Fallout 3d

Comment on events and happenings in the Fallout community.
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Nicolai
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Post by Nicolai »

beta test? where? :O
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jota23
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Post by jota23 »

We are not currently prepared to beta test, but you can sign up to be a beta tester in the MUTANTS section of http://fallout3d.com . In order to get the beta testing news and updates, you have to register on the forum as well. Unfortunately, we are having issues with our forum, but they should be resolved tomorrow one way or another.

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Post by MeatPoPsicKle »

Jota is being modest, she is making a completely different board using phpbb, and trying to rescue the old data. Even if we have to manually enter it in, we'll restore the Forum. Thank you to all who have signed up for Beta Testing. I guess I should mention, that we will be posting the Alpha and Beta tests to the public, but if you sign up to be an official Beta Tester, you a) get your name or nick in the credits for the game, and b) wind up with some swank stuff that won't be available to the public (think t-shirts, etc...). Being an official Beta Tester means you will fill out Bug Tracking reports, search for specific items in the game (bad textures, spastic AI's, dialogue in wrong place, etc...), and play the game multiple times to insure the different paths are operating correctly. If this sounds like your kind of fun, come on down. If not, download the Alpha's and Beta tests when they are made available and just have fun. And PLEASE feel free to flame anything you find. If you spot something first before the Beta Testers, you get made an honorary Beta Tester.

We're equal oppurtunity here, we just like to kill bugs dead.
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Post by MeatPoPsicKle »

Here's a desktop wallpaper image that is a mockup for the CD jewelcover image.

http://fallout3d.com/CDmockup2.jpg

Image
Last edited by MeatPoPsicKle on Wed Jan 07, 2004 6:03 am, edited 1 time in total.
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Post by Raymondo »

I think you should maybe take a few things out of it or maybe make things smaller. Alot of it gets in the way of the picture and most stuff isn't really needed.

The "BIS logo" and the "music from..." should go on the back rather then the front, made smaller and in a small corner.
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Post by MeatPoPsicKle »

Yeah I was going with the icon placement the same as Fallout2, but you are right CORPORATE overkill, Jota already had complained about moving the music sticker. :P
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Post by Spazmo »

Blue Oyster Cult? Seriously?
How appropriate. You fight like a cow.

RPG Codex
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Post by MeatPoPsicKle »

Don't Fear the Reaper and Burnin for You. It's a chance encounter, not everyone will get it.
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Post by MeatPoPsicKle »

Fallout Junkie wrote:I think you should maybe take a few things out of it or maybe make things smaller. Alot of it gets in the way of the picture and most stuff isn't really needed.

The "BIS logo" and the "music from..." should go on the back rather then the front, made smaller and in a small corner.
How's this one?

Image

http://fallout3d.com
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Franz Schubert
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Post by Franz Schubert »

Needs more symmetry I think.
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Post by MeatPoPsicKle »

well as I said, the real background image will be an ingame shot, done in machinima, so it will have the nice lighting and atmospherics. But it will be a person in Power Armour, standing in the foreground, echoing the themes of Fallout and Fallout2, but the armour will look just enough different, that the three boxes will look like a set. The Moon image will remain but it will likely get smaller, thus looking more proportional in the end.
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Post by Killzig »

how abotu working on the damn thing instead of the cd cover?
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Post by MeatPoPsicKle »

I have heard the word of GOD and I will obey, next update you kids get will be a playable vault level for UT2003. See you in a few days.
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Post by Kashluk »

*/me keeps staring at the screen, drool pooling on the table*
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Post by MeatPoPsicKle »

Kashluk wrote:*/me keeps staring at the screen, drool pooling on the table*
If you want to see it sooner than this, go sign up to be a Beta Tester, and if you don't already have one, go buy a copy of UT2003Tournament. Testing begins tonight.
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Post by Kashluk »

Damn... I've signed already (something like a week ago?) but I haven't got Unreal :( Guess I'll just have to wait before I can get to it.
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Post by MeatPoPsicKle »

