Fallout 3d

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MeatPoPsicKle
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Post by MeatPoPsicKle »

If you have a higher agility, you can move quicker and run farther (affected by endurance also), and jump higher. This will give you an advantage over slower or less agile opponents. This is as close as it comes to a "move" system. Other than that, yes, you are moving in real time much like RTCW or Quake, or UT2003, with the addition of the ability to interact with the environment as well as the NPCs.
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Post by Ghetto Goose »

So are you gonna answer me, err? You seem like you're avoiding some things, buddy.
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Post by MeatPoPsicKle »

Ghetto Goose wrote:Good,


Except NOW are we going to see just about ever person in the game with one of these, since there was apparently such a surplus?

What use does the average fallout-world dweller have of one of these?

And you didn't answer my previous question as to how they decided to just go out and sell these things?

And how did they know people would want them-- if in fact they did?
Ok here's the math breakdown for this...
1000 vault dwellers (1003 to be exact.) Each dweller owned a single one.
23 cases = 1000 per case.
Over the course of the 43 years in the Vault after the Great War , 87 had been scavenged for parts for repairs.
The collective of people who opted to become traders sold their rights to their vault citizenship in exchange for goods. These people mostly made up the tradesmen of the Vault, the plumbers, machinists, electricians, basically the blue collar element of the Vault. They were used to working, and most were fairly intelligent, and therefore curious about what had become of the world.

The game takes place 30 years after the destruction of the city of Vault23. So now we have this 70 year old equipment out there. For the most part, these are now broken units. The trade is in getting together enough broken ones to make a working one.

Why would anyone want one?

Lemme see. The reference material to build houses, build weaponry, grow crops, fix broken machinery, electrical and fusion equipment. The school books needed to learn the stuff to be able to do these things. A convenient way to keep and create maps. What trader wouldn't want a detailed map of his travels?
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Post by Raymondo »

You didn't answer my question either!

It doesn’t seem real that they would give a vault 23 times more then they needed. I mean they were fighting a war to and had limited time to get this stuff ready. It just doesn't seem very American like.

Oh also lets not forget that vaults were designed to hold 1000 people, when the warning signs rang most people thought it was just a test and didn't bother going.
Last edited by Raymondo on Mon Dec 29, 2003 6:08 am, edited 1 time in total.
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Post by MeatPoPsicKle »

Fallout Junkie wrote:You didn't answer my question either!
You have to understand, I am currently working on this game, and I am trying to keep up with your questions. I'm guessing this is in regards to whether or not you have choice enough in this game to call it a RPG, as opposed to those games that funnel you down a set path that you cannot vary from. This will be an openended game to some degree. But... there are things going on in this world on a time table, if you don't pay attention to the clues that can lead you to figuring out what is going on, events will start to overtake you. Does that answer your question?

This is the vault that got the WRONG cases and WAY TOO MANY PiPBoys. The trade off was they didn't receive a critical update for the Vault semi AI that resulted in the catastrophic faliures that made exiting the Vault necessary.
Last edited by MeatPoPsicKle on Mon Dec 29, 2003 6:11 am, edited 1 time in total.
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Post by Raymondo »

Actually it was “What is the main quest?�
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Post by MeatPoPsicKle »

Fallout Junkie wrote:Actually it was “What is the main quest?�
To begin with, it is a case of sheer revenge, for the murder of your own village, your family, and everyone you have ever known. But in time you start to learn things about the people who did this, and your presence does not go unnoticed. The main quest so to speak evolves as you learn more about what the hell is goin on. But like any good movie, you dont get to see all the pieces of the puzzle til right near the end.

