EvoG wrote:Oops! You got me! How predictable you would chose this one since I just said it like a week ago.
You might want to remember the bit where you asked for the
last instance where you inferred that your game was better than another game. Seeing as it was the last time you said it, yeah, I'm gonna use that one.
EvoG wrote:Where was I boasting or inferring anything homes!!??
Damn boy, you need to find a dictionary and look up the meaning of
infer.
EvoG wrote:I made an observation that AI historically has FAILED to deliver time and time again.
... and then gave an example of how the AI in Phoenix is and how it is better than Stalker because it responds to stimuli, rather than just 'randomness'.
EvoG: As for you AI comment...um, okay. I wouldn't be going on about chaos and randomness as much as I would about consistent AI behaviour and repsonse to stimuli... believeable human behaviour.
Randomness? Poo-poo their AI! Nothing wow there. An AI that responds to stimuli would be better.
EVoG: For the AI in phoenix, I'm basing my goals for the NPC's on needs and wants, and then going through a tree of decisions, using internalilzation and sight and sound stimuli.
In Phoenix, the AI responds to stimuli...
Do you get that yet?
Actually, you even repeatedly said that Half-Life's AI was fantastic and therefore, we have reason to believe that the AI in HL2 will be even better because of their track record. You then critiscised randomness, another company's lack of track record and spouted off about your own AI, conveniently ignoring your own track record (and lack thereof). Better yet, you ignored the fact that for an FPS, where the bad guys are is everything. I can play Half-Life again and regardless of the AI, I still know where the bad guys are and I can still walk around the corner and shoot them (yay). An FPS game where you
don't know where your enemies are even though this is your third time through, makes for more replayability
in an FPS.
EvoG wrote:All I did was go on to explain some rather RUDIMENTARY AI concepts and actually focus on the concept of AI behaviour the player can read, and compared the concept to Half Life and Thief(just to help illustrate the example since most people played those games).
No, once again you bagged Stalker's AI, saying that they had no track record and AI that has randomness in an FPS is nothing wow. You went on to say how great AI should use stimuli and that, LO AND BEHOLD PHOENIX AI USES STIMULI!!
Nah, you're not inferring anything there, are you? Nope, nothing at all.
EvoG wrote:Never said I was BETTER than Half Life or Thief!
Didn't say you did.
EvoG wrote:Sure of course we're an art house right now. Of course we have to prove ourselves as game developers. So what?
Odd that, isn't it though? How come you bag another new dev house who are actually going to PUBLISH their game (not just try and flog a demo) yet don't realise the same thing about yourself? Once again, you said they've got 'uninteresting AI' then go ahead and say what a more interesting AI would be. AI that you're using in Phoenix of course!
EvoG wrote:This isn't a big seKrat. I told ALL of you guys from the begining, and time and time again that I'm a NEW developer with a wonderful opportunity to make a game I hope people really enjoy.
So?!!
So stop making hypocritical complaints about OTHER developer's, then turning around and giving AN EXAMPLE of how your game is.
Therefore inferring that your game is better in some ways than theirs. The key here is not you saying how great your game is, it's how much you bag everyone else for saying how great their game is. You can't have it both ways.
EvoG wrote:Where did I say my AI was better than Stalkers!?
You inferred it. Jesus man, look up the meaning of infer. To say in one moment that an AI that merely adds randomness makes it nothing special, than to say that we should be more excited about AI that responds to stimuli,
then to say that in Phoenix, this is what your AI does is inferring quite a bit. WE SHOULD ALL BE EXCITED ABOUT PROJEKT FENNIX!!11!!1
EvoG wrote:Where did I say they suck!?
EvoG: Stalker, I fear, is going to suffer from lack of focus and that intangible 'something' that a lot of first person shooter developers seem to have regarding their combat feel.
If I were to say that Jesus: Brtoherhood of Christ is going to be a game that suffers from a lack of focus and is missing that special something, am I inferring that the game is good, or that the game is bad? If you were reading that and are thinking about buying that game, would you think "He reckons I should buy it" or "He reckons I shouldn't buy it"? What do you think I'd be inferring by saying that?
EvoG wrote:Where did I EVER say I was the greatest game developer ever!?
Never said you did. I said you're
inferring that you're good. Comparing your AI with another game, talking about how the combat needs to be better than such and such etc... To paraphrase yourself:
Why should we believe what you say, when anyone who's ever said they'd make something innovative has failed to deliver?
EvoG wrote:How can you say something is ludicrous when I JUST SAID IT WAS 'LUDICROUS'?? Didn't I just SAY that!? *slaps forehead* Brilliant!
The fact of the matter is EvoG, to quote yourself:
EvoG wrote:What makes you believe these guys when they say the exact same thing as the others, and the others failed to deliver anything innovative on any level?
There you go, talking out of your arse again! Pretty ludicrous, huh?
Briareus wrote:Yes, because employees of a public company often talk about work product leaks on the interweb. Happens all the time.
Fair enough, but it still doesn't hide the fact that we know Fallout 3 is indevelopment, yet the first time we get confirmation about a Fallout Action Console game is in the news release. Gee, that's a great example of talking to the fans.
Briareus wrote:And considering that Fallout Fantasy was the code name for LIONHEART I guess that means you guys were WRONG.
About what, exactly? A code-name that got mixed up? HAR HAR HAR.
Check the facts Briareus. The facts that Interplay denied. DjSlamak already gave you the link.
Briareus wrote:FACT: Jefferson's cancellation only moved Van Buren's schedule up.
Depends on whether any real work had been done it or not though. Fallout 3 has apparently been scheduled to be the next game for quite some time and (from what I know) has started and stopped about 3 times now. It's just funny that it takes an Interplay Classic Decisionâ„¢ to finally get the ball rolling for real.
Briareus wrote:DarkUnderlord wrote:Given your history at fucking up, tell me why we should trust you at all?
If you don't trust us, why are you listening to anything we say or following the progress of a game you're not going to buy?
... because I don't trust you.