Broken quests, may contain spoilers
- Franz Schubert
- 250 Posts til Somewhere
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Why don't we include a list of unusable items, or items that have no quest purpose? Here's a start, if I'm wrong please correct me, and if you can think of more, add them.
Lighter
Chemistry Journals
Flowers
Shiv
Small Statuette
Ballgag
Blowup doll
Gold tooth
Radio - Vic does make a comment about this though
Waterchip
I'm unsure about the following:
Marked cards
Loaded dice
Lighter
Chemistry Journals
Flowers
Shiv
Small Statuette
Ballgag
Blowup doll
Gold tooth
Radio - Vic does make a comment about this though
Waterchip
I'm unsure about the following:
Marked cards
Loaded dice
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
You need the radio to free Vic, non-violently, and the blow up doll is a quest item for Broken Hills. I suppose technically you could say the ball gag is a booby prize for losing the arm wrestling match in Broken Hills.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- Franz Schubert
- 250 Posts til Somewhere
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- Joined: Sun May 25, 2003 9:59 am
- Location: Vienna
No, there are two types of radio: Vic's Radio, which is found in his shack, and then just "Radio", which is found in a Navarro locker, near Raul iirc. Actually, I think there might be two places to find the "Radio", but I'm not quite sure. If you try to give the "Radio" to Vic, he says it's close, but he needs his own personal radio specifically.
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- SDF!
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Howabout that one quest in the NCR where you are supposed to agree with Mira to help kill her husband. (bartender) I've never tried this one, is it broken?
and what about Doc Henry in the NCR, he says some stuff about the vault projects but abruptly stops, are there any quests involved with what he says?
and what about Doc Henry in the NCR, he says some stuff about the vault projects but abruptly stops, are there any quests involved with what he says?
You need to have certain stats to get the quest. (Might be int or even science?).Strap wrote:and what about Doc Henry in the NCR, he says some stuff about the vault projects but abruptly stops, are there any quests involved with what he says?
He gives you a syringe that would kill a super mutant when used. After testing it, he will give you a cybernetic dog.
- OnTheBounce
- TANSTAAFL
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I don't know if it's broken or not, but I have run and told her about her husband's death in which case she rewarded me w/a H&K P90c. She says that she's been waiting for someone w/more brawn than brains to come along and do it for her. So I'd recommend that you try it w/an appropriate character. I believe it also involves climbing over the wall at night by way of a rope.Strap wrote:Howabout that one quest in the NCR where you are supposed to agree with Mira to help kill her husband. (bartender) I've never tried this one, is it broken?
Like Dan says, but I'll add that it's a 91% Science that you need in order to get this quest.Strap wrote:and what about Doc Henry in the NCR, he says some stuff about the vault projects but abruptly stops, are there any quests involved with what he says?
Incidentally, you can use the syringe on any SM you happen to run into.
Cheers,
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- Franz Schubert
- 250 Posts til Somewhere
- Posts: 2714
- Joined: Sun May 25, 2003 9:59 am
- Location: Vienna
Yes it's done with a stupid character. I've been trying to activate the quest with a regular character, but no luck! I guess I could always pop some mentats and wait till the withdrawl sets in.OTB the Wise wrote:I don't know if it's broken or not, but I have run and told her about her husband's death in which case she rewarded me w/a H&K P90c. She says that she's been waiting for someone w/more brawn than brains to come along and do it for her. So I'd recommend that you try it w/an appropriate character. I believe it also involves climbing over the wall at night by way of a rope.
Howabout Melchior Jr. and you finding his father in the military base... I never really tried, but is there some dialog/closure if you talk to his son after you... dispose of him?
Oh yea, that blue key card you get in Gecko is worthless, right? I always thought that you were supposed to be able to use it, or a rope on the crane in the gecko reactor room to supply access to the reactor from the Brain's caves or vise versa... never could get that to work. (the fo2 book says you can "lower the crane for another way into the reactor room")
Oh yea, that blue key card you get in Gecko is worthless, right? I always thought that you were supposed to be able to use it, or a rope on the crane in the gecko reactor room to supply access to the reactor from the Brain's caves or vise versa... never could get that to work. (the fo2 book says you can "lower the crane for another way into the reactor room")
- OnTheBounce
- TANSTAAFL
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No, you don't get any more dialogue options w/Melchior, Jr. after you've bumped his father off. Apparently that whole deal w/Melchior, Jr. was to hint at the the fact that the Enclave had abducted miners from Redding for their operation.Strap wrote:Howabout Melchior Jr. and you finding his father in the military base... I never really tried, but is there some dialog/closure if you talk to his son after you... dispose of him?
No, that key will unlock the door that you come to if you enter Navarro through the ventilation shaft. (The door that you release the Deathclaw through.)Strap wrote:Oh yea, that blue key card you get in Gecko is worthless, right?
I've never heard anything about lowering the crane in the Gecko reactor room. However, the FO2 hintbook is full of inaccuracies, like most of those things, largely because they go to press before the game is actually finished.Strap wrote:I always thought that you were supposed to be able to use it, or a rope on the crane in the gecko reactor room to supply access to the reactor from the Brain's caves or vise versa... never could get that to work. (the fo2 book says you can "lower the crane for another way into the reactor room")
OTB
"On the bounce, you apes! Do you wanna live forever?!"
Isn't that just one of those little mistakes with generic items? Like the keycard from the vertibird crash working with the doors at Gecko, or any other red/yellow cards you find working there also.OTB wrote:No, that key will unlock the door that you come to if you enter Navarro through the ventilation shaft. (The door that you release the Deathclaw through.)Strap wrote:Oh yea, that blue key card you get in Gecko is worthless, right?
(ie, it isn't really intended to be for the door in navarro)