Fallout 3D bits and pieces

Comment on events and happenings in the Fallout community.
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BlackDog
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Post by BlackDog »

Franz_Schubert wrote:Well, it's a Sierra game, so there's another plus.

:barf:
You spelled it wrong.

It's:

$IERRA

;)
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Post by Killzig »

Its being developed by irrational games, not sierra :P
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Post by swordinstone »

I'm pretty sure $ierra is just a publisher. They do the pimping, not the pumping :)
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Franz Schubert
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Post by Franz Schubert »

Yes I have almost as much hatred towards $ierra as I do for Interplay, in terms of ruining beloved franchises... $ierra used to make dozens of great games constantly... now they suck with Interplay, though I'm not sure about their financial situation.

It's things like this which make Blizzard seem so brilliant.
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Post by The Gaijin »

Then they do shit like this and it makes you want to punch them in their collective dick.
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Ausir
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Post by Ausir »

MeatPoPsicKle wrote: Since it is set fully within Fallout canon, and it does not take place in the timeline of any of their current or future releases (technically it is set in the past, since it takes place just after Fallout.), it could stand alone as a seperate Fallout title. I am finding out how much the use of the name Fallout and it's associated trademarks cost. I know how much it costs to license the Unreal engine for a release that technically is competition for Unreal. That is a set amount.
Set fully within Fallout canon? As far as I've seen, you're using bits of Jan Domanik's Enclave sourcebook for Fallout PnP, which totally ignores Fallout canon, making the Enclave a cyberpunkish army of hundreds of thousands clones, with lots of new real world and cyberpunk weapons, and some magical BoS paladin with lots of holy hand grenades thrown in.
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Post by Saint_Proverbius »

Ausir wrote:Set fully within Fallout canon? As far as I've seen, you're using bits of Jan Domanik's Enclave sourcebook for Fallout PnP, which totally ignores Fallout canon, making the Enclave a cyberpunkish army of hundreds of thousands clones, with lots of new real world and cyberpunk weapons, and some magical BoS paladin with lots of holy hand grenades thrown in.
Ugh. Now that's just sick.
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Post by atoga »

Ausir wrote:Set fully within Fallout canon? As far as I've seen, you're using bits of Jan Domanik's Enclave sourcebook for Fallout PnP, which totally ignores Fallout canon, making the Enclave a cyberpunkish army of hundreds of thousands clones, with lots of new real world and cyberpunk weapons, and some magical BoS paladin with lots of holy hand grenades thrown in.
Pretty dumb, yeah, but it's pretty obvious that that isn't Fallout canon -- I'll bet that it even says "this ain't Fallout cannon" somewhere in the book. So I don't really see why that would be relevant... if something is trying to be Fallout canon, let's hope it's Fallout 1-2 canon, that all (and not Tactics or BOS).
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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Post by MeatPoPsicKle »

You both have good points and let me put you at ease. Jan Domanik is giving me technical support in regards to the mindset of a Full AI. There are two DAX level AI's that are main characters in this game. I wanted his take on what their motivations and possible reactions would be to situations. The Brotherhood of Steel isn't even in this game, aside from some off the cuff comment from Harold about 'idiots running round in tin cans, hording pre-war tech and generally not much to speak of'. The Enclave in this game isn't the Enclave that you meet up with in Fallout2, what you see here are alot of hired mercenaries sent out by the Enclave to scout old pre-war military bases for technology. Hence why the game takes place in New Mexico. A plethora of nuclear, particle accelerator, and stealth plane technology all in one nice lil state. There are no hordes of Robots in this game. My take on the 'war' between the Enclave and the Intelligent machines, has the AI with relatively few minions on the surface, and high tech gear to make up for the lack of sheer numbers. Things like motion triggered laser turrets, and laser fences. The AI is in the process of creating a large army of the Military RoboMecs, but they have not been deployed yet. If you like I can spoil the whole game for you and tell you the entire story, but that wouldn't do now would it?
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Post by LlamaGod »

Because you know, Stealth Planes fit Fallout great.

Go ahead and spoil it, i'm sure it's laden with cliche after cliche.
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Post by MeatPoPsicKle »

LlamaG0d wrote:Because you know, Stealth Planes fit Fallout great.

Go ahead and spoil it, i'm sure it's laden with cliche after cliche.
Ah, I said that was what kind of military bases are there, the only thing that flies in Fallout3d is a prototype vertibird.
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Post by DarkUnderlord »

Intelligent Machines? Vault 0?

