New version of the Mapper! =)
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- Vault Dweller
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New version of the Mapper! =)
TeamX has posted a new version of their mapper for fallout and fallout 2 here... (Version 0.93)
http://www.hot.ee/fallout/mapper2.zip
Now, for the problem... I can't click anywhere within the program window without the message: "Canvas does not allow drawing" to appear...
Had that problem with the old version as well, but I didn't mind so much, because it was only a beta version, and the possibilites seemed limited...
Anyone got any ideas?
http://www.hot.ee/fallout/mapper2.zip
Now, for the problem... I can't click anywhere within the program window without the message: "Canvas does not allow drawing" to appear...
Had that problem with the old version as well, but I didn't mind so much, because it was only a beta version, and the possibilites seemed limited...
Anyone got any ideas?
Fallout Forever!
- Sir_Funkalot
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You cannot edit the maps in this version either it seems, but this time you can see the "materials" you will be using.
You do have installed it in the C:/MAPPER and extracted the master.dat as well as critter.dat into it, haven't you?
You do have installed it in the C:/MAPPER and extracted the master.dat as well as critter.dat into it, haven't you?
The Fallout California Tour | Currently being re-designed, re-structurated and re-wrote. To be finished...
- Sir_Funkalot
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Win 98 shouldn't be a problem, as TeamX fixed that in the beta, and I think the OS should still work...
The Fallout California Tour | Currently being re-designed, re-structurated and re-wrote. To be finished...
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V. 093c
Seems like the guys at TeamX are quite busy...
Now... Has -anyone- got a clue what is wrong with my mapper..?
Uh.... No Russian text, no? Well, screw it... Here's the translation (babelfish):http://www.hot.ee/fallout/ wrote:Mapper. Просмотрщик MAP файлов от Fallout 1 & 2 . Version 0.93c (30.04.2002) screenshot Прога лежит тута. (First probe with drawing floor tiles; Showing local objects)
Well, well, looks like I'll have to give that one another try...Mapper.The checker MAP of files from Fallout 1 & 2.Version 0.93c (30.04.2002)(First probe with drawing floor tiles; Showing local objects)
Now... Has -anyone- got a clue what is wrong with my mapper..?
Fallout Forever!
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Version 0.93d...
Now, they've relased beta version 0.93d... It's located in the same spot
(http://www.hot.ee/fallout/mapper2.zip.
Eh... Does anybody here actually care anyways??? No? Well you should! This is GOOD news! Unfortunately it's not much of that nowadays...
(http://www.hot.ee/fallout/mapper2.zip.
Eh... Does anybody here actually care anyways??? No? Well you should! This is GOOD news! Unfortunately it's not much of that nowadays...
Fallout Forever!
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Thanks! - I appreciate the updates, since I'm often to busy to check the site (I'm usually supposed to be too busy to be on these boards as well, but that's another matter..), and this is certainly a util that I want to keep track of.
Hmm, I don't know what changed in this last release, but it seems to be running much slower..
As for the problem with your mapper- I think I know the area that the problem is in (generally), but don't know enough to be of any use or have an idea how to fix it..
Hmm, I don't know what changed in this last release, but it seems to be running much slower..
As for the problem with your mapper- I think I know the area that the problem is in (generally), but don't know enough to be of any use or have an idea how to fix it..
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No prob, it's my pleasure... After all, this is a holy grail, right?
Regarding my problem, this is the exact error messages I get...:
When I click almost anywhere in the problem "Canvas does not allow drawing" pops up...
On exit, "Access violation at address BFF7B997 in module 'KERNEL32.DLL' Read/Write of address:<varying number/letter combos>"
Then "Abnormal program termanition", ok, and the prog exits...
Does this make any sense..?
Oh, and Temaperacl, how's FODE going..? Combined with the compiler/decompiler that prog seemed very promising...
Regarding my problem, this is the exact error messages I get...:
When I click almost anywhere in the problem "Canvas does not allow drawing" pops up...
On exit, "Access violation at address BFF7B997 in module 'KERNEL32.DLL' Read/Write of address:<varying number/letter combos>"
Then "Abnormal program termanition", ok, and the prog exits...
Does this make any sense..?
Oh, and Temaperacl, how's FODE going..? Combined with the compiler/decompiler that prog seemed very promising...
Fallout Forever!
- Sir_Funkalot
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Emmm... just a question. Can you actualy do something with this version of the mapper?
The Fallout California Tour | Currently being re-designed, re-structurated and re-wrote. To be finished...
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Sir_Funkalot:
In this newest version of the mapper, you can change the ground tiles. Can't save yet, though..