Kashluk wrote:Damn... I've signed already (something like a week ago?) but I haven't got Unreal :( Guess I'll just have to wait before I can get to it.
Don't worry we have 6 months of solid Testing to do between now and the Demo release. Tonights testing will be specifically for this particular level. This will not have the functionality of the finished game, none of the quests have been scripted yet. We do not have vault, ghoul, mutant or human models yet ready to be included in this level. We are using the supplied textures and static meshs (objects) that come bundled with UnrealED3.0. We might throw a few weapons in there that are original. But for the most part, this is a test of level geometry, basic maneuverability, player collisions, etc. So what you see are not the objects or textures you will see in the game, just placeholders. But you will be able to get a feel for the construction of the level and if you're feeling sparky toss a dozen bots in there and kill some things.
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Post by MeatPoPsicKle »

I'm posting this here as it will rise to the top of the In The News section . I just recieved a newsletter from 'The Fall' team at SilverStyle announcing Damian 'Puuk' Folleto is a new employee. Big Congrats to Damian, so much for unemployment for you! Way to go SilverStyle for jumping on this talent. (Would that Hedonist House had deep pockets... wishful thinking. :D)
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Post by Burnov »

No, it is a first person RPG, but the combat is in real time if that is what you are asking.

Ugh.

When using the first person I always believe the emphasis should be on player oriented attributes and a few token stats that will "sensibly" scale up or degrade depending on your ability.

I fucking -hated- deus ex. There's nothing more fucking ridiculous than playing a game in which you typically have a certain degree of control being relegated to pointing a weapon at someone and having the bullet fly 75 degrees out of the barrel because your "marksmanship" skill is ridiculously low. RPG craziness does not translate well to the first person.

It's incredibly boring to watch a predefined animation of a guy do a melee attack (take your pick, Halflife crowbar, doom punch, etc.) at another guy and a dialogue come up and say "You missed" when the animations for both the target and the swing are EXACTLY THE SAME AS A SUCCESSFUL HIT WOULD BE. Unless you're going to do it so well that there are animations for everything so that even dodging a melee attack for both the target and the weapon being swung. It's just stupid.

Sorry man, but the only Fallout game I -ever- want to see again is a good old fashioned turn based game. The only thing I see when "RPG" and "FPS" are mixed together is essentially an FPS that is hamstrung buy bizzarre logic and incredible redundancy. The same could be said for games like Neverwinter shit and Diablo. Basically it's just realtime combat wherein you see a guy swinging at another guy, doing the exact same thing over and over and over until the one of them dies.

In a turn based game you can get away with that because it's more or less like an animated board game. When you go real time you owe the people playing the game a bit more graphical immersiveness and sensibility otherwise it just looks fucking stupid and it's an excuse for people without an attention span to play a game with stats.
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Post by jota23 »

Combat will reflect that shown in games like Unreal2003 (the engine we're using), Quake III Arena, and Battlefield 1942, but since I have control over their aggressivenes, their accuracy, their favorite weapon etc., the AI's will not be blowing your head off with a sniper rifle from a thousand yards away, but they won't be bumbling idiots either. The AI's will be programmed to stay around your level to begin with, but as the game progresses, their effectiveness will also increase. At the same time, if you are deadly in a FPS, you will find that the AI's will keep up.

Also, as I said in the FALLOUT3d forum (http://fallout3d.com/community/viewtopic.php?p=63#63), we will not be using the original Fallout point system for FALLOUT3d. "Leveling" will be automated and will occur to each skill seperately. When and where you level will be based on ratios if individual skills. For example, if you are able to determine the best course of action to get the information you need from someone, the more dialogue options you will have. Depending on when, and against whom you use aggression will determine how other people treat you.

There will not be a "marksmanship" or "barter" skill to add points to. If you speak well, your speach options will increase. If you are a horrible shot, you should try to save often. Again, if you are the type that just doesn't do well in a FPS, you will find that you can still enjoy this game without having your brains splattered on the nearest wall every two seconds. It will be hard, but not impossible.

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