S.T.A.L.K.E.R. Bits
- Mad Max RW
- Paparazzi
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S.T.A.L.K.E.R. Bits
<strong>[Game -> Update]</strong>
<html><body><P>There’s been a good amount of activity concerning <A HREF=http://stalker-game.com/ target=_blank>S.T.A.L.K.E.R.</A> this past week. <A HREF=http://mediaviewer.ign.com/mediaviewer. ... _id=480467 target=_blank>IGN</A> and <A HREF=http://www.tothegame.com/screenshot.asp?screens=10259 target=_blank>ToTheGame</A> received a handful of new screenshots. Here’s a couple sampled from <A HREF=http://www.shacknews.com/screens.x/obli ... n22097.jpg target=_blank>Shacknews</A> today:</P><blockquote><center><A HREF=http://www.shacknews.com/screens.x/obli ... n22094.jpg target=_blank><img src=/madmaxrw/stalker15a.jpg></A> <A HREF=http://www.shacknews.com/screens.x/obli ... n22096.jpg target=_blank><img src=/madmaxrw/stalker16a.jpg></A></center></blockquote><P>I should also mention <A HREF=http://www.guru3d.com/article/article/91/3 target=_blank>Guru3D</A> and <A HREF=http://www.gamersdepot.com/events/nvidi ... ay/002.htm target=_blank>Gamers Depot</A> offered their impressions of <A HREF=http://stalker-game.com/ target=_blank>S.T.A.L.K.ER.</A> based on a recent presentation at <I>NVIDIA Editor's Day 2003</I>. They don’t go into much detail and photos weren’t allowed, but they seemed to genuinely dig the showing. Anyway, there are a few more goodies I didn’t mention at the <A HREF=http://stalker-game.com/ target=_blank>official site</A>.</P></body></html>
<html><body><P>There’s been a good amount of activity concerning <A HREF=http://stalker-game.com/ target=_blank>S.T.A.L.K.E.R.</A> this past week. <A HREF=http://mediaviewer.ign.com/mediaviewer. ... _id=480467 target=_blank>IGN</A> and <A HREF=http://www.tothegame.com/screenshot.asp?screens=10259 target=_blank>ToTheGame</A> received a handful of new screenshots. Here’s a couple sampled from <A HREF=http://www.shacknews.com/screens.x/obli ... n22097.jpg target=_blank>Shacknews</A> today:</P><blockquote><center><A HREF=http://www.shacknews.com/screens.x/obli ... n22094.jpg target=_blank><img src=/madmaxrw/stalker15a.jpg></A> <A HREF=http://www.shacknews.com/screens.x/obli ... n22096.jpg target=_blank><img src=/madmaxrw/stalker16a.jpg></A></center></blockquote><P>I should also mention <A HREF=http://www.guru3d.com/article/article/91/3 target=_blank>Guru3D</A> and <A HREF=http://www.gamersdepot.com/events/nvidi ... ay/002.htm target=_blank>Gamers Depot</A> offered their impressions of <A HREF=http://stalker-game.com/ target=_blank>S.T.A.L.K.ER.</A> based on a recent presentation at <I>NVIDIA Editor's Day 2003</I>. They don’t go into much detail and photos weren’t allowed, but they seemed to genuinely dig the showing. Anyway, there are a few more goodies I didn’t mention at the <A HREF=http://stalker-game.com/ target=_blank>official site</A>.</P></body></html>
Nice draw distance. I wonder what the framerate is and what the system specs are for these shots.
- Mad Max RW
- Paparazzi
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- Megatron
- Mamma's Gang member
- Posts: 8030
- Joined: Fri Apr 19, 2002 1:00 am
- Location: The United Kingdoms
With a geforcefx you can get huge hands like in the second pic?
My favourite screenshot so far is This
My favourite screenshot so far is This
![icon_chew :chew:](./images/smilies/icon_chew.gif)
- Max-Violence
- Wandering Hero
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March can't get here any faster...
