STALKER Chat And Some Possibly Bad News

Comment on events and happenings in the Fallout community.
User avatar
Mad Max RW
Paparazzi
Paparazzi
Posts: 2253
Joined: Tue Apr 23, 2002 1:20 am
Location: Balls Deep in the Wasteland
Contact:

STALKER Chat And Some Possibly Bad News

Post by Mad Max RW »

<strong>[Game -> Update]</strong>

<html><body><P>The other day <A HREF=http://oblivion-lost.xu2.net/en/index.php target=_blank>Oblivion-Lost</A> held a <A HREF=http://oblivion-lost.xu2.net/forum/viewtopic.php?t=551 target=_blank>chat</A> with <B>GSC Game World</B> about their upcoming <A HREF=http://www.stalker-game.com/ target=_blank>S.T.A.L.K.E.R.: Oblivion Lost</A>. There&#8217;s a lot of boring stuff, so a summary was provided:</P><blockquote><em>- <U>Due to some difficulties GSC is not sure if Co-op will be in.</U>

- You won&#8217;t see that well at night and your character will become tired faster if he carries wet clothes.

- One part of the team wants to see female characters in the game, the other doesn&#8217;t. GSC is not sure yet&#8230;

- Up to now, almost nothing was cancelled from the concept-list. Everything is going according to the schedule.

- The DX 8 part of the engine has been finished, working on DX 9.

- The voices of the characters will be localised.

- A change of the name to S.T.A.L.K.E.R.: The Shadow of Chernobyl is possible.

- The game will support 5.1 Sound.

- A realistic aiming-system is planned.

- Soon, a REAL gameplay-trailer will be released.

- There will be vehicles in MP as well.

- In the latest day/night cyclus trailer you only saw DX 8 footage.

- You will also be able to kick and punch.

- The game will support the 64-bit technology oF AMD.

- Almost all objects can be moved and pulled.</em></blockquote><P>I think I can sum it up in one word: Bummer.</P></body></html>
User avatar
atoga
Mamma's Gang member
Mamma's Gang member
Posts: 5440
Joined: Tue May 14, 2002 4:13 am
Location: Coney Island

Post by atoga »

Sounds fine to me. I wasn't going to play the co-op anyway. I like the realistic aim and the unarmed attack stuff.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
User avatar
KruddMan
Respected
Respected
Posts: 74
Joined: Mon Aug 19, 2002 12:38 pm
Location: Melonweed
Contact:

Post by KruddMan »

damn
coop was what i was most looking forward to :(
Image
User avatar
S4ur0n27
Mamma's Gang member
Mamma's Gang member
Posts: 15172
Joined: Sat Jun 01, 2002 10:14 am
Contact:

Post by S4ur0n27 »

Does STALKER actually stands for anything?

Also, is the MP like a CS on big maps, or do you play the game, only head-to-head, in different factions?
User avatar
Role-Player
Vault Veteran
Vault Veteran
Posts: 287
Joined: Sat Jan 17, 2004 7:23 pm
Location: Lisbon, Portugal

Post by Role-Player »

s4ur0n27 wrote:Does STALKER actually stands for anything?
Apparently yes, but the team is staying tight-lipped on the matter. They stated that the meaning of it will be revealed in the game.
Your idols speak so much of the abyss, yet your morals only run as deep as the surface.
Guest

Post by Guest »

Co-op, schmo-op. I want a game that plays well. And from the sounds of things, it looks like everything is coming along quite nicely. The "tired faster if clothes are wet" thing makes sense, as long as they don't go overboard with it (System Shock 2's Weapon Maintenance, anyone?).

Localized character voices...does that mean they'll speak Russian? Kick. Ass. I love me some Subtitles In The Name Of Geographical Accuracy.
User avatar
S4ur0n27
Mamma's Gang member
Mamma's Gang member
Posts: 15172
Joined: Sat Jun 01, 2002 10:14 am
Contact:

Post by S4ur0n27 »

Maybe it means they are incorporated in the game as any environmental sound? Like in Morrowind, when someone talks to you and you look at your left, you'll hear him in your right hear?
qisgod
SDF!
SDF!
Posts: 2
Joined: Sat Dec 20, 2003 10:04 pm
Contact:

Re: STALKER Chat And Some Possibly Bad News

Post by qisgod »

Mad Max RW wrote:Due to some difficulties GSC is not sure if Co-op will be in
sucks :sadblinky:
User avatar
ghosttown
SDF!
SDF!
Posts: 10
Joined: Thu Mar 13, 2003 5:18 pm

Post by ghosttown »

