Since a few people mentioned how Halo II will look "Technicolor" or too fake, I direct you to some pictures from an early build of the game.
http://halo.bungie.net/site/halo/featur ... ots01.html
Take a look at that, those don't look like plastic, Technicolor garbage. Real time reflections in the visor as well as bump mapping, realistic dynamic lighting, and other graphical technologies ensure that H2 will not only look better then Kill Zone, but also provide a more realistic looking environment.
Graphics do not a game make, gameplay does.
No but graphics ensure sales, put Genforge out there against any new, top of the line graphic RPGs out there and I guarantee you people will be more willing to pick that off the shelves. Why? Because Genforge looks like a bargain bin piece of shit.
I like realism. The levels seem to be allot more focused according to interviews and such with developers.
Realism to what extent? Realism within a Science Fiction universe? If you want realism go play the Rainbow Six series of games because you'll find a hell of a lot more there then you will in Kill Zone, if you're even going to argue realism in a fictional game set in a Science Fiction universe I ask you how exactly is it realistic?
since it won't have vehicles (that drive like they're on an iceflow at all times)
Anybody who has played Halo would agree it has one of the best vehicle physics systems going for it, from the way the Warthog's suspension reacts to terrain to the Scorpion tank bolted back when it fires its massive main gun.
Oh the topic of ice, sliding on the ice in Halo was also well designed piece of physics.
Last I remember, in Halo I had no dramatic events, as much as just wondering through giant levels hoping I was going the right direction with maybe a few scripted events; which GENERALLY were dumb aliens doing something, or my fellow marines doing something
So this game is not going to have ANY scripting to make these memorable events? Halo's memorable events include these just to name a few.
1. The last stand defense at one of the towers in the second mission
2. First encountering the flood after wondering through the creepy swamp level, Fuckin' A that level was filled with mystery and memorable moments. Even seeing the fate of Jenkins's squad through the helmet's video cam was something I'd consider memorable and plot forwarding.
3. Reinforcing the Marines on the "Assault on the control room" mission and staging an assault with the Scorpion tank while Infantry supported you was also one of my memorable moments.
4. The D-Day like raid on the beach head in the "Silent Cartographer" mission was also a very memorable event, both visually satisfying and action packed.
5. Finding the fate of your Captain in the "Keyes" mission, a character which was developed and unfortunately slain.
6. Fighting your way to the cruiser in the "Truth and Reconciliation" mission was memorable, from fighting and pushing forward to the teleport, all the way to beaming up and sneaking through the halls of the Alien ship with the other Marines. Then of course there was the escape you had to make from that ship with the Captain and other survivors.
This game was filled with memorable moments, scripted? Yes, but I garun-a-tee you that any 'memorable' event in that game will also be scripted and on par with every other FPS game short of Half-Life 2.
which is like a rather large scripted sequence that will somehow dramatically impact the story or something
I seem to recall first discovering the Flood a dramatic event which changed the story.
eese Hammer, you really don't give the ps2 enough credit. Apperantly Jak 2 proves you wrong on the vehicles part as in the hub there are atleast 20+ vehicles flying around onscreen at anytime.
Jak2 has subpar graphics compared to Halo, you that many vehicles with the level of Halo 1 or 2's graphics, throw in some action for good measure, and I guarantee you will see a frame hit.
Also, I hate Xbox Live, but regardless, I'm sure SONY can provide just as good Internet service. Maybe they'll let Square take over, since Square has a good service with Play Online, which is what will be handling FFXI.
FFXI Has been in Japan for what, a year? For such a wonderful, monumental game it sure doesn't seem to be making much of a splash in the United States.
As far as MMOG goes you know which one I support.
Thematically, it looks to be a hell of a lot better than Halo 2. The imagery to me is a lot better looking in general. It may not be as shiny as Halo 2, but it won't degrade the game in general. Silent Hill is still better than most survival horror games, even with its cruddy graphics.
Thematically is a matter of opinion, I consider guerilla warfare through a war torn, post apocalyptic Earth with a band of human soldiers better in theme and atmosphere then anything Killzone has to offer.
Halo didn't really do that much overall. Unless you want to call the huge boring levels like the library 'action' instead of pure unadulterated boredom.
One bad mission, while I can see the point of it and where it would appeal to people who like DOOM, it did not appeal to me.
I'm not convinced anything needs to be a halo 2 killer, because Halo2 hasn't been released to actually know if it's worth killing yet.
It can't be killed and that's that. Halo was and is the most successful new generation console FPS going, KillZone might be the best PS2 action game, but won't hold a candle to Halo 2 in sales.