Ganymedes:
1) Resource problems.. Try restarting windows, or closing most of the apps on your computer and then running the mapper.. (This might be the case even if it looks like you have alot of resources open because Win98 (iirc) has a set limit for memory for certain types of resources.
2) Bad coding.. It's possible that there is a problem in the coding that is causing this, although then I would think that other people would be encountering it then as well.. But this isn't an area of expertise for me, so I could be wrong..
In this newest version of the mapper, you can change the ground tiles. Can't save yet, though..
Ganymedes:
There are a few possible causes for this-When I click almost anywhere in the problem "Canvas does not allow drawing" pops up...
1) Resource problems.. Try restarting windows, or closing most of the apps on your computer and then running the mapper.. (This might be the case even if it looks like you have alot of resources open because Win98 (iirc) has a set limit for memory for certain types of resources.
2) Bad coding.. It's possible that there is a problem in the coding that is causing this, although then I would think that other people would be encountering it then as well.. But this isn't an area of expertise for me, so I could be wrong..
Nothing we can do to fix this one.. My guess is that they try to allocate a DC, fail, are therefore unable to write to the DC (the canvas problem). Then at exit-time, they try to deallocate the memory, but sense it isn't theirs, it is an access violation. In any case, I'm pretty sure this one is a program bug, and there's not much we can do to fix it except maybe notify the developer..On exit, "Access violation at address BFF7B997 in module 'KERNEL32.DLL' Read/Write of address:<varying number/letter combos>"
Then "Abnormal program termanition", ok, and the prog exits...
I was actually planning on finishing up the changes for the next version- some major changes- The "effects" box is now used to hold the entire text of the function, so you can alter that if you want (so that you can have if statements and the like). Also, you should be able to save directly to existing ipp files now instead of having to save to a seperate file.. I should have these changes finished within the day, and I'll post an update when I do..Oh, and Temaperacl, how's FODE going..? Combined with the compiler/decompiler that prog seemed very promising... 7
- Dims
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I look, you speak about my mapper
New version of mapper 0.94a is realised, and aviable on my site
www.hot.ee/fallout
check it now !
New version of mapper 0.94a is realised, and aviable on my site
www.hot.ee/fallout
check it now !
- Dims
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Red
can't wait to see a little "save" option...
Not soo fast...
First I shall add possibility of editing of objects, and then saving
I was wondering from whom you got the tip on guetting the palettes right when displaying the sprites?
I got this pallete from internal resources (color.pal in master.dat)
First 229 indexes in B-G-R format, others 27 - animate pixels (computers, barrels with fire...)
Kreegle
Tere, tere !
Mul on rõõm sind näha
Näeme...
can't wait to see a little "save" option...
Not soo fast...
First I shall add possibility of editing of objects, and then saving
I was wondering from whom you got the tip on guetting the palettes right when displaying the sprites?
I got this pallete from internal resources (color.pal in master.dat)
First 229 indexes in B-G-R format, others 27 - animate pixels (computers, barrels with fire...)
Kreegle
Tere, tere !
Mul on rõõm sind näha
Näeme...
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- Vault Dweller
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Hey Dims!!! Keep up the good work!!!Ganymedes wrote:Regarding my problem, this is the exact error messages I get...:
When I click almost anywhere in the problem "Canvas does not allow drawing" pops up...
On exit, "Access violation at address BFF7B997 in module 'KERNEL32.DLL' Read/Write of address:<varying number/letter combos>"
Then "Abnormal program termanition", ok, and the prog exits...
Does this make any sense..?
Kind of wondering... Do you have any clue to what may be wrong with my system..?
Fallout Forever!
- Red
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So you don't use the light table provided later? Well, it's rather pointless really, as the light level is determined by script anyway, and not by the map.
I was just wondering if you knew how to use the light table, and if so who told you about it. And the reason I beleived you knew is because GRV seems to render the sprites wrong where the mapper seems right, and I assume GRV was coded properly.
I was just wondering if you knew how to use the light table, and if so who told you about it. And the reason I beleived you knew is because GRV seems to render the sprites wrong where the mapper seems right, and I assume GRV was coded properly.
...
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Light table??? Me no know what that may be... Me no know C++... Me be quite st00pid... ehheee...Red wrote:So you don't use the light table provided later? Well, it's rather pointless really, as the light level is determined by script anyway, and not by the map.
I was just wondering if you knew how to use the light table, and if so who told you about it. And the reason I beleived you knew is because GRV seems to render the sprites wrong where the mapper seems right, and I assume GRV was coded properly.
Hm... Well the same error occured on the 98 version too...
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