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X-Com Enforcer wrote:We're not trying to take the X-COM universe down a new path per-se, but rather we are simply making a different style of game within that universe. In doing so, we are hoping to bring a lot of new people into the X-COM universe.
... and they failed. I think they actually scared more people away from the franchise than they attracted.
X-Com Enforcer wrote:People that enjoy blasting tons of different enemies with really cool weapons will like this game.
Maybe we can point some FO:BOS fans over Enforcer's way?
What I don't get is why there HASN'T been a deacent X-Com type game. It's not like you need a wizz-bang 3d engine or real time. Hell, if it was made by a tiny dev company and pushed out web-only I'm sure it'd sell.
One reason why, atleast from what I can tell, is that in the stradegy community prefers RTS now instead of Squad Based Stradegy based on the X-Com system. It's the same reason you don't see many CRPGs anymore, developers feel stuff like Diablo or Buldars Gate is what will sell. When ever you think "Why don't they make this type of game/game franchise anymore." The answer? Even though developers may want to do it, publishers won't pick it up because their afraid that it won't make any money. Thats why our X-Com and Fallout destroyers are changing it into a differant genre, one they and their publishers feel will sell and make money.
If you want to look at it in a raw algerbriac manor, lets put it this way.
C = Estimated Production Cost (Development, salaries, post-production etc)
P = Estimated Profit
T = Targeted Income
If C-P<T then the production goes underway unless something comes up inwhich it's either put on hiatus or cancelled.
If C-P>T then the item is not picked up for publishing and probably never developed.
Ford made this type of formula famous during a 1962 (?) recall on one of its vehicles. If the cost of a recall outweighed the cost of settling each individual lawsuit, the cars were not recalled despite the fact that they had a tendancy to blow up.
Since right now companies feel that games such as CRPG's or Squad Based Stradegy Games won't make as much profit versus production costs (thus not putting the company anywhere near their targeted income) then games of that type aren't put into production/development. Despite the fact that you are loyal to a company/franchise/whatever you have to remember. To them, you are nothing more then a number to them who happens to have cash which they want in their pockets, not yours. As such, they'll do anything they need to get that money from your pocket and as many pockets as possible. Think of it this way, when was the last time you saw any 2-D game? Even though a good game could be made in 2-D that would blow anyones socks off, companies feel its too much of a risk and so don't want any to be developed since 3-D is the big thing.
Why do you think companies & developers even begin to listen to our suggestions? Because they want to hear what will appeal to the public and get them to buy their game instead of someone elses (One potential reason that more real weapons were put into FO2 for example).
I know there are some developers out there who geniunely don't care about things like if making a fun game that may not sell very much versus making crap that everyone will buy, but those are rare and sadly don't last that long in this sort of bussines, but the sad truth is that to most developers and publishers we are just a number who has cash.
Hopefully to Chuck I'm #37. No real reason, thats just my favorite number.
Still, a lot of fans aren't pleased with SC:Ghost (like me)
Jumping from PC to console is bad, from RTS to Action too, and it's even worse since the rumors of Ghost being only for Xbox.