You spelled it wrong.Franz_Schubert wrote:Well, it's a Sierra game, so there's another plus.
:barf:
It's:
$IERRA
Set fully within Fallout canon? As far as I've seen, you're using bits of Jan Domanik's Enclave sourcebook for Fallout PnP, which totally ignores Fallout canon, making the Enclave a cyberpunkish army of hundreds of thousands clones, with lots of new real world and cyberpunk weapons, and some magical BoS paladin with lots of holy hand grenades thrown in.MeatPoPsicKle wrote: Since it is set fully within Fallout canon, and it does not take place in the timeline of any of their current or future releases (technically it is set in the past, since it takes place just after Fallout.), it could stand alone as a seperate Fallout title. I am finding out how much the use of the name Fallout and it's associated trademarks cost. I know how much it costs to license the Unreal engine for a release that technically is competition for Unreal. That is a set amount.
Ugh. Now that's just sick.Ausir wrote:Set fully within Fallout canon? As far as I've seen, you're using bits of Jan Domanik's Enclave sourcebook for Fallout PnP, which totally ignores Fallout canon, making the Enclave a cyberpunkish army of hundreds of thousands clones, with lots of new real world and cyberpunk weapons, and some magical BoS paladin with lots of holy hand grenades thrown in.
Pretty dumb, yeah, but it's pretty obvious that that isn't Fallout canon -- I'll bet that it even says "this ain't Fallout cannon" somewhere in the book. So I don't really see why that would be relevant... if something is trying to be Fallout canon, let's hope it's Fallout 1-2 canon, that all (and not Tactics or BOS).Ausir wrote:Set fully within Fallout canon? As far as I've seen, you're using bits of Jan Domanik's Enclave sourcebook for Fallout PnP, which totally ignores Fallout canon, making the Enclave a cyberpunkish army of hundreds of thousands clones, with lots of new real world and cyberpunk weapons, and some magical BoS paladin with lots of holy hand grenades thrown in.
Why? Why not ask...MeatPoPsicKle wrote:I wanted his take on what their motivations and possible reactions would be to situations.
The Brotherhood of Steel isn't even in this game, aside from some off the cuff comment from Harold about 'idiots running round in tin cans, hording pre-war tech and generally not much to speak of'.
The Enclave in this game isn't the Enclave that you meet up with in Fallout2, what you see here are alot of hired mercenaries sent out by the Enclave to scout old pre-war military bases for technology.
Hence why the game takes place in New Mexico. A plethora of nuclear, particle accelerator, and stealth plane technology all in one nice lil state.
should be that there wasn't one. Even if you're following fot canon the enclave never even knew of the robots. It was the BOS.There are no hordes of Robots in this game. My take on the 'war' between the Enclave and the Intelligent machines
How Tactics. Though since this mod is set after Fallout 2 (?) the AI is dead and there wasn't any other military bases. It just sounds like you want some tuff robot enemys near the end for no other reason besides that you can't think up a decent last bit of the game?The AI is in the process of creating a large army of the Military RoboMecs, but they have not been deployed yet.
Eh, better too check your story before making something that doesn't make much sense and yet another mod that is a post-apoc game with fallout slapped on it.If you like I can spoil the whole game for you and tell you the entire story, but that wouldn't do now would it?