IGN -- BY IDIOTS, FOR IDIOTS
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- Hero of the Desert
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IGN -- BY IDIOTS, FOR IDIOTS
<strong>[ -> Review]</strong>
Some moron named Ed Lewis (I think we just found a new SPECIAL ED!) has put up a preview of Interplay's latest bout with incompetence. Ed really gets off to a great start with this snippet!
<blockquote>In the upcoming Fallout: Brotherhood of Steel everything is completely post-apocalyptic. Mutants are running rampant, scorpions are the size of horses, radioactivity is still falling from the sky, and there are some humans still roaming around, trying to make sense of it all. It's a brilliant premise, the stuff that has driven boatloads of sci-fi books and even a Don Johnson movie, but now it's an action-RPG from Black Isle Studios. The same guys that brought us Baldur's Gate: Dark Alliance and the upcoming Dark Alliance 2 are using their skills for a completely different world: the wasteland future.</blockquote>
Ok, Ed, now I know it must have taken you sometime to get adjusted after crawling out of that rock you've been hiding in but Black Isle is no more and even if they had been the dev team working in this flaming heap is what's left of Digital Mayhem. Dark Alliance was made by Snowblind Studios. Moving right along...
<blockquote>Black Isle Studios sets the tone immediately with a dominatrix leading a marauding group of raiders and the hero describing the town with words that we can't use here. It's obvious from the beginning that the tone is the same as the previous Fallout games that have come out on the PC.</blockquote>
What? Did you play Fallout? I don't remember Betty Page shaking her tits right after the Ron Perlman utters "War, war never changes..." Maybe my memory has just gotten hazy. In fact, it looks like this game took all the worst bits of Fallout. Hell, I bet there's an electrical maze level with giant rats somewhere in there. Click <a href="http://xbox.ign.com/articles/461/461821 ... ?fromint=1" target=_blank>here</a> for the rest of this idiot's ramblings. Thanks to <a href="http://www.nma-fallout.com" target=_blank>Rosh</a> for pointing this out.
Some moron named Ed Lewis (I think we just found a new SPECIAL ED!) has put up a preview of Interplay's latest bout with incompetence. Ed really gets off to a great start with this snippet!
<blockquote>In the upcoming Fallout: Brotherhood of Steel everything is completely post-apocalyptic. Mutants are running rampant, scorpions are the size of horses, radioactivity is still falling from the sky, and there are some humans still roaming around, trying to make sense of it all. It's a brilliant premise, the stuff that has driven boatloads of sci-fi books and even a Don Johnson movie, but now it's an action-RPG from Black Isle Studios. The same guys that brought us Baldur's Gate: Dark Alliance and the upcoming Dark Alliance 2 are using their skills for a completely different world: the wasteland future.</blockquote>
Ok, Ed, now I know it must have taken you sometime to get adjusted after crawling out of that rock you've been hiding in but Black Isle is no more and even if they had been the dev team working in this flaming heap is what's left of Digital Mayhem. Dark Alliance was made by Snowblind Studios. Moving right along...
<blockquote>Black Isle Studios sets the tone immediately with a dominatrix leading a marauding group of raiders and the hero describing the town with words that we can't use here. It's obvious from the beginning that the tone is the same as the previous Fallout games that have come out on the PC.</blockquote>
What? Did you play Fallout? I don't remember Betty Page shaking her tits right after the Ron Perlman utters "War, war never changes..." Maybe my memory has just gotten hazy. In fact, it looks like this game took all the worst bits of Fallout. Hell, I bet there's an electrical maze level with giant rats somewhere in there. Click <a href="http://xbox.ign.com/articles/461/461821 ... ?fromint=1" target=_blank>here</a> for the rest of this idiot's ramblings. Thanks to <a href="http://www.nma-fallout.com" target=_blank>Rosh</a> for pointing this out.
e-mail fun:
Dear "Special Ed" Lewis,
It must be easy when your recent F:POS article comes pre-written in a press kit and you just need to paraphrase it.
It is also funny how BIS has been working on this all this time when in fact it was Interplay's internal console division (please tell me you know what the hell that means) that used to be known as Digital Mayhem, and IPLY took some BIS people off of Van Buren to work on on F:POS as part of the F:POS team (which was pretty much recently and at the very tail end of the dev cycle). The rest were pretty much given the axe if they didn't walk out on their own already. BIS had nothing to do with this game as an entity or in a development consideration, as most of their people we've talked to said that some of the F:POS developers may have talked to some management, but certainly not as much or in depth as some F:POS developers claimed then. It should be clear as much since the producer was Chuck Cuevas, who has had absolutely nothing to do with BIS in his absolutely pathetic career of failing to spin doctor both F:POS and Run Like Hell.
It might also be noted that the BIS developers didn't put in the dominatrix, nor many other things you credit them with. Might I also note that you're about the only chucklehead who has given all this credit to BIS, which makes it even more suspicious. Some of your own people there at IGN could figure out who was making the game, you're apparently vacant enough to swallow just any ol' press kit from Interplay with a doctoring of the history.
By the way, the BG:DA devs are not the same as those who worked on F:POS. You might have missed a bit when you only half-ass read Tom McNamara's article, as it was said that INTERPLAY was working on F:POS, nowhere did it say that BIS were the ones. To solve another likely misunderstanding due to your reading disability, BIS didn't make Fallout Tactics either. The really bad thing is that I haven't touched upon all of the problematic parts of this "article", although if you try to defend it as gospel, I think between myself, Saint, and quite likely a couple of ex-BIS devs could help you point out thoroughly where your head is lodged and I'm not referring to a self-colonoscopy. It is certainly a colonoscopy, but of someone else.
