Fire Support during Combat (or even non-combat situation)
Fire Support during Combat (or even non-combat situation)
It'll be fun if players can call in indirect fire from high track weapons (i.e. artillery) or air-strike (from Close Air Support fighters/bombers or Unmanned Aerial Combat Vehicle). For strategic solution, player can even call in orbital strikes from a rail gun or laser mounted on a low-orbit satellite.
Players may require skills/perks like Forward Observer or Ground Forward Air Controller so as to guide in the fire. (Hmm...then again, it may not be wise to call in artillery in a close quarters combat...)
Else, players may also launch short-ranged rockets (like setting up of explosives) during non-combat situations. For example, players may wish to preposition a barrage of rockets aimed at a target - that will launch on a countdown ticker or via remote control.
It will be much fun to flush out the enemy, or wake them from their sleep prior to close quarters combat.
Players may require skills/perks like Forward Observer or Ground Forward Air Controller so as to guide in the fire. (Hmm...then again, it may not be wise to call in artillery in a close quarters combat...)
Else, players may also launch short-ranged rockets (like setting up of explosives) during non-combat situations. For example, players may wish to preposition a barrage of rockets aimed at a target - that will launch on a countdown ticker or via remote control.
It will be much fun to flush out the enemy, or wake them from their sleep prior to close quarters combat.
- requiem_for_a_starfury
- Hero of the Wastes
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Doesn't really belong in an RPG, there was going to be some fire support in FOT but it didn't make it in, I guess it really depends on the plot. Somehow I can't really see any plot in FO3 that would allow for this after all who's going to be providing the fire support? Maybe the end plot device could use an orbital laser (would make a change from setting off a nuke or causing a reactor meltdown I suppose) to finish off the bad guy but it wouldn't really fit with the Fallout theme.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
The artillery idea is good, though. I mean, it wouldn't be too hard to get a few obsolete 75mm or 105mm arty pieces from an un-nuked Army base or National Guard armory. Especially if you're talking about a well organized group like the Hubologists or the Brotherhood of Steel.
It could be pre-positioned in towns and bases that you visit, and a scripted large attack by raiders could happen, causing an arty strike. Its pretty plausible, all things considered. Hell, if you want a good story twist, try being one of those raiders and trying to survive the attack.
It could be pre-positioned in towns and bases that you visit, and a scripted large attack by raiders could happen, causing an arty strike. Its pretty plausible, all things considered. Hell, if you want a good story twist, try being one of those raiders and trying to survive the attack.
- T51b
- Scarf-wearing n00b
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The Sattelite idea is a bit out there, bro. As much as a laser-death sattelite fits with the '50s pulp sci-fi, the idea of your character being able to bring down havoc with one after a nuclear exchange is pretty doubtable. The artillery would be a good idea for Fallout Tactics 2, if they ever made it, but wouldn't really belong in an RPG because I don't see how your party could have organic artillery following them around everywhere. Would be cool though to maybe use a stationary one in the game like you did in Fallout 2 to get into the SAD... Maybe you could have to use it to stop a vehicle or clear rubble or blast open a door or something...
It could be done like the siege of Sundernesserallalalal (whatever) in Baldur's Gate: Throne of Bhaal. But nononononono such things as clicking with your mouse in a battle and bombing the enemy to pieces, NO, that would be utter shit.
But a static artillery somewhere, like a big fight between two organized factions, would be really cool.
But a static artillery somewhere, like a big fight between two organized factions, would be really cool.
- Franz Schubert
- 250 Posts til Somewhere
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Re: Fire Support during Combat (or even non-combat situation
No, that wouldn't be fun at all.lam_par wrote:It'll be fun if players can call in indirect fire from high track weapons (i.e. artillery) or air-strike (from Close Air Support fighters/bombers or Unmanned Aerial Combat Vehicle). For strategic solution, player can even call in orbital strikes from a rail gun or laser mounted on a low-orbit satellite.
Maybe not in FO3, but definitely FOT2.Artillery and other finer pieces of military hardware just don't fit in a post-apocalyptic roleplaying game as active elements.
As for it being a finer piece of military hardware, it wouldn't be all that hard to rig a 105mm arty piece as a direct fire weapon (AT too if you have any rounds, and there are any working tanks left to shoot at). HE rounds can be quite effective against assaulting infantry, especially if you can figure out a way to put steel on target through direct fire.
As for FO3, an old, rusty arty piece could be used by some defence force of some random town (Vault City is under attack! AAHH! Lynnette gets her head blown off!). Its not very inconcieveable. But the player shouldn't be able to accually use the cannon. You could put in an interesting gopher mission involving scrounging for arty rounds at an old Army base thats crawling with muties.