Oh no.
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Post by Megatron »

spoil the story, because I guess most of us won't be playing it?
MeatPoPsicKle wrote:I wanted his take on what their motivations and possible reactions would be to situations.
Why? Why not ask...
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The Brotherhood of Steel isn't even in this game, aside from some off the cuff comment from Harold about 'idiots running round in tin cans, hording pre-war tech and generally not much to speak of'.

Why not? I imagine fighting something that makes sense more than the enclave would be better than..the enclave?
The Enclave in this game isn't the Enclave that you meet up with in Fallout2, what you see here are alot of hired mercenaries sent out by the Enclave to scout old pre-war military bases for technology.

Why are they called The Enclave then.
Hence why the game takes place in New Mexico. A plethora of nuclear, particle accelerator, and stealth plane technology all in one nice lil state.

Yeah, particle accelerators and stealth planes make sense.
There are no hordes of Robots in this game. My take on the 'war' between the Enclave and the Intelligent machines
should be that there wasn't one. Even if you're following fot canon the enclave never even knew of the robots. It was the BOS.
The AI is in the process of creating a large army of the Military RoboMecs, but they have not been deployed yet.
How Tactics. Though since this mod is set after Fallout 2 (?) the AI is dead and there wasn't any other military bases. It just sounds like you want some tuff robot enemys near the end for no other reason besides that you can't think up a decent last bit of the game?
If you like I can spoil the whole game for you and tell you the entire story, but that wouldn't do now would it?
Eh, better too check your story before making something that doesn't make much sense and yet another mod that is a post-apoc game with fallout slapped on it.

I guess the game will start with the player dancing around the Vault and leaving, then enclave scouts go and kill all his friends. Meanwhile the player visists some locations and kills people, finds out a bunch of shit about the enclave, kills more people and mabye some mutants, finds out about robots, kills some robots and the end will probably take place in a power-plant? There's probably more stuff in-between but I guess that's the basics.
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Post by PiP »

damnit Megatron, how supportive, arent'che. Someone finally is trying to make something decent and only gets bashed. I guess suggestions etc are welcome, but why all this hostile sarcasm for chrissake? Perhaps somebody's
Friend/Foe system needs fixing? This isn't FOBOS we're dealing with.
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Megatron
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Post by Megatron »

omg nub TEH FRIEND AND FOE SYSTEM ISNT CANNON >:(

Just pointing out mistakes too make the world a better place.
:chew:
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Post by PiP »

it's about the manner of delivery, and you know it smartass :)
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Post by Killzig »

Robots might give you a children a nice GEE WHIZ THAT LOOKS KEWL effect but you could just as well create a better story line keeping the conflicts between PEOPLE. You know, like Mad Max -- the road warrior -- Fallout (raiders) ... tossing in the occassional mutant. Also you'd have to figure a military site that big would of been targeted for carpet bombing 5x over by the enemy. YOU CANNOT KEEP A BASE THAT LARGE SECRET. So it would probably be a crater (see> the glow)
The answer to your first question is shaddup.
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PiP
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Post by PiP »

BTW wasn't it The Glow that had those robots with rifles?

edit: oh yeah, now I remember:
"Once you turn on main power, the security robots will be active until you turn them off at the mainframe on the fourth level."
Security Robots of 2 types: smaller 60 HP and bigger, rifle-wielding 115 HP. And there were MR Handy's at the Military Base. And there are robots with the Master when you meet him - they attack him when he accidently hits them. And in Fo2 there are robots in SADepot and Enclave.

I'm not saying that to have lots and lots of kewl robots would be any good. It just seems that robots are not totally out of Fallout canon. When you turn on the power you can even fight them in the Glow, in THE Fallout RPG, and they take part in the most important fight in this game, and a robot appears in the intro movie of this game.

I'm not a robots-in-Fallout enthusiast at all in fact, but technically (e.g. in F3d) it'd possible to discover places where there are more robots for reasons undisclosed so far. (but they need to look Falloutish)
Last edited by PiP on Sun Jan 18, 2004 7:54 pm, edited 1 time in total.
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Post by Ausir »

As for the AI, it's not ripped from FOT. Jan's Enclave sourcebook was written before FOT was released. It still doesn't fit Fallout canon at all, though.
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Post by Killzig »

pip. yes.. that were tied into that bases' computer system. but the power was off.
The answer to your first question is shaddup.
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