Whether you realize it or not, you are all generating material for the Fallout3d Bible, which will be a work in progress that will stay basically up to date with the Fallout canon related to this game (for the PnP crowd. :D). So thank you for your input, you make me justify my decisions regarding the creation of this game.
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Post by Raymondo »

Well I can understand one mistake but 24 mistakes seems unreal.
To begin with, it is a case of sheer revenge, for the murder of your own village, your family, and everyone you have ever known. But in time you start to learn things about the people who did this, and your presence does not go unnoticed. The main quest so to speak evolves as you learn more about what the hell is goin on. But like any good movie, you dont get to see all the pieces of the puzzle til right near the end.
Normally I would have seen this as a bad design idea for an RPG given that RPG’s are all about choices, freedom, letting the player choose his own path and making his own story but I think I’ve criticized enough for today so I’m just going to let this one slip. After all it is a FPS too.
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Post by Ghetto Goose »

build houses,


Out of what? The Great war was based on resources, and that was BEFORE everything got blown to shit. Plus, one person wouldn't get one thinking "hmm. I have all this construction material, I wish I had something that would tell me how to make a house!" If one city mayor got a hold of one, the rest of the town could function and use this info based on that ONE pipboy.

If a bum on the street had one, and then knew how to make a house, it wouldn't matter because he can't acquire the necessary marterials.
build weaponry,
Ditto

Aside from melee weapons like, spears, sledges etc, but thats kinda common sense, huh?
fix broken machinery,
Vauge much?
electrical and fusion equipment.
Ahh, electricity and fusion. Two of the most common topics of debate in the middle of the empty frickin wastes. This might help someone. If they're in the Brotherhood of Steel, but if you're with them you wouldn't really need one of those, now would you?

Also, why would some thing thats MILITARY ISSUE include stuff on Building houses, and growing crops?
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Post by MeatPoPsicKle »

Fallout Junkie wrote:You didn't answer my question either!

It doesn’t seem real that they would give a vault 23 times more then they needed. I mean they were fighting a war to and had limited time to get this stuff ready. It just doesn't seem very American like.

Oh also lets not forget that vaults were designed to hold 1000 people, when the warning signs rang most people thought it was just a test and didn't bother going.
If you haven't read the Synopsis on the website do so it might answer some questions. This vault was comprised of the Higher ups in the command structure of 3 military bases, this included thier families. It was also comprised of the scientists associated with these bases. Basically the higher ups there also. Quoting from the PiPBoy archives on the origins of Vault23:

"Commander Fullbright pushed hard for the June 01 2077 completion date of VaultTek Vault # 23. There was a general panic in the upper command structures of the military just prior to the war. Rumours of executions for desertion, mass desertion, and a question about where the cerebral matter for the new military robo mecs was coming from plauged the stateside military bases. A few had some knowledge of the Super Soldier projects being performed at Mariposa, but this was mostly rumours and speculation. Fearing a mutiny, Fullbright ordered the Vault staffed and sealed upon completion, while continuing to command Los Alamos from inside the Vault via sattelite link. This continued until August 22 2077 when a mutiny at Los Alamos severed communication with the Vault."
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Post by MeatPoPsicKle »

Ghetto,

I'm not going to do the qoute thing because I really don't want to rape the bandwidth of DAC. But I will try and anser all your questions.

1) Out of what? Ever heard of packed earth homes? They are made out of discarded tires and bottles and junk, and packed earth, then stuccoed over and it looks like adobe. Ever heard of an earth home? A way to heat and cool your home without being on the grid. Also a way to process black water and brown water sewage by recycling it into the fertilizer for your food supply. Aren't there any survivalists that are fans of Fallout?

2)Can you build a zipgun right now? With what you could find, say out in a wilderness area of a national park now adays? particularly with alot of junk cars lying around? maybe you are VERY resourceful and know how to do these things. Do you know how to make gunpowder? Do you know how to make saltpetre one of the components of gunpowder? Do you know the best way to skin a deer? or a squirrel?

3) not sure I understand the question.

4)as far as would the Brotherhood need these? Well that would depend if they even received their PiPBoy5000LE. This was a new and experimental unit, basically designed for the Spec Op guys. This case wasn't supposed to go here. This may have been the only existing units of this kind left in the world, as the Robco facility was destroyed with the rest of Chicago.