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
Yes, because it's all in the card. Hard drive (speed/cache), Mobo (brand/amd/intel), ram (speed/amount), 3rd party drivers/applications running wouldn't have anything to do with it? (that was sarcasm)s4ur0n27 wrote:ATI totally own Nvidia.
My friend has an FX 5200 I think, and my Radeon 8500 is owning it.
I don't find it totally suprising that your higher end 4 series-equiv card is faster than the low end 5 series card. That's usually the way it works.
I just upgraded my home system from a GeForce3 to an 8500 Pro and I want my GF3 back in there. While the 8500 lets me render games at a higher res and bit depth with the same framerate as the GF3, ATI's drivers are still crap compared to nVidia's (stability and desktop performance/features).
We have about the same computer, except he got a Barton 2800+ and I 2700+, we bought it from the same place(he just HAD to have more then me lol).
But w/e, I agree the new Catalyst 3.8 are pretty bad, I heard they caused overheating and stuff. I didn't get em yet because ofthe overheating thingy, since I'm overclocking my card a bit.
But w/e, I agree the new Catalyst 3.8 are pretty bad, I heard they caused overheating and stuff. I didn't get em yet because ofthe overheating thingy, since I'm overclocking my card a bit.
- Spazmo
- Haha you're still not there yet
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Briareus, in identical systems, ATI cards generally outperform equivalent (and often supposedly superior!)) nVidia boards. As for drivers, ATI did kina mess up the 3.8 Catalysts, but previous released have been rock-solid and Catalyst 3.9 will be out soon to fix the 3.8 issues--which I haven't noticed on my 8500, might I add.
- Mad Max RW
- Paparazzi
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o rly.Spazmo wrote:Briareus, in identical systems, ATI cards generally outperform equivalent (and often supposedly superior!)) nVidia boards.
Sure, ATI wins these, but by only a few frames. I'd give up those extra frames for stability and utility any day of the week.
EDIT: One other thing I wanted to mention (but was unable to find verification on the interweb) was in regards to the image quality. I've read in more than one review how ATI cards tend to drop polys that nVidia cards don't. The last time I read it, the writter was referencing how an explosion in a game looked really good on nVidia but pretty flat on ATI since it dropped a lot of polys that were obscured but could be seen through the alpha textures on the fore polys.
- DarkUnderlord
- Paragon
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That is nice. My question is, is it used though? Project I.G.I. had great distances in it. For an FPS, being outdoors, running around outside of military camps was great. Unfortunately, they completely rooted it by having only the typical 'one way in' for most maps. A front entrance with all the other gates that were mysteriously locked and completely unlockable, except when certain predefined events occured (like the guards running out when the alarm went off and unlocking them).Briareus wrote:Nice draw distance. I wonder what the framerate is and what the system specs are for these shots.
As for graphics cards. Pfft. Anything that can handle more than 8 bits is excessive.
![Image](http://i115.photobucket.com/albums/n309/Vocoder/eyecancer.gif)
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![Image](http://i115.photobucket.com/albums/n309/Vocoder/eyecancer.gif)
![Image](http://i115.photobucket.com/albums/n309/Vocoder/eyecancer.gif)
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![Image](http://i115.photobucket.com/albums/n309/Vocoder/eyecancer.gif)
- Max-Violence
- Wandering Hero
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Yeah, IGI2 is a great game. Too bad it runs like complete shit. It's choppy as hell wether I run it at 1024x768x32 with all the pretty effects or 640x480x16 with the lowest settings possible. Sloppy programmers, I yell ya. Codemasters bit off more than they can chew, me thinks. Too many games in too little time... slipshots!DarkUnderlord wrote:That is nice. My question is, is it used though? Project I.G.I. had great distances in it. For an FPS, being outdoors, running around outside of military camps was great. Unfortunately, they completely rooted it by having only the typical 'one way in' for most maps. A front entrance with all the other gates that were mysteriously locked and completely unlockable, except when certain predefined events occured (like the guards running out when the alarm went off and unlocking them).Briareus wrote:Nice draw distance. I wonder what the framerate is and what the system specs are for these shots.
As for graphics cards. Pfft. Anything that can handle more than 8 bits is excessive.
/rant
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006