Its so worthless without coop
So bright I'll bite
and fight this kite
User avatar
CloudNineGT
Striding Hero
Striding Hero
Posts: 1294
Joined: Sat Jan 17, 2004 10:38 pm
Location: Naked

Post by CloudNineGT »

No Coop? Damn, that was one of the features I was really looking forward to. I suppose I can still adventure with my friends out in the Zone, Just we wont be able to complete quests togethor. I wonder if I will still be able to be in the same vehicle as them?
User avatar
Role-Player
Vault Veteran
Vault Veteran
Posts: 287
Joined: Sat Jan 17, 2004 7:23 pm
Location: Lisbon, Portugal

Re: STALKER Chat And Some Possibly Bad News

Post by Role-Player »

- You will also be able to kick and punch.
Which might turn out to be bloody useless.
Your idols speak so much of the abyss, yet your morals only run as deep as the surface.
User avatar
DrWacco
Respected
Respected
Posts: 80
Joined: Sat Aug 17, 2002 1:33 am

Post by DrWacco »

and I was looking forward to a good co-op game myself...
User avatar
KruddMan
Respected
Respected
Posts: 74
Joined: Mon Aug 19, 2002 12:38 pm
Location: Melonweed
Contact:

Re: STALKER Chat And Some Possibly Bad News

Post by KruddMan »

Role-Player wrote:
- You will also be able to kick and punch.
Which might turn out to be bloody useless.
it might at least let you have some fun with the physics engine
Image
User avatar
Thorndyke
SDF!
SDF!
Posts: 12
Joined: Mon Aug 04, 2003 7:39 am

Post by Thorndyke »

I'm glad I didn't even know that coop was originally planned.
Now I'm not disappointed. :dance:
Grimnar
Vault Dweller
Vault Dweller
Posts: 137
Joined: Sat Sep 20, 2003 8:47 pm
Location: Sweden, Västerås

Post by Grimnar »

Stalker stands for what you play in the game ; a "Stalker" ... The idea is taken from the russian novel Roadside picnic.

And uhm ... no coop? How about removing multiplayer all together cause it will just be another counter-fucker-strike? yes i think they should.

:anger:
:drunk:
"We have OH SHIT I HEAR THE ICE CREAM TRUCK!!!!!111!1111oneone-scorpions" -Chucky Cuevas
User avatar
Strap
Hero of the Desert
Hero of the Desert
Posts: 1641
Joined: Tue Jun 11, 2002 2:59 am
Location: a cave

Post by Strap »

The realistic aiming system sounds very awsome. Plus the fact that they said all their concepts are in the game/not cut out is very good news too.

I think the game would be better with the alternate title, it more accurately represents what it is all about-- chernobyl
User avatar
jetbaby
Mamma's Gang member
Mamma's Gang member
Posts: 4190
Joined: Sun Jan 18, 2004 11:32 pm
Location: Magical Island

Post by jetbaby »

I'll be sad if they can't get co-op in as I was really looking forward to it. Friendly help on missions sounds like glorious adventure.

Grimnar wrote:Stalker stands for what you play in the game ; a "Stalker" ... The idea is taken from the russian novel Roadside picnic.
"S.T.A.L.K.E.R.: Oblivion Lost" is the working name, Grimnar. It also does stand for something, but, as Role-Player points out, the team is tight-lipped on what it is, saying only that when we play it we'll find out.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!

Duck and Cover: THE site for all your Fallout needs
Grimnar
Vault Dweller
Vault Dweller
Posts: 137
Joined: Sat Sep 20, 2003 8:47 pm
Location: Sweden, Västerås

Post by Grimnar »

Its just a working name? And just by chance the short spells STALKER? Or maybe its not a short for anything at all? whatever ...

Fact still remains, you will play an individuall callled a Stalker, wich is loosely based on the characters in Roadside picnic.
"We have OH SHIT I HEAR THE ICE CREAM TRUCK!!!!!111!1111oneone-scorpions" -Chucky Cuevas
Silver
Desert Wanderer
Desert Wanderer
Posts: 521
Joined: Wed Nov 20, 2002 7:02 pm
Location: Club Hedonism IV

Post by Silver »

If they wouldnt spend so much time arguining about a new name, perhaps they could make coop possible.

Kinda faggish.
Aegeri
Regular
Regular
Posts: 67
Joined: Wed Jan 29, 2003 12:58 pm

Post by Aegeri »

I dunno why everyone is getting so worked up about Co-op, it really isn't practical to implement in a very detailed games. It must send developers nuts trying to implement it, so it's probably better to remove it, rather than waste time doing something that will ultimately be doomed to be half-assed.
I have returned from my dark slumber....
Post Reply