Manhunt

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Rad Raziel
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Post by Rad Raziel »

Kashluk wrote:... the website makes you think that the game character is some fat dude with a cupid-mask on. That kinda makes me think he's a serial killer, is he not?
No, the main character does not wear any mask. You just've seen the one of those "hunters" gang. No one knows why the main character had a death sentence.
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Post by Icabod »

The guy you play is the star of a snuff film. Go see 8mm starring Nicholas Cage for more on that, which is equally dark (although 8mm is not itself a snuff film, I think).
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Post by Kashluk »

Oh, right. The website was really confusing, no idea which was which and if I was supposed to click that picture or roll it down or whatever...
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Post by iohkus »

and this isn't for PC?

wtf.
bey.
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Jeff
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Post by Jeff »

atoga wrote:Heh, Carcer City was mentioned on the radio in GTA3. "Come to nearby Carcer City..."
Heh, I've played GTA3/Vice way too much.
Heh, yeah I noticed that too.
Heh, there were some rumors that you could visit Carcer City in VC.... assninjas
Heh, the game looks pretty darn dope yo, hope it gets ported on computer machinz
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Post by S4ur0n27 »

Looks nice, I wish it was for PC tho.

GTA2 is still the best.
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Post by Kashluk »

The first part was more hardcore. Stories were for foo'z.
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Post by Wolfman Walt »

If you want a real idea of what to think of this game, read a book called "The Most Dangerous Game". Its what the game is based off of inpart. Basically whats happening, (as RawonaM said) is you play a prisoner (James Earl Cash) who is sentenced to death. After finally being "executed" you wake up to find out you're unfortunetly alive as a rich guy named Starkweather (Or "The Director") arranged to have your death faked for the purposes of his "movie". Basically, the director talks you through and gives you an idea of the sort of situations you'll be facing. For the most part though, it's up to you and your wits.

Indeed, you start out with nothing. However, there are a wide variety of weapons. Plastic bags, shards of glass, pieces of wire can all be used to kill people (And are essential for when you wish to be stealthy) but there are also a variety of other weapons, including rifles, handguns, bats, cleavers, crowbars, etc. All the melee weapons have 3 differant "Stealth Kills" of varying brutality and some have pretty good shock value. Initiating one of these fatal moves requires you to sneak up behind your opponent (Who are of differant themed gangs and are collectively known as "hunters") and "charge" up your kill. The more you charge, the more brutal the move.

For instance, with a bat, a quick (white cursor) stealth kill will just have Cash hit the hunter twice with the bat along his face. Nothing fancy. A medium kill (yellow cursor) has Cash sneak up from behind hitting the hunter in the back of the head, and then when the hunter is on his knee's, he smashes his forehead in. A "overkill" (as I call them; red cursor) involves Cash using the bat to choke the enemy until their barely concious and then when their nearly passed out and resting on their knee's, Cash takes a grandslam, knocking off most of their face, skull, and brain matter.

Now all the while, the director is filming all of this (As mentioned before, for a series of snuff films, where Cash is the "Leading man"). All the stealth kills are shown as if you're viewing it through one of the directors cameras. Each chapter also has a differant gang, like Latino blood gangs, or white supremicists. One of the negative aspects is that for the most part, the gangs have the same AI. However, its the AI is pretty good, so its only a minor complain. For instance, I laid out a white supremecist to draw 2 cronies attention. To my suprise, one accessed the situation while the other scouted abit ahead to make sure I wasn't close by, then they got back together and looked for me.

Gladfully, you have a variety of ways to stay steathy. You can use the shadows to your advantage, inwhich you'll remain almost entirely invisible to the Hunters. You can do the classic solid snake "Knock on the wall" to get the hunters attention and get them to split up. Or you could throw bricks, bottles, decapitated heads (Yes...some kills decapitate the head so they can be used) to get their attention. With the PS2 Headset, you can also speak directly into the microphone and the hunters can hear it. I haven't tried this yet personally....but once I find out where I hid my microphone, I can see this being nifty. You also supposibly get more and better orders through the headset from the director (since he speaks to you through an earpiece).

