Gaming Edge does Fallout Enforcer

Comment on events and happenings in the Fallout community.
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Saint_Proverbius
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Gaming Edge does Fallout Enforcer

Post by Saint_Proverbius »

<strong>[ -> Review]</strong>

<A href="http://www.gaming-age.com/">Gaming Age</a> has posted their <A href="http://www.gaming-age.com/cgi-bin/revie ... >review</a> of <b>Fallout Enforcer</b>, giving it a mediocre <b>C+</b> rating. The theme seems to be <i>Been there, done that, got bored</i> as you can see:
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<br><blockquote>Game play is your familiar action title, with subtle RPG elements thrown in for diversity's sake. Much like the aforementioned Baldur?s Gate, Fallout puts you in a barrage of hack and slash elements with very little puzzle solving, much less thinking, to do. Most of the time you will enter rooms, mash some buttons to ward off foes, exit the room, and repeat. This may have been fun a couple years ago, but now that formula has been done and is getting quite old. To break up the monotony, you have the chance to earn money to buy upgrades, including weapons, armor, and health. Weapons range from melee to range weapons, and the ability to carry up to 3 and change them on the fly makes for some strategy in this button masher like atmosphere. Two-player action keeps things interesting, as it is always nice to have a buddy bashing foes with you. The game lasts for only a handful of hours, and even with a friend, the concept isn?t fresh enough to really go through it more than twice. All in all, if you just couldn?t get enough of BG and want more of the same, there is plenty of fun to be had with Fallout.</blockquote>
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<br>Been done better back in the 1980s when it was called <i>Gauntlet</i>.
<br>
<br>Spotted this at <A href="http://www.nma-fallout.com">No Mutants Allowed</a>, in their forum. That <b>jr</b> guy is fast on finding these things.
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Spazmo
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Post by Spazmo »

I'm sure our pal JE Sawyer will find dozens of ways to bring Gauntlet kicking and screaming into the new millenium.
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Post by DJ Slamák »

And another mention of BIS as the developer, check... :roll:
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Re: Gaming Edge does Fallout Enforcer

Post by S4ur0n27 »

Gaming Age wrote:The game lasts for only a handful of hours
Man I hate that, most of the new games, even the good ones, last a handful of hour. i.e. Devil May Cry, Onimusha, Manhunt, Max Payne, etc.

They divide and stretch game concepts and ideas to make 2-3 titles. BS.
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Post by swordinstone »

movies are taking that direction too...kill bill is a recent example
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Post by Spazmo »

What the hell are you talking about? Kill Bill was going to be one movie but it ended up being four plus hours long so they made it a two-parter. That's the complete opposite of movies getting shorter.
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Post by OnTheBounce »

Spazmo wrote:What the hell are you talking about? Kill Bill was going to be one movie but it ended up being four plus hours long so they made it a two-parter. That's the complete opposite of movies getting shorter.
The movies are getting shorter because the makers are dividing them into smaller ones, just like this:
s4ur0n27 wrote:They divide and stretch game concepts and ideas to make 2-3 titles. BS.
The same way a 4 hour movies gets cut into smaller portions to get you to pay for it twice (and to allow theatres to get in twice as many showings), so video game concepts are getting chopped into smaller portions to get you to cough up twice.

Get the picture?

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Post by Spazmo »

I disagree. Kill Bill is being chopped into two regular size films. I'd rather see the whole thing all at once, yes, but we're still getting two full length movies here.

Games, however, are being shortened too far, to the point where you get games like Max Payne 2 or Call of Duty finishable in--literally--one sitting.

That's the difference.
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Post by Jimmyjay86 »

Yeah, if I knew Max Payne 2 was going to be over so quick I wouldn't have bought it. I feel cheated to have a game that is over so fast. Even FOT for all its shortcomings took me awhile to play.
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Post by OnTheBounce »

The point is that IPLY has taken a game concept that in the past would have been one game, but instead of marketing it that way, has broken it in two parts to get the player to cough up twice, just like the studios and theatres love the idea of chopping a long movie into two installments to get the movie goer to cough up twice. Different? Yes. Opposite? No.

Once this has taken hold in the film industry I would not be surprised if you see them start churning out epics cut into 1.5 hour installments.

(BTW, Kill Bill isn't the first time this has happened, either. The '73 version of the Three Musketeers was shot as an overly long movie, and the producers chopped it into two movies. The cast was pissed since they were only paid for one film...)

Your gripe is essentially that what ought to be expansion packs are marketed as games, it seems. A valid complaint, but it didn't merit the "what the hell are you talking about?" stance you took.

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Post by S4ur0n27 »

Movies are going that way too--- but Kill Bill didn't do that. We still have 2 2 hours long movies, or 2 "normal" lenght movies.

Devil May Cry and Devil May Cry 2 were anormally short games. CoD is anormally short too.

I'm pretty sure we'll get a CoD2 announced soon or an expansion pack.

Just like NWN, the game lenght isn't short but the content is.

Take at look at X-Men movies, they are long, but very superficial and under developped, so they praticaly have an infinite panel of possibilities for sequels.

Producers also make sure the movies/games are open-ended, which pisses me off, you never can get a real conclusion, then they make 3 movies and when it's over you're just glad it finally ended(see Matrix).
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Post by Franz Schubert »

Sauron wrote:Take at look at X-Men movies, they are long, but very superficial and under developped, so they praticaly have an infinite panel of possibilities for sequels.
What do you expect from a comic book movie? By its very nature, it is formula-based and open-ended, which is what allows it to be a prolific comic.
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Post by Menno »

OnTheBounce wrote:(BTW, Kill Bill isn't the first time this has happened, either. The '73 version of the Three Musketeers was shot as an overly long movie, and the producers chopped it into two movies. The cast was pissed since they were only paid for one film...)

OTB
Too bad Richard Lester didn't make the third one right after the first two [or one, if you want to look at it that way]. Haha, Oliver Reed looked like he could barely move; its as if I could literally hear his bones creaking whenever he was performing an action. And I always knew Richard Chamberlain was gay!
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