No wonder IGN is sinking fast, with that kind of "journalism". You are giving the tone that you're basically nothing more than a press kit repost site, which people can easily go to other sites who have a bit more journalistic integrity and who possess enough information to not look like a total moron.
We have come to a conclusion that you have no use in the game industry except as an example of how not to look like a total press kit whore. Now if that wasn't a press kit you were reading from, then Special Ed, you're just one stupid son of a bitch.
-Rosh
P.S.:
http://www.nma-fallout.com/forum/viewtopic.php?t=4056
http://www.rpgcodex.com/phpBB/viewtopic.php?t=3027
http://www.duckandcover.net/forums/view ... p?p=159310
Obsidian:
Now working on Fallout: New Undermountain!
They promise to spend only a year on this title - only a year less than the original Descent to Undermountain!
Now working on Fallout: New Undermountain!
They promise to spend only a year on this title - only a year less than the original Descent to Undermountain!
Things that cracked me up:
BTW: nice move Rosh. Like your style.
Well, kids who' ll play the game will be the first to get RSI by playing an 'RPG', like he tells itThe gameplay here is much more about taking down hordes of beasties with furious tapping of buttons than taking turns and deciding what is the perfect spell to use.
True, quite common in any other RPG. Who needs skills? Correction; who needs non-combat skills? Besides button-tapping skills that is.Since F:BOS isn't going the spell route, a big arsenal was the only way to go.
Bla bla bla... where quests are solved with skill and loads of ammunition. Maybe not an elegant solution, but it's already looking pretty fun.
I believe somebody' s bubble is about to burst real soon.Be sure to check back soon when we'll have the full review and we'll tell you all about it.
BTW: nice move Rosh. Like your style.
He who keeps the old akindled and adds new knowledge is fit to be a teacher.
On good days, yeah.Seve9 wrote:Do they ever respond?
Ah well, IGN was bound to give this game the thumbs-up. Do they ever actually criticize stuff? Nope. The fact is IGN's just a commercial guide to games, really, but what makes them look even stupider is that this commercial guide has the facts wrong. Sad, sad stuff.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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- Vault Dweller
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Re: IGN -- BY IDIOTS, FOR IDIOTS
That's one of the most stupid things I've ever heard.Killzig wrote:...radioactivity is still falling from the sky...
I agree on that line... Does it fall from the sky, like that acid rain stuff, the glowing green drips that set fire to your umbrella?
I preffered the even earlier line though:
(title of the article)
Fallout: Brotherhood of Steel
The treasured series gets a major overhaul.
*sigh*
Overhaul? O_o
If you check your thesaurus for 'Overhaul' and find it synonymous to 'Beating it to death with a spiky wooden stick then burying it under a heap of bad porno magazines, and spraying 'B3773R th4n 53><' on the headstone', let me know.
I preffered the even earlier line though:
(title of the article)
Fallout: Brotherhood of Steel
The treasured series gets a major overhaul.
*sigh*
Overhaul? O_o
If you check your thesaurus for 'Overhaul' and find it synonymous to 'Beating it to death with a spiky wooden stick then burying it under a heap of bad porno magazines, and spraying 'B3773R th4n 53><' on the headstone', let me know.
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- Vault Dweller
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- Spazmo
- Haha you're still not there yet
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Actually, bits of dust and other small particles get thrown up into the air during the blast, irradiated by the same and then get spread throughout the world on the winds, raining radioactive particles on people. They call it fallout. But, of course, that phase of the end of world process is long since finished by the time Fallout 1 rolls around, but it does happen at some stage.T-900 wrote:I agree on that line... Does it fall from the sky, like that acid rain stuff, the glowing green drips that set fire to your umbrella?
The same moron posted a preview for the PS2, but has changed some things!
http://ps2.ign.com/articles/461/461744p1.html
He's still hoeplessly retarded, although he seems to have only fixed the things I mentioned in my e-mail. So far, even up to the publishing editor and the head guy, the guessed e-mail addy format may have worked in that I haven't received any returns from their daemon.
That is a very BAD Special Ed! No journalism, no dog biscuit for you!
http://ps2.ign.com/articles/461/461744p1.html
He's still hoeplessly retarded, although he seems to have only fixed the things I mentioned in my e-mail. So far, even up to the publishing editor and the head guy, the guessed e-mail addy format may have worked in that I haven't received any returns from their daemon.
Someone hasn't read the FAQ or noticed the developers saying they were going for an alternate universe/timeline.Based in the Fallout universe (which was so brilliantly portrayed by Fallout and Fallout 2 on the PC) Fallout: Brotherhood of Steel is unlike its PC brethren in that isn't really an RPG at all. Rather, it's a Diablo-style hack-'n-slash with short and long-range weapons and "RPG" elements, and admittedly, it plays a bit like Baldur's Gate: Dark Alliance 2 in a post-apocalyptic setting.
That is a very BAD Special Ed! No journalism, no dog biscuit for you!
Obsidian:
Now working on Fallout: New Undermountain!
They promise to spend only a year on this title - only a year less than the original Descent to Undermountain!
Now working on Fallout: New Undermountain!
They promise to spend only a year on this title - only a year less than the original Descent to Undermountain!
- Saint_Proverbius
- Righteous Subjugator
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