When working in the path mode (or not) and creating a characters text file from scratch don't forget to add the line
sentinel = {!} either at the beginning or end. Otherwise the game will crash on start up.
Heh we haven't updated this in a while, perhaps we should change the name to tip of the month.
On tagnames;
When working with tagnames always add the tagname in the level editor and not the entity editor, unless your tagged item or recruit is going to be placed in an inventory, or be available via the Recruit or Quarter Master. Because when you place items or actors etc in the map the field 'tagname', above the entities window, overwrites the tagnames given in the entity editor.
When adding tagged items to an actor's inventory (either an actor, vehicle or container) do so via the level editor as inventories added via the entity editor are not part of the map and tagnames will not be imported.
Selling items tagged in the level editor to the Quarter Master will strip the item of it's tagname once you've closed the barter screen. Items tagged in the entity editor can be issued via the QM, sold and re-purchased without losing the tagname.
The Recruit Master does not strip the tagnames from recruits, whether added in the level or entity editor.
If an entity has a tagname you can use the 'move unit' command on it, that includes containers, vehicles, spawn points, weapons, lights radiation etc.