So we can agree that we all love TB, which is nice, but Real-Time sells so that's what's being made. Ack? It'd be like a rock band who loves rock music, but decides to switch their drumset for a synthesizer, because there's a big young market for music with a lame techno beat attached.Bobbin wrote:As much as I love TB...
Eh? May i quote the person who brought up this game first?I'm pretty amazed how stubborn people are around here to defend games like Silent Storms as if they were personally engaged with them.
People argued that the game DID in fact sell well, and that the developer are not about to go broke. Where did that stubborn engagement crap come from?Carsten Strehse wrote: A good example for a new (and great!) TB game that isn't selling is Silent Storm. All reviews are between 80 and 90 % and everybody was talking about it, but nobody except the TB fans buy it. The game is really huge fun, but nobody cares. The dev may go broke.
On Amazon.com and co.uk it's ranked 195 and 134. Sounds mildly succesful to me.Here in Germany Silent Storm is ranked 1300 at Amazon and outsold 6:1 by the Fallout Collection which is ranked 220. Doesn't sound succesful to me.
Everyone thinks Fallout fans automatically loves any game that's PA. A Post Apoc environment can house just as bad a game as any other genre, but that's all far besides the point, since the Post Apocalyptic environment was never criticized here.I also find it funny why people constantly bash on the only COMMERCIAL developer which still does pa games
Hehe, that's always what it comes down to. THE FILTHY CAPITALIST GREENS! But you're right, fantasy fans would do what they always do when a new fantasy game is released, bend over and take one for the team.I think Carsten should back out and do fantasy stuff, sells much better and fantasy fans are not so whiny about their genre.
Well no, it's not impressing.300k worldwide? What an impressing number.
However, it's quite impressing to have an idea for a game you're burning to do, and actually doing it. As many have mentioned before, RT vs. TB does not make or break a game, and a different combat system isn't gonna save a game from total bomb-nation. If you do indeed love Turn-Based that much, and have enjoyed many a game with TB, then you should be able to implement a well-constructed Turn-Based combat system, based on the experiences you've had with it in the past.
Going with Real-Time because of money, to me, seems like a poor excuse for not knowing your ass from a turn, in a turn-based fight.