This is an article from Gamasutra about level design taking Fallout Tactics as an example. I thought it might be interesting for you guys to read.
http://www.gamasutra.com/resource_guide ... ram_01.htm
Gamasutra - Level Design
- Jimmyjay86
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Thanks. I read this quite some time ago.
I though it was tragic that Mr. Beram had to cloak what amounts to basic info w/diction like, "...within the game's reality, adding further functionality and especially interactivity to a location." You know the old saying: "If you can't impress them with intelligence, baffle them w/bullshit."
Cheers,
OTB
I though it was tragic that Mr. Beram had to cloak what amounts to basic info w/diction like, "...within the game's reality, adding further functionality and especially interactivity to a location." You know the old saying: "If you can't impress them with intelligence, baffle them w/bullshit."
Cheers,
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Jimmyjay86
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