now fully translated offering tons more info on the game&#8217;s story, rules, characters, and most importantly the list of features:</P><blockquote><em><UL><LI> Innovative 3D role-playing game illustrates a haunting, non-linear story of epic dimensions<LI> Simulation of a complete post-catastrophe world with realistic character behavior, plausible flora and fauna as well as a stirring end-time atmosphere.<LI> Up to six party members, each with their own characteristics, interact with the other members.<LI> Day- and night-cycle effects plus lifelike daily routines for every single NPC enhance realism.<LI> <U>Novel fight system for real-time and turn-based battles and countless tactical options develop replay value.</U><LI> New possibilities of interaction with the environment such as digging for water, hunting and gutting animals bring unexpected experiences to the genre.<LI> More than 300 different weapons, armor and other items provide extensive freedom in combat.<LI> Players have direct control of vehicles like pick-ups or buggies.<LI> Intuitive game control and menu-driven user interface make for easy pick-up-and-play.<LI> Free-roaming zoomable camera allows many different perspectives, from ISO to 3rd person.<LI> Three difficulty levels from beginner to hardcore appeal to gamers of all backgrounds.<LI> Stunning 3D sound and speech for all in-game texts bring the deep

storyline to life.</UL></em></blockquote><P>I must point out &#8220;turn-based&#8221; combat is more along the lines of the <B>Baldur&#8217;s Gate</B> pause and play system.</P></body></html>
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Mad Max RW
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Post by Mad Max RW »

From the FAQ page:
How does combat work?

Fighting can be carried out in real time using the auto pause function and the auto behavior settings. The auto pause function enables the player to stop the action after certain events in order to more easily give orders. The player can decide if and when the fighting should be paused (e.g., &#8220;enemy sighted&#8221;, &#8220;character was hit&#8221;, &#8220;character has less then 10% life left&#8221; and so on). With the behavior sets, the player can customize the AI of his characters if he wants to (&#8220;stay in the background&#8221;, &#8220;use mainly throwing weapons&#8221;, &#8220;seek cover if enemy sighted&#8221; and so on). Through this function an optimal control over the characters is possible an all-combat situations.
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Spazmo
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Post by Spazmo »

Real-time with pause means combat that'll be the same as Soldiers of Anarchy's means this game will suck copious quantities of ass.
How appropriate. You fight like a cow.

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Post by requiem_for_a_starfury »

Any one who tinks RTwP is a good idea should be chained to a desk and not released until they've played and completed Star Trek Away Team. *shudder*
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Post by airsoft guy »

You can turn the pause thing off, right?
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Post by PiP »

airsoft guy wrote:You can turn the pause thing off, right?
The player can decide if and when the fighting should be paused
or was it a rhetorical question... ;)

anyway, some things sound at least intriguing: "non-linear story(...)lifelike daily routines for every single NPC /peeing? :D/ (...)and turn-based battles (...)New possibilities of interaction with the environment such as digging for water, hunting and gutting animals /YES!/ , from ISO to 3rd person. /and everybody's happy/"

oh shit, just spotted "I must point out &#8220;turn-based&#8221; combat is more along the lines of the Baldur&#8217;s Gate pause and play system" errr... I thought this pause thing was merely a part of the RT mode...

oh well, it might still be good. I'm not particularly enthusiastic bout the engine, though.

edit: this madmax2-like sshot with a lying bus... isn't a big FLAMETHROWER there? So, say, plenty of gas in a post-apoc world to shoot with? Sheesh...

and uhm.. just in case some lazy ass haven't found it:
Attributes and skills

Each character has six attributes and 14 skills that reflect its capabilities. While the attributes are of a rather inherent nature and are hard to improve, the skills describe the special abilities of a character, and these can be enhanced enormously by practice.

The attributes can have values between 1 and 20, the attributes range from 1 to 99. The higher the value, the more distinctive the related ability of the character is.

Attributes

strength
mobility
dexterity
constitution
intelligence
charisma

Skills

close combat
light weapons
heavy weapons
sniper weapons
special weapons
throwing weapons
explosives
survival
stealth
pick pocketing
lock picking
engineering
driving
medic

looks a lil bit familiar. ehh? just like the title... It's so obvious who they hope will buy this game..
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Post by Thorndyke »

They seem to have forgotten one of the most important skills: Speech.

No Diplomacy Skill = No RPG = :(
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