For those of you wondering, the name Carcer City isn't the only connection the game has to GTA. The game is actually based off of the GTA engine, only really modified. Combat can sometimes be just as rough, although you have a deeper repertoire of moves (square and X are used to attack, the two being heavy and light attack respectively). Weapons are still in little circles as in GTA, but are color coded according to size and type (Large weapons are red, small are blue, one time use silent kill weapons are green, and throwable objects are yellow). Also, don't expect to get through by just rushing for the most part. It's easy to get killed if theres more then one person and your equally matched weapon wise.

Overall, the games very much worth the investment and seems to be pretty fun. Although I can't imagine much replay value besides the higher difficulty and the bonus materials. Its also supposibly a very long game, taking up to 15 hours. Which is pretty good for an action game....but that time could have been streched out by the fact that you have to be stealthy...which requires lots of waiting. Still, I give the game an A. If for only its probably the most violent game I've played or seen.

Expect to see this game blamed by some liberals when some stupid teenager kills someone with a nail gun.
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Post by Kashluk »

15 hours? Oh my, that's way too short in my books. Although that ain't as bad as Freedom Fighters (funny), which was easily beaten in two playing sessions after school.
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Post by Wolfman Walt »

Compared to most action titles now adays, thats pretty long if you ask me. Infact, I remember one or two reviews complaining that its too long. I have yet to agree with this complaint, but I've only played it for 4 or 5 hours.
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Post by Kashluk »

Wow... if you can play through a game in a week, it's usually not worth the money IMO. Fallout2 lasted something like 30-80 hours per character for me and it all seemed to end so soon :)
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Post by Zombie Jebus »

the game is boring, repetitive, uninspired and relying on the high violence level to boost it's sales.
It's really very dissapointing and parting 40 quid for it really seems like a rip off.

but i got a free copy so i'm not that bothered.

I don't know why developers don't make more interesting games with better gameplay, rather than leaving us to wander up behind someone after "hiding" right infront of them (A.I this crap should be banned) and holding a button for a few seconds, triggering gorey cut scenes that soon become tiresome and boring.

Take 2 know what I think. I think Rockstar are better than this tripe.

Sad to see indeed.
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Post by Menno »

New Zealand Bans 'Manhunt' Computer Game

WELLINGTON, New Zealand - A computer game that encourages players to kill all in sight in ever more gruesome ways has become the first video game banned in New Zealand.

In a 12-page statement issued Friday, New Zealand's Office of Film and Literature Classification said the game "Manhunt" depicts horror, cruelty, crime and violence in such a manner that its availability was likely to hurt the public good.

Chief censor Bill Hastings said that computer games generally appear to be getting more "edgy" � but that "Manhunt," for the PlayStation 2 (news - web sites), goes further than any that's been referred to his office. "It's a game where the only thing you do is kill everybody you see," he said. "You can choose to kill 'mild,' 'medium' or 'hot.'"

Weapons used ranged from glass shards to garroting wire, plastic bags and machetes. The game has a mature rating. "You have to at least acquiesce in these murders and possibly tolerate or even move toward enjoying them," Hastings said.

"Manhunt" had been banned from sale or rent in New Zealand for its likely effect on "players of any age," Hastings said.

The game was developed by Edinburgh, Scotland-based Rockstar North, a division of Take-Two Interactive Software in New York. They are "the same people who brought us Grand Theft Auto," the classification office statement said.

The Grand Theft Auto series is the subject of a $246 million lawsuit filed in the United States by families of two people shot by teenagers allegedly inspired by the game. The suit claims marketer Sony Computer Entertainment America Inc., Rockstar Games and Take-Two Interactive Software are liable for $46 million in compensatory damages and $200 million in punitive damages, along with retailer Wal-Mart.
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From reading what you all wrote, it's not so surprising that some governments don't like this game seeing how violent it is. But what I found funny about this article is that Manhunt has been banned for adults also, the reasoning being "likely effect on players of any age".

You sons of bitches that played this game will never be the same....
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Post by Wolfman Walt »

But how does this address the fact that I wanted to murder everyone in sight before I played game?
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Post by Franz Schubert »

Menno wrote:Chief censor Bill Hastings said that computer games generally appear to be getting more "edgy"....
How'd you like to be known as "Chief Censor".
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Post by atoga »

That's terrible. The moral is: don't raise stupid children. There's a lot of shit out there - the Postal games come to mind - but if you're going to look down on the brilliant Grand Theft Auto games you have a very narrow viewpoint.