5) The database was added once they were used by the vault citizens (who mostly used these as entertainment devices to listen to music or watch TV or read), of course after the sensitive military data was removed by the Security folks.
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Post by Ghetto Goose »

Why would military issue anythings come into contact with civilians?

If they came to citizens, wouldn't they not be military issue anymore?

And By that earlier question I meant "Repairing Machinery" is pretty vauge. Not specific. Too general. Dig?
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Post by MeatPoPsicKle »

I'm guessing you haven't read the above yet. As I said the original citizens of this Vault WERE military and the scientists associated with Los Alamos (a weapons research facility) Alamogordo (a nuclear testing facility) and White Sands (a missle base and testing facility).

Machinery repair? Um how bout how to make a plough? Hand pulled or hooked up to a Brahmin maybe? How bout how to build a windmill to drill for water? There is alot of JUNK out in the wastelands, a Resourceful character will be able to build and repair alot of useful things.
Last edited by MeatPoPsicKle on Mon Dec 29, 2003 7:03 am, edited 1 time in total.
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Re: Fallout 3d

Post by axelgreese »

DJ Slamák wrote:Story 100%
Cut Sequences 5%
Level modeling 25%
Level texturing 10%
Character modeling 10%
Character texturing 2%
AI scripting -1%
Demo build -1%
Oh well then they still have plenty of time to fall of the earth.
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Re: Fallout 3d

Post by MeatPoPsicKle »

axelgreese wrote:
DJ Slamák wrote:Story 100%
Cut Sequences 5%
Level modeling 25%
Level texturing 10%
Character modeling 10%
Character texturing 2%
AI scripting -1%
Demo build -1%
Oh well then they still have plenty of time to fall of the earth.
Exactly, which brings me to my next point. I have to go, so I can work on this. I will check in and answer more questions tomorrow, but I need to get at least another six hours out of me right now. Thanks guys! :D
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Post by Megatron »

STOP RAPING THE BANDWITH!
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Post by MeatPoPsicKle »

Sorry the old site is currently down, we are experiencing the storm of the decade, and the power is out in pockets all over the city. Unfortunately one of those areas is my provider for the old http://richrounds.com/foindex.htm. The good news is that http://fallout3d.com is now up and running (with the exception of the Forum which is still resident on the old box). So come on by, the AVI movie of the first portion of the Intro opening sequence is up again!
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Post by Ghetto Goose »

That was really irritating to watch. And those Fallout Boys = Fugly at best.

And what's with the plug in the middle of the movie, AND the end?
Hand pulled or hooked up to a Brahmin maybe?
How would they know about brahmin BEFORE they exit the vault?

Also, what use is all this fantastic information to the player? How many windmills did you build in Fallout? NONE, and it was a great game.
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Post by MeatPoPsicKle »

Those black areas with the shameless plug are areas where you will be in the game engine in Machinama, I didn't want you guys to have to stare at 5 to 10 seconds of Black in the middle of a 1:28 long movie. The images are placeholders, the real artwork looks much more refined. And you don't see the film scratches and static yet as they are effects that havent been added to this version of the movie yet. There will not be any scrolling text, those are used as placeholders to show where the actual narrative dialogue goes.

Just because the average Vault citizen has no idea what is actually going on outside the Vault, do you think that NO ONE inside the Vault has some sort of intelligence on what is outside? These were military people to begin with, very paranoid military types. The overseer and her top Security personel know exactly what it looks like within a 2 to 5 mile perimeter of the Vault.

Sorry you didn't like the flick. Maybe I should only let you see finished portions and final renderings of areas. You guys would see ALOT less. I thought you would enjoy seeing the development process.
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Post by MeatPoPsicKle »

Ghetto Goose wrote:
How would they know about brahmin BEFORE they exit the vault?

Also, what use is all this fantastic information to the player? How many windmills did you build in Fallout? NONE, and it was a great game.
Did you ever have to tie a bundle of dynamite to a pole and push a cart into a caved-in Vault entrance? I didn't say you would drill a water well in the game, YOU asked ME why anyone would want a PiPBoy in the wastes.
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