Where are the floaters and centaurs?
- Spazmo
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Where are the floaters and centaurs?
The super mutant missions in FOT are some of the best, mostly because super mutants are cool, even the FOT version. But in those missions, we only get to see the mutants themselves. The question arises, where are the traditional partners of super mutant armies, the cobbled-together monsters that we all know and love, floaters and centaurs? I can't help but wonder why they weren't included, since a few tough melee enemies would have helped to keep the PCs away from the ranged gun-toting super mutants a little longer. Maybe one of the devs could enlighten us (I'm looking at you, Gareth)?
- requiem_for_a_starfury
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Either they all stayed behind/travelled to northern California or those that followed the SM's east got eaten along the way, after all it's a long hike even for a Super Mutant and I'm sure that they got peckish now and again. : )
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- Jimmyjay86
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My guess is that Floaters probably taste like squid, but centaurs probably are more like a mixture of clams and steak.requiem_for_a_starfury wrote:Either they all stayed behind/travelled to northern California or those that followed the SM's east got eaten along the way, after all it's a long hike even for a Super Mutant and I'm sure that they got peckish now and again. : )
I have no idea why they weren't in there. Economising on sprite space I guess, but they would have made a welcome tactical change from everything else in the game that seems to be a humanoid with a gun.
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
well the Master created floaters and centaurs, but why they haven't wandered east is beyond me. perhaps the warm weather wasn't to their liking, or maybe it was just another one of Microforte's fuckups. I liked the supamutie missions too, but the muties looked kinda dumb and weren't as menacing as the F1/F2 versions (especially when they were in purple).
- OnTheBounce
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I remember reading C. Taylor's response to a question regarding these Critters early in FoT's development. He basically stated that since the Master had created them, and he was no longer around there would be no Floaters or Centaurs in FoT. That doesn't make sense, I'd say, since there were still remnants of the Master's Army floating around in FO2, which means that 40 years after FoT there were Floaters and Centaurs still roaming the Wastes.
I agree about the welcome tactical change. That and it would have been an excuse to use Radiation and/or Poison as Special Damage for their attacks. (Or was it only Aliens and Golden Geckos that irradiated w/their attacks in FO2?)
OTB
I would have voted for chucking the Komodo and Wasp if that was the case. (That, even though I think the Wasp is a welcome addition to the FO beastiary.)Section8 wrote:Economising on sprite space I guess, but they would have made a welcome tactical change from everything else in the game that seems to be a humanoid with a gun.
I agree about the welcome tactical change. That and it would have been an excuse to use Radiation and/or Poison as Special Damage for their attacks. (Or was it only Aliens and Golden Geckos that irradiated w/their attacks in FO2?)
OTB
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I would have thrown Komodos and Rats myself. I never came up against either in all the time I spent playing it.
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- OnTheBounce
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I would have kept the Rats, but have made them more like FO.Section8 wrote:I would have thrown Komodos and Rats myself. I never came up against either in all the time I spent playing it.
I think I ran into Rats once in a Random Encounter, then there's the half-dozen or so in Junction City. Komodos I've only run into once or twice. You're right that seems like a waste of disc space.
OTB
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Actually I run into Komodos quite a bit, but they still were uninteresting and offered little variety. I would have to agree with OTB saying keeping the rats, changing their appearence. also I would add the very small type of "normal" rats. I kinda missed them the most and would be great for the modding community...
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maybe im wrong, but out of the super-muties, centaurs, and floaters... werent the mutants the only intelligent beings (if you wanna call them that)? that would mean the super mutants were the only one with enough conviction to flee, and enough brains to know that by staying they'd die.
i could be wrong, of course.
i could be wrong, of course.
wh0red,
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I don't know about you guys, but I never liked the centaurs or floaters. I'm glad they're gone! Floaters are just annyoying! I had 123 hp after i fought one, i was poisned by it, then the next day i died. (I saved after i was poisned...oops!) About the centaurs, just dont like 'em. I'm happy just fighting mutants.
- Stainless
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As far as I can remember, Centaurs, Aliens and Floaters caused poison and radiation. Although I found a Floater was more likly to poison/irradiate then an alien (could be luck, or it could be written code, etc. no idea). I've never heard of a gecko of anykind causing poison or irradiation.OnTheBounce wrote:(Or was it only Aliens and Golden Geckos that irradiated w/their attacks in FO2?)
OTB
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Aren't there TOO MUCH muties in FOT? They went to the east, but there was not much of'em, so how the hell could that STERILE guys create such a big army?
Heh I like centaurs and wanamingos but yeah, I hate floaters. Can't hit'em seriously in the ganglion with YK42B :D so I use Bozar or M72.
Heh I like centaurs and wanamingos but yeah, I hate floaters. Can't hit'em seriously in the ganglion with YK42B :D so I use Bozar or M72.
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