Quite frankly, all people need to learn is moderation.
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Post by Burnov »

I have the game rented right now and it seems that reviewing some of your replies that you didn't really understand the purpose of that ... enigmatic website they created. I saw it and I thought... "if this game is half as fucked up as the website implies I'm going to have quite a disturbing time with it". The whole point of it was to have that whole sort of inexplicable disturbing vibe to it. Simply to whet your appetite for the kind of experience that the game would provide. Allegedly. Personally I find that the website got my hopes up a bit too high. I think the "director" the guy who coaches you in the game was a bad idea. And second of all I think they didn't take the voice acting too seriously. The people in the game seemed too much like cartoon characters in their behavior less than people.

I was expecting to be playing a game where the violence would disturb me so much that I would purposely want to avoid it. Look at some of the screen grabs. One of time sort of implies that they're trying to test your level of humanity, with one man on his knees grabbing his stomach while the main character holds a baseball bat high in the air waiting to beat him to death.

Unfortunately the game "encourages" the violence by giving you style points. I don't want that. That undermines the whole point of making the game so disturbing that confrontation of any sort is so disturbing and scary that it elicits a simulated "fight or flight" reaction. The first set of guys you come across are very... stereotypical movie badguys. Bad urbane brooklyn accent. I want to be going toe to toe with some seriously disturbed individuals. I don't want a lot of stupid muttering to one'sself or have someone so tough that they just make a stupid noise when they get hit. I wanted the game to make winning fights just as scary as losing them. If I hit someone with a baseball bat and knocked them down. I wanted them to beg for their life and or scream if they were hurt. Not a cheesy game character scream either. Or have one of those earlier guys breathe heavily and get scared if he was by himself trying to find me for fear that I might come out and bash his head in. I found that the way items were depicted, with a big stupid halo of green or whatever color code was associated with them was a really bad idea. I don't care if things are harder to see. Having the guy actually pick them up too without a gay "wooop" pickup sound would have made things a lot more immersive.

I wanted the really sick badguys to sound really scary too. Not shout out all these lame cliched badguy mutterings. I wanted to be afraid of a badguy came at me with some really scary disturbing weapon like a chainsaw. Although I don't even know if they're in the game, not that far yet. I wanted to come away from playing this game emotionally and mentally taxed. The lack of convincing characters really sort of made the game less ambient in my opinion. As it was with only a morbid curiousity that I decided to rent it. I wanted to be forced into a situation where I had to make tough decisions that I might not've liked to seen the results of and find out exactly how human I really am.

Unfortunately the game kind of breaks the illusion a bit too much. I think intentionally so. Less "music", less talking, no director and just the silence and the occasional weird sound like on the website and practically no explanation for things would have been a lot more scary and immersive in my opinion. It would've played out like a bad bad dream.
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Post by avenger69ie »

its a shit game, my brother bought it, he loves it, i played it, it relies on violence alone, graphicly its dark or "atmospheric" if you want, too dark for my liking, the kill moves and close up Cam-deaths are a nice gimmick, but, there isnt much else to do, and constant killing becomes tiresome. overall its entertaining for about 10 minutes, then tea is more interesting.
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Post by Burnov »

It holds enough "novelty" for me to play it through, I have hopes that it will get a bit more depraved to at least meet my minimum expectations of it. However you're right. There's no replay value for a game like this. It's mostly shock value, and that's why I rented it. I wanted to be shocked and, well hopefully disturbed, at least just a little. I did cringe a few times, but eh.
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Post by The Jizz Stain »

I bought this game for my son for Christmas and well lets just say he was scared of all the blood (he's only 10) so I played it and laughed at the funny little camera shit when you kill somebody of how stupid they were. Taking only 3 whacks from what appears to be a very blunt machete to cut off somebodys head is shit. However, it was a little scary I guess and the ex-NSA guys beating the shit out of you everytime you take out one of the little "gangs" of people was nice too.
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